Nintendo Switch may not have the right appeal, EA CFO says
EA is working on a game for the console from an existing franchise.
Nintendo's console-handheld hybrid Switch is scheduled for a March release, which means publishers are already working on games for the platform. And while EA has a game in the pipeline, a company exec isn't sure about the Switch's viability.
“We’re excited for Nintendo, it’s an interesting device,” EA CFO Blake Jorgensen said at the UBS Global Technology Conference (via Gamasutra). “But I can’t yet predict how broad it’s going to be, and [if people will] be interested in a portable device alongside their regular portable device that they have.”
The game EA is working on is from one of it's larger franchises and not a new IP, Jorgensen said. “In terms of Nintendo, in their announcement they announced that we’ll be supporting with a game or two on that new platform. We haven’t yet announced what game, but you should assume that it’s one of our bigger games we’ve been involved with.”
If EA is indeed unsure of the platform, then using one of their established high-profile franchises as a testbed makes sense. A strong showing would prove viability, and possible continues support and development.
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John Keefer posted a new article, Nintendo Switch may not have the right appeal, EA CFO says
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Makes total sense to me. Recall what happened with their Wii U support over time. They went from highly optimistic ( https://www.yahoo.com/news/ea-blown-away-wii-u-launch-games-153742930.html ) before it launched ( offering 3 games at launch ) to total abandonment six months after it launched ( http://www.theverge.com/2013/5/16/4338346/ea-says-no-wii-u-games-in-development ).
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many smaller studios don't. The EAs and Activisons of the world know they have a multi year porting process to perform for their major franchises and things like an iterative Xbox or Playstation are safe bets to make. So they'll happily begin the process of porting/upgrading Madden and CoD and sell what they have in year 1 (often a stripped down version of the N-1 generation but with better graphics).
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if the use case is different enough that the customer will buy your game (again) for that device, and the #s are worth it, you'll do it. I.e. Why create a PS4 and a 3DS version of Fifa? Because they are different usage scenarios and perhaps you can sell 2 copies of FIFA.
(Using FIFA as an EA example, not even sure if they have a 3DS version if it)
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EA's statement confirms that Nintendo needs to get its messaging straightened out ASAP, well before the big Switch reveal in January. Nintendo has said it considers the Switch more of a home console that happens to be portable, rather than a portable that happens to be able to connect to TVs; the EA executive is wondering why consumers would want another portable.
It might seem a simple case of semantics or a chicken-and-egg scenario, but it is important. Marketing makes or breaks products. It broke Wii U. It could break Switch unless Nintendo sends the right message.-
The message send was no Zelda at launch. This has made me flaccid. You would think they would get it after all these years, but apparently not. They are a power house when it comes to software. They need the hardware to line up with a solid software launch. Zelda, Mario & pick your favor third out of the gate for a launch and that will move hardware units. Once the hardware units are moving then the 3rd parties will jump on board.
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Sony and MS have solid 3rd party support though before the consoles are moving. Nintendo has not had that luxury for a while. They are the ones that have to move the hardware, and if not enough moves then the 3rd party largely pulls out.
I love the concept of tablet "around the house gaming," and will pick one of these up, but IMO Nintendo is still chasing the Golden Egg, if not fluke, known as the Wii. -
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Everything from the name to the launch trailer to the design choices internally (ARM, Tegra) and externally (portable sized screen and battery life) show a serious commitment to it actually being a portable system at least as much as a home console. I don't think there's any marketing problem here. If it doesn't sell it's because they have a product problem: a device that does 2 very different things that not everyone wants and compromises on both sides of the equation in order to do it.
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I think the primary use case for the portability is playing it around the house - easy access to a charger, size isn't a major issue. It's a bit too large and battery-restricted to be a true handheld. But I think Nintendo is ceding the "away from home" portable market to mobile games, as they probably should.
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Well of course the reveal trailer wants to show you everything it can do and imply that it does it all equally well. But that's not necessarily an indicator of what use cases Nintendo envisions as being their specialty. There is a pretty fundamental trade-off between having enough power to run on a TV and having a good portable form factor and battery life.
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There is a pretty fundamental trade-off between having enough power to run on a TV and having a good portable form factor and battery life.
Yes, and Nintendo made their choice and showed it. If you're not interested in a portable then you're making a lot of compromises in your new Nintendo home console purchase.
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Yea, no doubt there are a lot of good ARM compatible libraries out there, but the next CoD or Battlefield game will be built using the same traditional x86 stuff they've been using forever. Having to port all of that over to support the next Nintendo would probably be pretty time consuming and expensive.
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the developer or Nintendo's developers? What third party dev is clamoring for this unification? They target whatever platform sells well. The need to make a "special" 3DS version from the Xbox version didn't impact their plans. Both were big enough platforms to justify the investment of separate versions, and the platforms are unique enough in design/scenarios that they warrant special versions. The Wii U was not.
From a development perspective the unification is Nintendo's attempt to hedge for the circumstance where they again fail to get 3rd party support. This increases their ability to fill out the lineup themselves.
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This just isn't going to happen. Nintendo won't say a word to disrupt holiday sales of Wii U and the new 3DS. That's for certain. It's too bad that the production news came out, but that won't reach the masses that might want to grab a Wii U bundle.
But, I do agree, and I've already said this previously, that it's going to be critical for Nintendo to nail the marketing on this. That teaser video didn't do it. In fact, it really shows how much work Nintendo has to do to get the message right.
I think I'm open to this idea of the platform. I could see messing with it in portable model while the kids are playing or watching tv. Then I can dock in when they want to watch me play, or play with me if possible, or dock at night when they're in bed and play on the big screen. That kind of functionality is somewhat appealing to me. But, as always, it's the games that'll make or break the system.
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I don't know if I'm in the minority or what, but the Switch does absolutely nothing for me. My days of mobile gaming I guess are behind me, I rarely even play anything on my phone. I guess I can see the appeal if you're commuting via mass transit a lot or even flying a lot, but not as a regular every day console. Hell I got two of those and I rarely turn them on. :(
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