Watch the Nintendo NX reveal trailer here
Nintendo will pull back the curtain at 10:00 am Eastern / 7:00 am Pacific.
After years of speculation, Nintendo will finally pull back the curtain to reveal its forthcoming home console, codenamed "NX," at 10:00 am Eastern / 7:00 am Pacific.
A reveal it will be, but more along the lines of a peek rather than full disclosure. Nintendo's Japanese Twitter account clarified that the trailer will run three minutes. Even so, that's more than enough time to whet our appetites by clarifying salient details: an official name, the console's functionality--more than likely a console/handheld hybrid as all but confirmed by numerous reports from insiders--and (heavily scripted) glimpses of games running on the hardware.
Of course, Nintendo didn't orchestrate today's sneak peek out of the goodness of its heart: it's gearing up for an investors meeting next week, and the money men and women want "the Big N" to concretize its plans for fiscal year 2018.
What will the NX actually be called? Will it be an all-in-one console and handheld, and if so, will that be its only gimmick? Find out later this morning!
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David Craddock posted a new article, Watch the Nintendo NX reveal trailer here
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It's up https://youtu.be/f5uik5fgIaI
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The framerate looked bad in portable mode for the Zelda game but it looked fine to me for all the others. And my guess is that the games like Splatoon are basically Wii U ports. It makes sense to me that the game that's not done might have optimization issues but yeah, might have been better if they had done something else there.
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One last look at amazon before the madness begins.
http://chattypics.com/files/2016102009_06_26Amazoncom_nint_gt9zwgazs7.png -
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Yes definitely, it's not a complaint. Just kind of weird that they went, "Uhh, you do it. All of it."
Nintendo has always been about games, not about hardware, but this move seems to be them realizing that they are primarily a game maker. Not a hardware/software maker.
If this unit tanks, I bet they go in the direction of Sega, except they won't disappear.
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Heh, I kind of called it:
http://www.shacknews.com/chatty?id=35245742
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OK, that's pretty clever. All of it. The whole docking thing, the using the two side things as one big Wii U controller or two little controllers, the (presumably) ad hoc networking, etc.
No idea if it will fly in the marketplace but I'm glad Nintendo seems to want to retain its title as the insane hardware company. -
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Was it? Either way that was probably the time when Nintendo finally came out and said "look, it's never going to be our strong point so let's focus on making great first party games with a low barrier to entry". Point is that was 15 years ago and I don't think anyone expected Switch to change it up.
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Your second sentence confuses me because apparently this totally does have the Nvidia chipset in it
https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/ -
https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/
They probably have no interest in fighting the graphics war with PS4 Pro/Scorpio when they want a device that consolidates their console and handheld libraries. -
The Nintendo 64 and GameCube were flukes.
They're the ones standing outside of the philosophy Nintendo's electronic gaming was based on, "Lateral Thinking of Withered Technology."
Even the SNES was using safer, older, technology than they could have employed.
The 64 happened because SGI's hardware fell into their laps when Sega continued to walk away from their commissioned hardware, and at that time Nintendo was more than happy to eat Sega's lunch.
I'm not really sure how the GC happened though, but it could have been related to a desire to move past the really rough birth of 3D gaming onto something a bit more artistically stable.-
GC was a few factors as I see it. Carts weren't keeping pace with optical storage, but loading times on optical wasn't good enough for what Nintendo wanted to. So they ended up balancing hardware specs with what they could push out of a proprietary optical solution. In the end, the GC was most about pushing raw polygon power and not getting into the texture/shader war. It was a smart move for the time.
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Still, the GCN was unusual (except in comparison to the N64) in that it was new new hardware; it was untested silicon competitive with other hardware at the time of development.
Yeah the GCN had fixed shaders instead of programmable like the XBOX, but the PS2, GCN, and XBOX all made different choices on how to balance hardware vs time vs cost (hence the PS2 being weakest largely due to it releasing earlier).
They were, none the less, in the same ballpark. Notably that ballpark, other than RAM, included a majority of gaming PCs until about 2004/2005 when full DX 9.0c related hardware and software started to become the normal.
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It has four (two bumpers and two triggers). The handle controllers each have a stick and four buttons. When both are attached to the handheld the buttons on the lefthand controller serve as the dpad. When detached the buttons on both handle controllers are ABXY so two players can play on the same portable device. Smart shit.
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Click states for the trigger and sticks would make it 20 digital states for single player and 10 for multi. Making the triggers analog would be bring even more to the table.
It's a guess, but I'm assuming they're probably each precision gyro equipped as well. If not, then the tablet and controller dock will be.
But from what we see, it's a minimum of 16 digital buttons + 2 sticks for single player, 8 + 1 stick for multi.
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That's almost for sure not going to happen until Yoshio Sakamoto retires. He controls the mainline series and I doubt Nintendo is going to risk another Other M. Plus now with the total failure, in all markets, of the experimental Federation Force, I think the Prime series is pretty much dead as well.
Metroid has always been a hard sell, literally, it doesn't really sell outside the US and even here it barely moves. I'd be a little shocked if anything other than the original Metroid and the GBA games actually saw real profit. Maybe the first Metroid Prime. Maybe.
Add critical failure and cultural backlash on top of financial failure, and that's a combination not even Nintendo will continue to iterate on.
Metroid will return in some capacity but it's probably going to be a while.
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Switch tablet and dock, Joy-Con A and B and Joy-Con dock, power supply, HDMI cable, and let's say 64GB internal flash storage (expandable with external HDD/SDD).
I'll say $300 USD minimum, I wouldn't be shocked at $350.
The NVIDIA SHIELD is $200 USD just by itself, no charger, no cables, no controller, no cover, and only 16GB in storage.
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BACKWARDS COMPATIBILITY
So the Wii and Wii U were backwards compatible one generation.
Looks like this thing has no optical drive and we're back to cartridges using memory cards.
So I'm wondering if they just skip BC this round. Maybe have Wii/Wii U games as Virtual Console options?
Splatoon is a Wii U game and they were playing it in the trailer but that could be a sequel.-
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I'd say that being able to run your 3DS games with the controller being a touchscreen (if it is a touchscreen - as others have noted no one in the trailer used it that way) and the TV being the other screen would be insane. But so is the idea of a modular game console where you assemble the controllers.
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Given their track record with their eShop management and everything, I think it's safe to say that there will be zero backwards compatibility and you'll have to rebuy everything, even classic virtual console titles.
I'd love for this to be the system where they unify all of their virtual consoles into one, but it's Nintendo...so that probably won't happen.-
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When they have physical support? Sure, they're mostly OK (aside from removing GC support in the Wii u and later wii models). This won't have the capability of accepting those discs, so all that shit is out the window. Also starting with the 3DS they started region locking their portable games, so that old benefit is gone, too. They've historically been a fucking mess with eshop purchase rights, and I see no reason to think that this will be different.
So basically, no backwards compatibility with anything you already own. Anything supported will require you to buy it again. I want to be wrong on this, but Nintendo has been shitty on the digital front for the last decade.
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I think that will be highly dependent on if that screen is touch capable. In the info Nintendo released they didn't mention anything about touch input and reviewing the video doesn't reveal a stylus anywhere on the hand held. Without touch input it because very hard to port games from the Wii U or handhelds. IMHO, the very best gaming experience on the Wii U was Super Mario Maker. If they abandon touch input and there is no SMM2 or SMM port to this console then I am out.
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Well also if my hunch is right and it's using the same basic screen as the Shield tablet it would kinda have to be going out of their way to make it NOT touch but we'll see
But seeing as how touch was a big part of three of the last four pieces of hardware they've released it would seem unlikely they had abandoned it.
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There have been rumors for quite awhile about Nintendo launching with Mario Kart, SSB, and Splatoon, but adding in new tracks, characters, maps etc so they're re-masters, but there's new content. That all ties into the news reports from months ago about how Nintendo wanted to have a strong launch with a lot of big name games. This is the easiest way to achieve that. Big splash and because the Wii U wasn't a big seller, it's new to a lot of people.
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NVIDIA's press release suggests they did lots of software creation, customization, and optimization for the Switch, including work on the OS, APIs, libraries, and tool sets.
https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/-
I realize they're probably contractually obligated to promote the shit out of this, but I'm falling for it lol. They sound super optimistic about it and everything they've done to make it better.
This line especially got me smiling real big: "The high-efficiency scalable processor includes an Nvidia GPU based on the same architecture as the world's top-performing GeForce gaming graphics cards,"
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Yep, Nintendo has returned to the offset stick design on the Switch Pro Controller, which makes me happy as it is my preference for stick placement.
Granted, the WiiU Pro's sticks separated-on-top design was more comfortable for me than the Wii Pro and DualShock's sticks close-together-on-the-bottom design, but still not ideal
As happy as I am about that, part of me is sad that the Switch Pro controller doesn't use the GameCube ABXY button shapes, they're already breaking design symmetry vs the Joy-Con with the d-pad, so why not? -
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I'm surprised the overall reaction isn't more negative. It seems like another stupid gimmick to me. Then again, I sold my Wii because I never used it and I sold my WiiU because it was terrible. I'd actually like a traditional high powered console from Nintendo for once.
So are motion controls dead now, btw?-
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The general rule of thumb for consoles is whoever releases last has the best hardware since technology progresses and all. The Wii U was more powerful than the PS3 or 360. Of course it was, it was released years later (and is considered a later generation). The PS4 and Xbone are more powerful than the Wii U. Of course they were, they were released years later.
Of course it's arguable how much further graphics can go. We've been in diminishing returns mode for a while now. So I'm guessing the Switch will have better graphics than the PS4 or Xbone but years from now when PS5 and Xbtwo come out they'll be better.
Of course with the PS4 Pro and Xbone S, who knows if traditional console generation segmentation still applies.
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What are you referring to? AFAIK no dev was forced to use it.
I agree with Johnny in that if one game shows how the screen can be an advantage when used properly, it's on other devs to come up with ways to use it better. But then again, apparently it was hell developing for the Wii/U because there was no real porting process so you had to write specifically for it, so that's bad on Nintendo.
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You guys and your talk of gimmicks. It will never stop bothering me.
Because they do something differently does not make it a gimmick. Gimmick implies it was done for the sake of being different which absolutely does not describe Nintendo's strategy. Instead, they do new things to introduce new ways to play and experience games.
Every time one of you talks against Nintendo gimmicks, it instantly makes me thing "you don't want a Nintendo console, you want an Xbox or Playstation". Do you really just want Nintendo to copy those models and only push the newest hardware? I sure don't.
#getoffmylawn-
I do want just the latest hardware, because their games have value to me, not their hardware schemes. If they actually came out with something truly different and better, then I would be on board. For example, what problem does the Nintendo Switch solve? The problem that people want to get together to play ad hoc multiplayer games more often? It sounds fun, but who the hell is going to follow through? The answer is children.
Can you honestly say the hardware schemes factor into what's important to you about Nintendo games? I can't. I like like Super Mario Galaxy for example. I don't care if it's portable or motion controlled or whatever.-
This post makes me sad because it demonstrates my biggest problem with the big budget gaming scene. Games are not all about graphics, which is what were talking about, yet that's the focus of the Xbox and PS and most of the big name studios that make games.
To ask a similar question about the other consoles: what is new about them from their previous iteration? What makes games on that better than the ones previous? What makes the overall experience better? The answer is graphics.
Contrast that to Nintendo, who puts out motion controllers and companion tablets and let's you walk away and keep playing. Those all add to new ideas in games (think Mario Maker or Wii Sports/Resort) and to an overall different gaming experience.
And yeah this will definitely appeal to kids. But it also appeals to me. If I get one (looooool preordered already!), You can be sure I'll cart it around to parties. I'll be complaining about battery life because I'll play it in the car when I really shouldn't, or on the bus. I'm actually kind of sad that the focus has been on the mobile parts though because it means the home console experience isn't really different than before.
And if their games are why you like Nintendo, then answer this: would they benefit from better graphics? You had a pro controller so you could avoid the motion stuff, so would those same games you like be any better if they were on a PS4 instead?-
I agree with pretty much everything you've said. I like that Nintendo tries to be different, I just don't think the world is necessarily ready for it. There are a million amazing product ideas out there that just don't fit in very well once they are put into practice.
That said, I do believe that this is an excellent idea considering how large their handheld gaming presence has been throughout the years. If I'm correct, for quite a while it has been the most profitable and popular part of their business. This move is smart all around, but only if they consolidate all of their libraries into this console.
In my post history you'll find that I have said I wish Nintendo would just transition to a game developer and release their games on all platforms. I'd love to play the new Zelda in all of its cartoony glory, with the most impressive graphics possible.
I also mentioned if they did something truly revolutionary I would be more apt to support that. Maybe they will re-define how people play games together with this. I think that would be cool, I just don't think it's going to happen.
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I've said it before, but if the NX didn't support off-screen TV play I was going to be very bummed. I've spent countless hours playing on the couch while my wife/kids hogged the TV. For bachelors playing in their apartments it's probably viewed as a gimmick, but with a family of 4 and only 1 TV (until recently), it helped solve a problem for me.
Otherwise I completely agree that both Nintendo and the majority of developers struggled to find a convincing use-case out of the tablet screen for gameplay. There were notable exceptions such as ZombiU, Mario Maker, Splatoon, Nintendoland etc - but most simply couldn't find a good use for it outside of a overhead map.
More than anything I'm disappointed in the lack of asymmetrical gameplay that was teased in Nintendo Land and later on with Mario Party 10. It's fucking awesome, but there just wasn't enough of it. I understand it's tough to develop and risk a game based around the idea of 2 or more people getting together locally to play, but man my friends and I had a blast playing coop Metroid Blast or Mario Chase.-
Point taken, I am a bachelor.
Yeah the asymmetrical gameplay idea is great but the problem is the world is mundane. And the world didn't make time for it. We are communicating through social media and playing online multiplayer more than getting together in person.
The use cases in the video, while neat (I would love to live in a world like that!), aren't likely to pan out in real life.
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I hope its not touch.... I needed a nintendo fix after doing some 4 player original smash bros on n64 a couple nights ago. So I started a new game in Mario 3d world last night. I got to this level I had to touch the screen and blow into the mic I dident remember that level from my first play through but it was annoying as fuck.
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If the touch is not a primary feature (but one that is included and will be useful with Wii U BC), then there's no reason to tout it. The feature is that you don't need to play games on a touch screen because you have controllers! So, if it's a touch screen, I would think that is secondary to the primary intent of the system which is the switching control options.
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No, that's jumping to conclusions on a 3 minute video. That's not logic. What about the part where they take the controllers off the tablet. How do you control it then? You can make your case, but after the DS, the 3DS, and the Wii U, I find it really hard to believe it's not touch capable. That would be very detrimental considering it's 2016.
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Pure conjecture, but I imagine that it will, whether through backwards compatibility or the eShop. The WIi U eShop sells DS games, and you play by either splitting your GamePad screen or by sending images to your TV. Given that the Switch can use two screens (tablet and TV), I don't see why 3/DS games couldn't make their way over eventually.
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I like this because it's different. I don't care about graphics and specs anymore, just give me a good frame rate and I'll be happy. I really hope they get their online services right. Every time I try to use any online feature from Nintendo (store, multiplayer, whatever), it feels like they designed it to be as inconvenient as possible.
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They showed the red splash screen, name, and that silly sound effect way too much in the trailer.
Also incredibly wishful thinking with Splatoon drawing stadium sized crowd and not even showing screens up of the game. No, just 8 people on the stage playing on TV screens haha. Sad they didn't even use Smash Brothers for that part. Would have been more conscientious of their own popularity.
Other than that I'm intrigued. -
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All we know its a custom Nvidia Tegra chip - https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/
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So that's a new version of MK8 right? It shows ability to have two powerups.
https://drive.google.com/open?id=0B8_MPVEul4MHdE5lUmU5bVZkX2M
Right? -
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Can we speculate on the new mario game?
Tough to tell - but I'm getting a vibe this is a "true" 3D mario based on the camera placement, level design, and ability to do the triple jump combo and such. Yeah? I can't remember all the complaints of Mario purists had with 3D world honestly.
Either way at least we know the Switch isn't a slouch in the graphics department, game looks fucking amazing based on the limited footage we have. -
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it looks made up. That's NBA2k which is designed around a normal controller and then they pull it apart and can suddenly play the game with just a single directional stick and a few buttons? This is one of the fundamental problems with that idea. There aren't that many games that both use a full pro controller to its full effect but then also play really well with half as many inputs. I mean, we learned this with the Wii already.
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It's just similar to the concept videos we got for the Wii and Wii U. In mock ups they make it look highly generalizable. In practice it turns out to be pretty narrow with relatively few games (especially non Nintendo) suited to such different control styles.
You can't play NBA2k with a thumbstick and 4 buttons. You're playing a casual basketball game then that's designed meaningfully differently. Maybe 2k will make a special mode for this. Maybe it'll get special casual versions of sports games like the Wii did. In any case that example is a bit misleading once you start working through how it'd actually play. I'm sure it's fine for Mario Kart.-
Yeah, it wouldn't be advanced controls for sure, that would just work for the full configuration. We'll see what they do.
Two modes for two controller configs would work, or you can just link two Pro Controllers (or whatever they end up calling it) to the Switch and it would work exactly the same as if you were at home on your TV.
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http://www.urbandictionary.com/define.php?term=switch
Still a much better name than Wii U. -
Cool tech. All I can think about watching that trailer is "Jesus people, disconnect from your videogames for one fucking second and have a life". I know there are contexts in which this is going to be awesome, but I can guarantee that if your friends invite you to a rooftop party it's not to play more fucking Zelda.
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I found it very interesting that this video was aimed mostly at adults and older teenagers. No young kids in sight.
I am super pumped for the Switch. It hits the spot for what interests me. Same game experience on my tv or on the go. Different controller options.
People have been saying that it's inevitable that a mobile device would eventually take the place of a game console and I'm happy that Nintendo is taking the lead on this. They have experience in this area (e.g. GBA TV adapters) and their conservative approach to graphics pays off with this move.
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I feel like this will only be the case if Switch does well. If it doesn't, they'll probably dump all their support back into 3DS and the DS line, new portable DS console etc.
Part of me thinks Switch won't be a replacement for 3DS/Nintendo dedicated portables. There are a lot of features, but I feel like at some point too many features scares off people looking for a simple portable console.
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Multiple SKUs makes a lot of sense considering the different demands of Nintendo's markets. In the US and EU they could mostly sell a bundle with dock as well as just the core system for younger people who would otherwise get the 3DS.
Japan would be different, there they could mostly sell the core system with the dock bundle as an option. That market loves mobile/3DS gaming and mostly rejects console gaming. The PS4 tanked there, even the Wii U sold better in that region, so yeah, split between handheld and consoles while serving the same software to both. -
I could see where they have an explicitly mobile-only SKU for people who don't intend to dock it at home, in which case they would sell the dock separately. This would potentially make sense for people with multiple TVs. If the dock is inexpensive enough, you could have an extra one on another TV in the house, so you could dock in the family room or in bed, for example.
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The NVIDIA SHIELD by its lonesome (literally nothing else, not even a stylus or USB cable) is $200, which gives us a safe floor on price.
I think $250 would be an absolute minimum for the Switch tablet, Joy-Con A+B, and power supply.
However based on the price of the New 3DS XL... a tablet+Joy-Con only SKU starting at $300 wouldn't shock me.
With a Switch Dock, HDMI cable, Joy-Con Dock and 64GB base storage, I think it will be $350 easy. I assume that would also come with a game though.
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To be fair, it's Skyrim Special Edition.
It will be 2016's slightly prettier, differently buggy re-release of 2011's smash hit Skyrim, minus the mod support that makes it less of a steaming pile of shit, on a Nintendo Switch in 2017.
Big difference, I know.
As much as I don't personally care for them, I think featuring a sports game is probably far more important to the survival of the console than Skyrim: SE is.
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no one disputes that, but mobile gaming on phones is good enough for most for the job it's trying to do (kill time on a bus or in a waiting room). Take an enfranchised Hearthstone player for example, one who knows all about how great AAA games at home are. How much do they want to pay and carry around a second device for some portable gaming? HS does everything they need mobile gaming to do most of the time.
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That doesn't eliminate the audience that still plays on Nintendo handhelds. Franchises on 3DS are selling as well as they ever have, just look at Pokemon and Monster Hunter. Even a "minor" franchise like Luigi's Mansion sold 5 million copies.
Something like Pokemon or Monster Hunter on Switch is easily 20 million combined if this takes off. Nintendo is doing the right thing by leaning into their handheld dominance and bringing it to the living room.
Yes, iPhones exist and the games bring in tons of money, but saying there's complete crossover with console or PC gaming is silly.-
I think Pokemon still moving units on a platform built to 100m+ market before smartphones reached their current ubiquity/capabilities is different from building out a whole new platform. Especially given that we see the 3DS struggle to sell out of the gate at $250 and it's hard to imagine this being much cheaper than that.
Nintendo is doing the right thing by leaning into their handheld dominance and bringing it to the living room.
I said as much in my initial reply. This looks more like a handheld than a home console or hybrid to me.
Yes, iPhones exist and the games bring in tons of money, but saying there's complete crossover with console or PC gaming is silly.
I was pretty explicit about how there's no complete crossover but how the state of "good enough" is enough to disrupt the dedicated device.-
"I think Pokemon still moving units on a platform built to 100m+ market before smartphones reached their current ubiquity/capabilities"
I'm talking about the 3DS, not the DS.
"is different from building out a whole new platform."
Certainly, that's the challenge of starting any new console.
"This looks more like a handheld than a home console or hybrid to me."
1080p 60fps gaming in the living room sure feels like a home console to me. Its a hybrid.
"I was pretty explicit about how there's no complete crossover but how the state of "good enough" is enough to disrupt the dedicated device."
Certainly. That said, a floor for the dedicated gaming handheld market seems to have stabilized. There remains a market of gamers who want machines that are expressly built for gaming, be it PCs, consoles, or handhelds (or a hybrid).-
1080p 60fps gaming in the living room sure feels like a home console to me. Its a hybrid.
Doesn't an iPad do this too? And can cast to an AppleTV?
The problem is this portable doesn't even fit in your pocket. It's serving both groups suboptimally. We've seen what that lack of focus looks like in other cases (XB1, Surface come to mind). -
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I would not rule it out all XB1 and PS4 devs are going to have to dual dev now with the PS4 Pro and Scorpio, its the sign of the times.
I really hope the base adds more power to the games/system that would be amazing and the portable is like medium settings for the games and a lower resolution, god that would own if its true, please be real. -
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Right now it looks like the dock is just a dock, but they didn't specifically show anything. It could still feasibly operate like a Wii U where you're using a tablet, but playing on the TV except in reverse. The Wii U streams to the tablet, but with Switch, the tablet could stream to the dock and thus the TV. Who knows...
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Haha I just saw this image: http://static2.gamespot.com/uploads/original/1179/11799911/3145616-screen+shot+2016-10-20+at+7.12.02+am.jpg
That's a pretty cool idea, but I can see it going horribly wrong when people start playing in traffic or simply while driving.-
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The press release calls them Nintendo Switch Pro Controllers.
I also just now noticed they call the Joy-Con dealie the "Joy-Con Grip," which is good as then it isn't ambiguous with the Switch Dock.
http://www.nintendo.com/whatsnew/detail/first-look-at-nintendos-new-home-gaming-system
(Link is currently dead)
http://webcache.googleusercontent.com/search?q=cache:rm3fX6qGNzcJ:www.nintendo.com/whatsnew/detail/first-look-at-nintendos-new-home-gaming-system
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I'd price check but based on history there's a good chance Nintendo.com will be your best, and often enough cheapest, bet for the more expensive official replacement parts.
https://store.nintendo.com/ng3/
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Nintendo is going to say that for everything, that means nothing.
If it's true, I think it's absolutely ludicrous. It really makes no sense especially after the success of Mario Maker. I won't miss touch function for a lot of games, but for the menu system and having it operate as a basic tablet outside of games, I mean.. that's a huge a miss.-
it's definitely a huge miss, but Mario Maker is literally the only legitimate need for the touch screen in the Wii-U's lifetime.
keep in mind, that the machine is intended to function with a controller on a TV, meaning you cannot rely on touch input at all to do anything. Touch input might be additive, but it is, at best, absolutely secondary.
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Ars has a good run down on why they think there will be no touch control interface. http://arstechnica.com/gaming/2016/10/nintendo-switchs-apparent-lack-of-touchscreen-isnt-an-accident/
After reading it, the thought occurred to me that perhaps we'll see a Super Mario Maker sequel on tablets. I could be alright with that. If they made that a center piece of their mobile strategy it could be incredible. Which probably means they won't do it.-
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Sure, for the handful of games that pull in mega bucks the switch will be a downgrade. You won't see games pulling in $100M+ annually. But for devs that put out quality content and want to charge for it, and can get by on $100k (one man show) - a few mil (moderate sized team), I'd think the switch would be much more attractive than iOS/android.
right, but then the question is is it worth targeting the Switch exclusively vs the XB1 and/or PS4. The Switch would have to sell incredibly well to entice lots of indie exclusives but if they're not exclusives then they're unlikely to really leverage the uniqueness of the hardware (Nintendo's problem with the Wii U). -
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Um.
If you are playing Mario Maker on the tablet, then you will be using touch controls.
If you are using touch controls, you will not be able to play the levels.
If you cannot play the levels, you can only do one of the two things Mario Maker is awesome for.
If you can only do one of the two things Mario Maker is awesome for, then it will no longer be awesome.-
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I was talking about tablets, not the Switch.
greenbergMD was saying that since the Switch likely doesn't have a touch screen, Mario Maker would go to tablets. That's what I was replying to - levels would be unplayable on a tablet.
But what BlackCat9 said below is interesting - make the levels on your favorite tablet device, play them on your favorite Switch.-
yeah, you have to think about it from the perspective of designing a product for a world where everyone already has a touchscreen capable gaming device. So does yours need a touchscreen to do something unique (particularly in combination with the buttons)? If not, you could save on costs/weight/power consumption.
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I just don't know how else you can produce another Mario Maker without touch, and it's pretty clear that the Switch is intended to be played either on the hand held or in the dock and on a TV. It's completely different from the Wii U philosophy of using the hand held screen along with the TV. Eliminating the touch input probably cuts down manufacturing costs. It also potentially helps with 3rd party development because you remove the requirement for a custom control scheme. It sucks, because that means we may never get another Mario Maker style game.
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I changed my mind, I think its happening, they just chose not to focus on it. Watch the video, what did they keep going back to? The Pro Controller. They wanted to focus on that and the detachable gamepads for the input devices. Why? Touch screens and gyros have a negative stigma with their association with the Wii U and 3DS, even though both are actually awesome input options.
I suspect that over time they will show off these additional input methods, but first they want to get everyone excited about the system and not thinking about "gimmicks".
It would be a serious regression if gyros and touchscreens suddenly went away. Touch has been around since the DS and no gyro aiming in Splatoon or Breath Of The Wild would be a big big downgrade.
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I can only get so erect.
http://i.imgur.com/HYbjlEz.png -
Great trailer, great design. Nintendo really has a tightrope to walk here with form and functionality. They have to play to their strengths and connect with the widest possible audience. Are the controllers in 2P mode really small? Yeah. Is there a better way to incorporate portable 2P design? I don't think so. So it seems to me they made the right call.
Also, I really hope this is a Pascal based Tegra processor, which would give the system more room to grow as developers become more familiar with the architecture.. The fact that Nvidia didn't say that explicitly makes me believe it's just an updated Maxwell. -
I'm really excited about this. It looks absolutely perfect for my kids, especially since we travel so much.
Nintendo always gets a pass on internals from me since I'm in it for the fun first party titles and a nest gimmick, that way there is no overlap with my PC, unlike Xbox and PS.
It's an instant buy for my household.
Bonus points for tegra, I hope Nvidia continues to take over the world.
As long as the screen is much better than the horrible Wii U tablet screen we're good to go. -
These renders make me want to hold out for the eventual different coloured versions and special editions. http://imgur.com/a/FSHaK
The SNES version would be an insta buy. http://i.imgur.com/7N0AgC7.jpg?1