Titanfall 2 changes revealed for next tech test
Player feedback from the first tech test is being implemented into the next one this weekend.
The next tech test for Titanfall 2 is coming this weekend, and while the team learned a lot about the servers and changes on the fly, it also is taking community feedback and modifying the game for round two.
Multiplayer Game Designer Steve DeRose posted a list of changes that will be made:
- Pilot Mobility: Wall running and air speed will be faster. Also, players will be able to retain speed when chaining wall runs.
- Titan Meter: Players will again acquire a small passive amount of Titan meter every few seconds
- Titan Mobility: Titan dashes will recharge faster.
- Heads-Up Display: The fade distance for enemy outlines will be brought in so pilots aren't revealed at extreme range.
- Map Design: More maps will be on display in the next few weeks on the official site, including more traditional Titanfall maps.
One issue that was more difficult to address was Titan survivability. Energy shields have been replaced by batteries. In the new system, "the rodeo pilot steals a battery and damages an enemy Titan," DeRose said. "If they can give that battery to a friendly Titan, the Titan receives a shield and the Pilot gets Titan meter points. As players become more familiar with the system, we expect that Titans will live longer. This is an area we will continue to monitor leading up to launch."
Another factor was the limited number of Titans in the tech test. Some that weren't included have better defenses, and there will be kits and pilot abilities that will improve a Titan's defense as well. That said, DeRose noted that there has been some tuning to cut down on damage that weapons do to Titans.
The next tech test begins at 9 a.m. PDT on Friday, August 26, and runs through Sunday, August 28. The devs will post the findings from the second tech test once they have had a chance to analyze the data from the weekend brawl.
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John Keefer posted a new article, Titanfall 2 changes revealed for next tech test
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This kinda sucks. They said the test was for their mp server tech and such, neglected PC for dumb reasons, and then go and balance everything around it at the last minute, giving PC users no say.
I liked the concept of having no more auto-timer for Titans. They came way too fast and frequent and easy in the first game. But I'll never even get to see what that's like now.-
Well, I hope they do some real beta testing on PC before release, instead of saving it for after launch. Sick of paying $60 to troubleshoot busted games.
Fuck your weak excuses of data-mining the precious sp campaign and it being a mp infrastructure stress only. PC needs more real-world testing and feedback than any other platform. Can't see this launch going smoothly at all.
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After seeing some of their stories and interviews about their approach to Titanfall 2, they were adamant whole game was designed around these changes and this style of gameplay down to the geometry of the maps. It's pretty scary that they're willing to flip some of them around so close to the end, especially when map design is mostly set in stone and built around this new style of gameplay. Are some of these changes going to make the game better or worse or both? IDK.
That's not to say I'm totally against all of it, just wary of such indecisiveness. I'm still glad speed is being boosted but maybe it's really not for the best with how they designed this one, and in the end they're only doing it to try and quell the outrage from the die-hard fans of the first game.
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