The Division expansions delayed to fix core gameplay issues first
Update 1.4 will hit in October, with Survival and Last Stand coming out later.
The Division has had its share of problems, and Ubisoft and developer Massive have been scrambling to fix them quickly. However, to get all the fixes done, the game's next two expansions will be delayed in favor of a large bug-fixing update in October.
Update 1.4 will focus on improving "the core gameplay experience," the dev team said in a blog post. The focus of the update will be:
- Fixing bugs, including those listed in our Known Issues as well as many other ones
- Making loot drops more relevant to the player
- Enemy difficulty and time to kill
- Gear Sets and weapons balancing
- Solo player experience
- Dark Zone and PvP balancing
- Quality of life additions based on community suggestions (such as weapon skins no longer taking inventory space)
With that in mind, the team is pushing back the Survival DLC to later this year. It was originally supposed to come out along with Update 1.4. In turn, the final DLC, Last Stand, will now come out in early 2017.
"This ongoing effort will begin with Update 1.4 where we will address some of the most pressing issues, such as bugs, loot and time to kill and set the foundations for future improvements such as PvP and Dark Zone," the team said. A livestream is planned for September 13 to outline all the changes.
During today's maintenance, two items were also addressed:
- Fixed a bug where daily missions would reset after re-logging back into the game, allowing them to be completed multiple times.
- Fixed a bug where sawed-off shotguns would benefit from the 4-piece AlphaBridge set bonus; sidearm talents are no longer enabled by this effect.
An Agent Intel section has been added to the forums to discuss various topics, polls, and theory crafting, where the team will solicit even more feedback from the community.
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John Keefer posted a new article, The Division expansions delayed to fix core gameplay issues first
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I'm so annoyed ( even though I didn't buy the season pass and I did get the base game at a discount) because I loved the trip to the level cap. The game looked fantastic and the gunplay was really satisfying, but the end game was an absolute disaster and the content they've put in since release has been completely uninspiring. I WANT this game to be awesome because I loved the gameplay so much.
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It plays well and I love the atmosphere of the early game, but once mission repetition sets in and gear variety turns to shit the game falls off a cliff.
I'm glad they're fixing it up but it'll be too late for a lot of people. So many dumb design and QoL issues in this game seem to be "working as intended" until the community speaks up - I think the developers have a real problem with their team leads and with test feedback.-
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yeah a main part of why I stopped playing (aside from other big games being released like NMS and DX: MD) is that getting geared up for any Incursions or Underground missions above Hard is fucking impossible unless you have a tight crew. Trying to slum it up with randos is impossible and I'm tired of getting lame 182 gear score trash.
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apparently the game's FUBAR
http://arstechnica.com/gaming/2016/04/analysis-the-division-may-need-complete-rewrite-to-fix-hacking-problems/
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The journey from 1-30 was fun, some what repetitive but the storeyline/premise was cool. Then once you hit 30 there wasn't much to do back then there is more now but still game was fun initially but too little content.
Plenty of bugs, game breaking exploits/abuse they allowed and didn't fix timely ruined a lot of the game.
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