No Man's Sky PC update now available; patch notes coming soon
The PC version of No Man's Sky received a much-needed patch today, while the PlayStation 4 update is expected to be released 'very soon.'
The long-awaited patch for the PC version of No Man’s Sky has just been released with a PlayStation 4 patch expected to be released “very soon.”
Hello Games has yet to release its official patch notes, but company co-founder Sean Murray revealed the PC version adds support for additional hardware and improves the frame rate for computers running the game on low specifications.
Murray revealed even less information regarding the PS4 patch as he simply says it’ll improve stability and “lots more.”
As of now, Hello Games is focused on making its customers happy by continuing to improve both the PC and PlayStation 4 versions of No Man’s Sky. Once its customers are happy with the overall experience of No Man’s Sky, that’s when it’ll add new features to the game.
Once the patch notes for No Man’s Sky are released, we’ll proceed to update this story by including them. In the meantime, update your game!
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Daniel Perez posted a new article, No Man's Sky PC update now available; patch notes coming soon
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It's probably the stuff from the experimental branch: http://steamcommunity.com/app/275850/discussions/7/360672383121166985/
And unfortunately, lots of developers these days don't provide complete patch notes (or even any at all, in some cases). -
.... why?
It's not like they just pipe the comments on the commit history to a text file and call it good. The notes themselves are an extra summary of what was changed.
For small teams it's not uncommon to have the developers responsible for writing the release notes as well, and in those cases the notes will be the last thing put together. -
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Because internal release notes != customer-facing ones.
Every cryptic bug description needs to be generalized for the layman or grouped together into a single line like "fixed rendering issue on Y planet." Which in reality could be 7 different bugs related to a specific texture type or renderer codename qthat wouldn't make sense to you unless you work on the project. -
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