Titanfall 2's next tech test coming in two days
The team offers some details on what they learned from the first test as well.
The recenty concluded tech test for Titanfall 2 provided some good information for the devs at Respawn. Now they are going to implent some of what they learned into the new test starting on Friday, August 26, and running through Sunday, August 28.
Lead Engineer Jon Shirling said on the official blog that the recent test was focused on two things: dedicated servers and Stryder backend servers. For the dedicated servers, "We collected useful information about how long it takes each datacenter to spin up new servers - some datacenters are faster than others, and since we are spinning up servers in advance of players needing them, speed is important." Shirling said.
As for the backend servers, "We learned that we could reliably make up to about 24,000 matches every 2 seconds, which thankfully allows us to handle player counts that no game sees," he said. "We did see some problems with matches not being full on startup, so we both improved our Join In Progress path, and we dug deeper to find the root cause of the non-full match starts."
He also said they had to fix some problems on the fly, again, not unexpected for a stress test. "We had some times where we were fixing issues with the brand new Invite Network functionality, and we could actually see the impact of those in the player counts in real-time," Shiring said. "We saw a huge amount of players who ONLY joined games using the Invite Network popup in lobbies. With the Network Invites, Happy Hour, clan tags, and Inbox functionality, it seems like people really embraced our new Networks system."
As for this weekend's test, Shiring said the team is going to hold a special event to try to encourage as many players to get on at one time as possible. The goal is to try to simulate launch day and to make sure the servers can handle the load. He said to watch the social channels for more details on when the event would happen this weekend.
Keep in mind that the stress test is only for PlayStation 4 and Xbox One players. PC players were not included because of hardware issues and possible problems with minimum specs.
Titanfall 2's Game Director Steve Fukuda told us about what the team had learned from the original Titanfall and how different maps and a slightly slower pace have improved the TF2 multiplayer experience
Titans will begin falling from the sky on October 28 on all three platforms.
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John Keefer posted a new article, Titanfall 2's next tech test coming in two days
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The biggest TITANFALL "how to" guide guy (FrothyOmen) put up his tech test impressions/feedback:
https://www.youtube.com/watch?v=rtv1i66e6aM
LevelCap did one yesterday, as well:
https://www.youtube.com/watch?v=r9viiBP025Q-
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He wasn't harsh on it, over all. He doesn't like the insane enemy-pilot visibility, slower pilot movement, faster TTK, and Amped Hardpoint. There was some minor crap like UI tweaks, etc. Overall it seemed pretty fair/on-point with most of the complaints I've been reading; I didn't try the tech test because Destiny Iron Banner reasons. =P I'm going to give try and get some time in with the 2nd tech test this weekend, but I also work Sat/Sun so we'll see.
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I think I will be skipping that potential trash pile unless they actually do some beta testing on PC before release. It's crazy to me that the platform that actually needs to be tested in so many more ways is being ignored. And their part of their reasoning is fucking data-mining of the campaign. Oh gosh.
No confidence in the PC version.-
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It also had a public test before launch for feedback and testing on a wide variety of hardware configs. It wasn't perfect but they fixed a lot of issues based on those tests.
Though it still had a glaring flaw where sensitivity was tied to framerate. Fine if you could keep up, but still not good at all for those who can't. That sort of thing is a big no-no for any PC game.-
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I was playing Titanfall just last night, and the only mode people still play is that garbage Attrition, but I still found a way to have fun with it. Plus the whole dev team seemed to think COD+jump jets was the way to go with this one so.....?
Anyway, I care because I'm sick of paying $60 to beta test supposed AAA games on PC after launch. I want this game to do well. I want the community to embrace it, not be immediately turned away by technical and gameplay issues of all sorts. That's the last thing this game needs on PC, but they seem like they'd be okay with that as the majority of sales and players will be on console anyway. x2 now with PS4.
They even said this test would just be for mp server and backend stuff (not a beta), but then went ahead and rebalanced a bunch of gameplay stuff based on player feedback (total beta), but they obviously don't care what the PC only guys think or they would have included them as well. 100% console focus in all ways does not give me hope for PC at all, even if it's magically proficient technically on all setups.
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LEGO Stryder. Or whatever they're calling the new light, sword-wielding Titan now:
https://twitter.com/NickBrickBuilds/status/768575127059652608
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