Analyst predicts 'substantially disappointing' sales for Titanfall 2
A firm believes the game will sell poorly enough to offset Battlefield 1's significantly higher performance at market.
Research firm Cowen & Company stated its projection that Titanfall 2's sales will be "substantially" disappointing for EA, so much so that the game's poor results will offset Battlefield 1's considerably stronger performance (via GameSpot).
Previously, the firm projected roughly nine million Titanfall 2 units sold. Cowen & Company adjusted its prognostication to between five and six million sales—not because of the game's quality, but because of unfortunate timing, sandwiched as it is between Battlefield 1 (released a week earlier on October 21) and Activision's forthcoming Call of Duty: Infinite Warfare.
"We suspect EA believed that by launching two shooters next to Call of Duty it could put a large dent in its biggest competitor, but instead EA appears to have wound up shooting its own foot off," the firm stated.
Indeed, EA CEO Andrew Wilson said earlier this spring that the publisher would attempt to canvas the shooter genre by releasing Titanfall 2 and Battlefield 1 in close proximity. Titanfall 2 released yesterday, Friday, October 28, while BF1 launched last Friday, October 21.
The idea was to give fans both frenetic first-person shooting via Titanfall 2, and more strategic gameplay in BF1, thus steering consumers toward EA products and away from Infinite Warfare, due to launch next Friday, November 4.
Premium editions of Call of Duty: Infinite Warfare will ship with a remastered version of 2007's Call of Duty 4: Advanced Warfare. It's considered one of the greatest and most influential shooters of all time, and could give Infinite Warfare even greater cachet for dedicated players looking to relive CoD4's glory days on modern consoles.
Cowen & Company filed its report ahead of EA's earnings briefing scheduled for next week. In that same report, it adjusted projected sales for BF1 from 14 million units to 16.5.
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David Craddock posted a new article, Analyst predicts 'substantially disappointing' sales for Titanfall 2
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Is the wait between MP matches real long, due to lobby and loading screens and all? The original Titanfall would take in excess of over 5 minutes between matches (that'd last less than 5 minutes.) I don't know if they ever fixed that in the end, but it'd be frustrating to go through that again. I got burnt hard on the original TF.
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I haven't played much of the campaign yet. About an hour but I do not feel the same way as the review at all. The single player has no cohesion it's basically just look.... Fighting robots.... Next scene... Look, more fighting robots. It's strips away all your abilities at the start which is just frustrating. Can't double jump can't slide...im sure there's a bunch more I'm missing.
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I can easily see the former makers of Call of Duty thinking that their game deserves a prime release slot and the people at EA looking at their calendars to decide this is the only prime position left in this quarter because they weren't going to harm their own interests and stockholders by publishing it in front of BF1.
That wouldn't exactly be EA as morons. But, it is possible Respawn would have been okay releasing against Doom, Mirror Edge 2.... -
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But Respawn is not only a dev house, they have leverage and probably wanted to ship this holiday no matter what. I'm assuming there's part hubris from Respawn's founders, "we are bigshots who made MW", and part business sense in competing against COD and aetting up the franchise. This might not dethrone COD, but TF3 will be in a better place.
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Sadly, I think the only lesson EA is going to learn is that single player is a waste of resources.
Meanwhile, if Call of Duty doesn't sell a bajillion+1 copies, Activision is going to shut the fucking studio down and "promote" another internal studio to be next in line for liquidation. I feel sorry for the guys stuck working under Activision's umbrella.-
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I don't care for the SP in these games and I think you're wrong. A lot of people buy these games for the SP component, and the fact that they dedicated resources to put one in TF2 supports my point.
One of the problems I see with the way they positioned (marketing-wise) TF2, though, is that many people got burned by the lack of SP in the first game, and may not dive into 2 thinking it's MP-only.
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The game is awesome. At least so far. It's very pretty, runs great and the SP campaign is actually very well done so far. I was on the fence about this, then I wanted to show my support for the no paid DLC statement. That put me over the edge.
Right now I can't seem to get MP working though.... not sure what's going on. -
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It really does feel like they are trying to kill it. They picked literally the worst possible release date possible. You cant just do that by chance or mistake, they knew specifically what would happen, especially considering the performance of the first game and its struggles. Maybe they want to be able to break contract for further support? i dont know the deets on the relationship with EA and this dev but from what i understand they arent a part of EA, but partners. maybe EA wants to end that relationship or perhaps have an excuse to scale it back. seems just like the kind of skeevy shit EA is famous for.
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I hope the analyst is wrong, i am having MUCH more fun playing this than battlefield 1. Also, the single player was great, the match loading times aren't even long enough to look at what I unlock, and the customization is really well done.
I felt great ripping the battery out of an enemy titan, then grappling onto a friendly and giving them juice.
Attrition is the best game mode.
that is all.
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It sucks it was released in such a crowded space. I just finished the campaign and I think it's one of best shooters I've ever experienced. Feels like the best parts of Valve game, seamlessly blending combat, puzzles and, amazing navigation, all executed in a ridiculously slick fashion, and without repeating itself. Best in show mechanics.
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