Titanfall 2's upcoming tech test won't include PC
Hardware and minimum specifications cited as the reason.
The hotly anticipated tech test for Titanfall 2 is coming soon, so get your PS4s and Xbox Ones ready for all the mech goodness. What? I forgot to mention PC? Unfortunately, developer Respawn has decided that PC won't be part of the test.
"Two big issues from a development standpoint: hardware variety & 'min spec' optimization," said Respawn CEO Vince Zampella in a blog post on the official site. "We’re still making a lot of tweaks and changes to the renderer, the game, and effects so we haven’t run the game through the hardware compatibility lab yet to detect and handle a large variety of hardware - video cards, CPUs etc. Quite frankly, we aren't ready to deal with that yet, we are still making the game better. We also haven't done enough work to fully support our 'Min Spec' on PC yet. So, currently the PC game isn’t as easy to throw out for testing as the console is, because of the additional variables and configurations that we need to support."
Zampella also cited the occasional overzealous nature of some players. "Because the single player story has some wonderful secrets that we really want to preserve for launch, we also have to worry about leaks," he said. "Our wonderfully curious PC players have proven in the past that they will dig out anything they can, and there's a risk that they could spoil some of our single player."
He reminded everyone that the goal of the tech test is to make sure the servers can scale properly and handle the stress, noting that he is confident that "we’re confident in our ability to deliver a great PC experience for launch."
The game launches on PS4, Xbox One and PC on October 28.
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John Keefer posted a new article, Titanfall 2's upcoming tech test won't include PC
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Nope! It's pretty insane. I'm sure they have different bases but still plenty of potential crossover being online mp focused shooters. I'm not sure if EA is making that choice, either as Respawn is still independent.
I'm still undecided on which one I want to buy. Really not sure I want both. I loved Titanfall but some of the changes like slowing down the movement have me concerned, as well as stuff like this. Titanfall had some weird roughness on PC (ex: mouse sensitivity being tied to framerate) and forgoing an important test like this does not give me any confidence that those of aspects and performance in general will be fixed or better this time around. I have been less hot on BF as of late, but this one seems way more my style. Sick of modern / near future military tech stuff.
I like that Titanfall 2's DLC maps are free this time. I'm sure Battlefield will still require the standard $50 premium for extra maps, and it's probably only shipping with ~8. Beh-
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From videos and interviews and they first started talking showing off the gameplay and talking about it. Slower movement, lower / heavier jumping. I believe the quote from the lead designer was "slowed the game down a fair bit" to be more accessible.
I'm sure it's still faster than other console shooters, and stuff like the grappling hook will counter things like being less mobile in general, but yeah. Won't know how it is until we play it. And now on PC we can't even test it out before release!
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It was pretty solid on PC until the map packs started dropping and splitting up the community into too many different playlists. Then it became harder and harder to find games which in turn dropped more and more players until it was dead.
Having all the maps free from the start should keep a more consistent player base this time around, but I would still understand wanting to go where there's more overall. I personally would never want to play an FPS like this without a mouse, though. Will be interesting to see how the PS4 vs Xbox numbers shake out regardless of PC, since it was an exclusive to Xbox last time and has an established community there. But the PS4 has sold more systems.
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Most recently here: http://www.gameinformer.com/b/features/archive/2016/06/14/how-titanfall-2-hopes-to-improve-the-formula.aspx
From 4:50 on they talk about the high skill ceiling of the first game and what they did to try and change that this time. Including designing the levels differently and slowing down the game on the whole. He even mentions how going back to Titanfall now and how amped up it is and how much faster the players are, and that he knows some will be disappointed with this change in pace for Titanfall 2.
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