Final Fantasy XV delayed until late November
More polish and quality testing is apparently needed.
Final Fantasy XV has been delayed to give it another layer of spit and polish.
Originally slated for a September 30 launch, publisher Square Enix has pushed the date back to November 29 to "match the expectations of fans and the creative teams."
Game director Hajime Tabata addressed fans in a video (turn on CC below), explaining that "our vision was to create a level of freedom and realism previously unseen in the series. Regrettably, we need a little bit more time to deliver on this vision and are confident that this new release date will help us achieve this."
Whether that means that they need more time to get the VR right, build out a PC version, or add more content to the PS4 version to avoid a large day-one patch isn't clear, but in the overall scheme of things, two months doesn't seem too bad. That leaves more time for pre-orders.
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John Keefer posted a new article, Final Fantasy XV delayed until late November
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Translation: The publisher put too much pressure for us to get a demo out for Gamescon because the marketing department demanded it. That put us behind schedule to hit our FPS optimization target. We need this extra time to finish optimizing all objects and engine code so that the reviews don't kill us and the game not sell well.
Honestly, SEA is putting a LOT on this one game. I'm not sure why this is such a do or die, unless the suits just feel that the IP has run its course and this is the game that will decide if they finally retire it or if the dev can prove there is still more to do with the IP. But, the marketing dollars they're pumping into this thing. It's going to be more than just one guy's head that rolls if this doesn't sell very well.
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