Report: Battlefield 1 will have nine multiplayer maps
Datamining from the alpha revealed the names.
The dataminers are at it again, and apparently, they have unearthed the names of the Battlefield 1 multiplayer maps.
A post on the Battlefield reddit leaked the first list of names and images, but a post further down offered a compete list with some overview shots as well:
- MP_Amiens - Amiens
- MP_Chateau - Domaine De Chantilly.
- MP_Desert - Sinai Desert, Overview included
- MP_FaoFortress - Fao Fortress
- MP_Forrest - Argonne Forrest
- MP_ItalianCoast - Empires Edge, Overview included
- MP_MountainFort - Monte Grappa, Overview included
- MP_Scar - Saint Quentin Scar, Overview Included
- MP_Suez - Suez Canal
An earlier leak on reddit outed images showing menus and UI.
Again, as of now, there is no official confirmation, but everyone loves some good conversation and speculation, right?
The open beta ends today, and we have some impressions from it. The game will come out on October 21 for PS4, Xbox One and PC
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John Keefer posted a new article, Report: Battlefield 1 will have nine multiplayer maps
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The low map count was a tad more acceptable with BF3 and BF4 because they also included the first map pack free to pre-orders (Back to Karkand and China Rising respectively), and they came not too long after launch. So really, you were getting ~13 maps for the initial purchase.
Not doing anything like that here as far as I can tell. -
It is the pre-order of expansions that bothers you? They have been doing the expansions since BF 1942 and granted they added maps for free in patches later for that game, but it didn't make it obvious that they were trying to boost DLC sales as you say.
BF2 they released 2 free maps after the DLC released. BC2 had pretty weak maps up front as each map was not playable on all gametypes initially. More were added and tweaked for gamemodes throughout the life. That one did just have a small amount of DLC though.-
BF1942 also shipped with 16 maps, there wasn't a lack of locations and variety in the initial game in the slightest. They added 5 free maps to the base game in patches on top of that, and the expansions were not on any radar until the game was already a success. That game had also had mod support and user maps, so one just sticking to the base purchase, one had more than enough content to choose from without even touching an expansion pack.
It's not even comparable to what is currently happening so I'm not sure why you brought that up.
BF2 shipped with 14 maps and added 2, with additional expansions later. Also had mod tools and support.
BC2 I don't even consider a traditional Battlefield PC game, but their post-release DLC maps were all free until they did the Vietnam expansion.
For the record, as much as liked the Battlefield from the start, I had never bought any expansion or map pack until BF3 and BF4, where I felt forced to just to get more content and continue playing with friends.-
Probably because no one played the DLC much before that. Even then, consider that the barely popular if even noticed Euro Forces pack for BF2 still had more people playing it than the most popular BF2 mod ever did.
Were you really desperate for more content in BF4 than what there was at launch? I certainly wasn't sick of those maps by the time the DLC was released. Then they delayed the rest of the DLC to fix up the core game because of the issues people had with it especially on console.
I really don't think it is a matter of withholding content so much as putting out DLC that was desirable and enjoyable. BF2142's expansion pack was really fun, but a bit of a side show.-
I didn't really care for many of the vanilla BF4 maps in conquest mode. The levolution junk, fact that most were smaller and condensed and mainly infantry focused outside of Golmud and Paracel to an extent. So yeah, I was really itching for some actual Battlefield ass Battlefield maps. Which eventually got added.
I'm not saying they're withholding content, either. Just that they have little to no reason to do a respectable amount of content up front anymore since their pay for addon map plans have been quite lucrative once they started following Call of Duty's model. Even I bought in for the past few games, so I have only myself to blame. I really wish they and everyone else could monetize elsewhere and follow Halo 5 / Overwatch / Titanfall 2's model of keeping the maps free for all and not splitting up the community, but that's just not gonna happen.-
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Do I really have to spell it out for you?
Talking about Call of Duty's seasonal map pack dlc model, they pretty much invented it and Battlefield followed suit starting with BF3. x amount of planned map packs in a season (premium), pay for them all up front if you want and buy them together for a small discount, or individually for more.-
LA Noire was the first Season Pass game and that was in 2011. If you are talking about pre-selling DLC I guess. I don't remember if you could pre-order Special Forces for BF2. COD didn’t start doing that until after MW2 anyway...on PC that is.
BF3 doing that was actually a better deal than the straight map packs with the Season Pass /Premium thing.
Which of course isn't all that different than an MMO subscription either. All of them are essentially justifying continuing to pay the developers who are still working on the game after release.-
I was talking multiplayer shooters. The fact that it's called a season pass or premium or whatever matters very little here, I'm just talking about how one giant mp shooter dev & pub copied another's proven procedure for monetizing additional multiplayer maps and it turned out to be successful so they stuck with it.
That's all. And the fact that it is continually successful to the point that they'll announce how many premium members they have (gross) and all that means they'll continue doing it this way. They have far more incentive to charge for that sort of stuff later than include more of it up front, it's gotten to the point where they aren't even giving away the first map pack free to pre-orders like before to try and make it a better proposition than the other guy. But still, it makes sense in regularly supporting a game like this with content to keep the community thriving.
And no, you couldn't pre-order Special Forces for BF2, there were no expansions announced for games back then until after they launched.-
So you are mostly just happy that they didn’t announce it or allow people to pre-order it until a month after release?
Battlefield 2's first expansion pack, Special Forces, first began its development sometime during or shortly before the release of the original Battlefield 2 by DICE: Battlefield producer, Mike Doran, commented in August 2005 that "The truth is that work on Battlefield 2: Special Forces began several months ago."[24] It was officially announced on July 14, 2005 and released on November 21 of the same year.[25][26]
https://en.wikipedia.org/wiki/Battlefield_2#Battlefield_2:_Special_Forces-
I'm not sure why you assume that after all I've said. I was far more happy that BF2 included a decent amount of maps up front, and had mod support as well.
As to the Special Forces announcement, I was only saying it was a different time back then. Addons like these for shooters are now planned from the start, they're a given when a game first is announced, if not also mentioned with the announcement and included in the cost of the higher tier pre-order versions that are immediately available upon said announcement. Something like BF2's expansions didn't affect me at all. I didn't need or want them in the slightest because I had more than enough game from the jump and extras, plus I wasn't too hot on BF2 in general, would still rather play 1942 back then. So at the time it wasn't a factor at all for me, and after all this time I have very little memory of them because they never intruded on my experience nor were they expected or wanted from a lack of initial content.
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I agree. Personally I liked the BF3 approach to the large vehicle maps where there was a small group of 3-4 flags close together on the inside for infantry to fight over. I think they tried to do this with that beta map, but missed the simple elegance of something like Firestorm.
I would also really like to see a return to some maps designed ground up for Rush.
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At this point? The bonus map stuff goes back to 1942. Even if we admit that 1942 had more maps on release, it still added more in its expansions. BF2 had fewer on release and added considerably more in expansion packs that added up to the $40 or 50 you currently pay for a pack anyway.
Never mind that the current BF's have more gametypes, weapons, player leveling systems, friend/social enhancements, etc., it also has a single player campaign. Plus, it is also only $10 more than your spent on BF1942 at release despite inflation.
Personally I am not stoked by BF1, but I don’t think value arguments hold much water.
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They had very decent semi-auto rifles, could heal with the medpacks (unlockable crate was far better), and optional rifle grenades.
Reviving seemed totally useless because the downed player has to opt into it for you to see the revive icon, the medic trying to revive is a very easy target on an open map like that, and dying does not cost you a ticket like before. You're better off just respawning in on a squad mate to where you were, with refilled health and ammo and equipment.-
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Maybe it was bugged, but yeah it worked. It was just rare to see it. I chalked it up to people not understanding how it worked and assuming it was just like BF4 again.
I did appreciate that when you pressed the call for medic key it showed the medics in range and their distance from you. You could tell if there was none around to just skip and respawn, or if there was some and their distances weren't getting any closer to also skip.
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I thought the medic had the best gun honestly. But in terms of their other main support ability (namely reviving people), yeah, that did seem entirely pointless. In all the time I spent as a medic, I only encountered one dude who wanted to be revived. And even then, I didn't realize I'd need to manually switch to the syringe, and by the time I'd done that and was attempting to revive the guy, someone else ran up and shot me. :-P
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