Nintendo Switch Added to Hardware Supporting Vulkan, OpenGL 4.5, and OpenGL ES
The new Nintendo hardware supporting these APIs is a good thing for prospective developers.
Khronos group has announced it will add the Nintendo Switch to its list of hardware supporting the development tools OpenGL 4.5, OpenGL ES, and Vulkan.
This announcement is relevant to those who have an interest in developing games for the Nintendo Switch. Developer Ethan Lee pointed out on Twitter that this suggests the Switch could be a more friendly platform to these APIs than the likes of iOS or MacOS.
Nintendo Switch has better OpenGL and OpenGL ES compliance than both macOS and iOS. This is real.
— Ethan Lee (@flibitijibibo) December 19, 2016
OpenGL has been a leading graphical standard for some time, while Vulkan is a newer platform from NVIDIA. Vulkan has been cited as being used to help boost framerate performance among other things in big-budget games. While it is still relatively new and on the cutting edge of development tech, it has been used by notable developers id Software and Valve for Doom and Dota 2 respectively.
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Cassidee Moser posted a new article, Nintendo Switch Added to Hardware Supporting Vulkan, OpenGL 4.5, and OpenGL ES
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