Cuphead delayed until mid-2017
Despite attempts to reduce the game's scope, the 1930s-cartoon-style platformer won't make it out this year.
Cuphead developer Studio MDHR announced that its platformer, drawn and animated in the style of a cartoon circa 1930s, has been delayed until mid-2017.
When faced between rushing the game onto (digital) shelves this year with a reduced scope, or taking their time and crafting something special, Studio MDHR's path seemed clear.
"Throughout this year we discussed reducing the scope to make a 2016 release, but we made the difficult decision to delay the launch in order to ship with our vision intact," the developer wrote. "We are happy to announce that Cuphead will be coming to Xbox One, Windows 10 and Steam in Mid-2017."
Cuphead debuted at E3 2014, and made waves thanks to its unique art direction, which stood out even among a growing legion of games favoring stylistic rather than photorealistic visuals.
Shacknews editors caught up with the game's creators at E3 2015 to learn more about its development.
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David Craddock posted a new article, Cuphead delayed until mid-2017
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They also switched Cuphead from being a boss rush game and decided to add a bunch of platforming levels a while back, that had to increase their dev time significantly.
Which makes the comment about possibly reducing the scope to launch this year strange. I thought they increased the scope deliberately.
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