Report: Mass Effect Andromeda will run at 30fps on PS4 and PS4 Pro
Parity means shooting for lower, more stable frame rates.
Mass Effect Andromeda producer Fabrice Condominas gave an interview to GameSpot, and confirmed that the game will run at 30 frames per second on both PlayStation 4 and PlayStation 4 Pro.
Although the PS4 Pro's enhanced hardware renders it capable of ratcheting up framerates, it won't do so for Andromeda. Technical details like framerates will be decided on a case-by-case basis by publishers; Sucker Punch Productions tech art lead Jason Connell told GameSpot that the PS4 Pro versions of InFamous: Second Sun and First Light will run at the same framerate as PS4 (and PS4 Slim, which packs the same hardware as the console's standard model).
PS4 Pro will be in stores on November 10 and retails for $399.
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David Craddock posted a new article, Report: Mass Effect Andromeda will run at 30fps on PS4 and PS4 Pro
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Plenty of games !
https://en.wikipedia.org/wiki/List_of_Frostbite_games
and It's quite clear from how many games using it and my gripes with it that it can't just be chalked to a one-off "artistic decision". Apparently, there are some teams at EA that are not so thrilled to have to use that engine.-
First thing that ran through my mind when i saw the 4k Andromeda demo video was that it looked quite a bit like Dragon Age Inquisition. And that game did have a certain look to it that is also present in other Frostbite engine games, so I get where you are coming from.
If they weren't using Frostbite, they'd probably be using Unreal Engine 4. I'm not sure I like that any better.
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I won't lie, I've been playing BF1 at a locked 45fps at 135hz (because 3x45, no stutter), with the motion blur cranked up to 65% (blends the frames, making it seem more fluid), all ultra settings, and it actually feels kind of cinematic. Totally playable too.
Of course I'd like to be playing at a locked 60 or 75, but I'm playing it on a one of my two 380x's and still want to see all the eye candy. I'm sure multi-gpu will be better near release and I can be back to 60+
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I'll never understand why devs think that resolution is more important than framerate.
I'd ALWAYS rather have a locked 60 with 720p than a locked 30 with 1080p.
Smoother looking(higher framerate) games always look and feel better to play than games with more shit on the screen that doesn't run half as smooth.-
Yep. This was one of John Carmack's biggest beefs with the whole industry. He conducted studies at id, proving that people really do want 60 FPS minimum, coupled with minimal input lag, for the optimum experience.
The drive for higher resolution above all is just a goddamn shame. 1080p is already glorious. 4K is a complete goddamn waste of processing power.-
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You still get plenty of jaggies at 4k if you are using a large screen. Using a 24" or 27" screen (standard for 1080p) with a 4k res will mean 4 times the pixel density, so what you said might be true in that situation. But I think it's a better experience to be gaming at 4k on a 40" screen (same pixel density of a 1440p screen at 27"), than a small screen running 4k.
Older (better looking imo) anti aliasing methods like MSAA don't work well with 4k, but most modern post processing aa methods such as FXAA produce hardly any frame drops. But they also blur the entire screen slightly and look worse than running no aa at all, imo.
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