Two players met up in No Man's Sky, but couldn't see each other
No Man's Sky appears to place each player in his or her own unique instance.
Two players set up an experiment to meet on the same planet in No Man's Sky. Per a report published on Kotaku, their experiment ended in failure.
One player known as TheSadCactus landed on a planet that had been found by another player called Psytokat. Cactus got in touch with 'kat over Twitch, and agreed to meet up. They streamed their progress for the world to see, only to find out that No Man's Sky appeared to prevent them from seeing each other.
The conjecture as of this writing is that No Man's Sky generates a separate game instance for each player. That's why you can pause: if all players were inhabiting the world at the same time, no one player would be able to call a time out.
Cactus and 'kat are still investigating. However, it seems that barring modifications in a future patch, you cannot interact directly with other players in real-time. Indirect methods are possible, such as uploading any planets or creatures you find and name to the game's Galactic Library, which other players can peruse.
-
David Craddock posted a new article, Two players met up in No Man's Sky, but couldn't see each other
-
-
-
-
-
-
-
They didn't clear it up a long time ago... and recently they've just been incredibly vague about it. Implying that it'd be unlikely to run into another player because of the size, and then less than 24 hours after launch, players are finding locations already discovered and trying to meet up.
If at some point Hello Games in the last few months said "There is no multiplayer connectivity, just a shared database of discovered/named planets and creatures.", then that'd be clearing it up. But instead we get "almost zero chance of running into another player".
It's just a lame thing for a developer to do. They should have been clear about the possible interactions with other players.-
They don't need to be. I honestly don't get this mindset that the developers need to explain every facet of their game. Having a little mystery and stuff that maybe never gets found is fun.
I'd agree with you, had they marketed or sold the game as being about multiplayer, but not only have they not done that, they've tried to play it down at every turn and they sell it on every storefront (Steam, PSN, etc) marked as a single player game. -
-
-
-
-
-
-
-
-
I think the issue with NMS all along was that the devs said one thing, and then readers immediately thought "oh it'd be cool if you could also do this!" and then the echo chamber took that as fact.
So here they said something like "finding any evidence of anyone else in the universe is basically zero" and then everyone did this: http://s2.quickmeme.com/img/49/49ded2238ba4eaaca94bf22f509c13db3e7699d8a1934664cd942a491650b05f.jpg-
No they have flat out stated that you can run across other players. The chance of it randomly happening is pretty slim. Of course if people dedicate themselves to doing it it's totally possible. The issue here is this could be a server issue, networking issue, or even a mechanic issue. They said that friends do not get priority to be a part of your instance. So what allows someone to see another person then? It hasn't been explained and I think it's intentional because it's not the focus of the game.
-
-
-
-
-
Two things: One, the fact they met up so soon seems to indicate the universe is much, much smaller than they said, even with "tracking" on.
Two, it's bullshit they didn't just admit this earlier. A lot of people were looking forward to attempting this because they said it would be rare, but possible. I'm not at all confident this game is even going to measure up to what THEY said it would at this point.-
-
-
-
-
-
Given it's close proximity to Deus Ex Mankind Divided's release date, I rather wait for that one as I already know it's a single player game with more narrative and RPG focus.
I had my feelings that NMS would basically be a SP game given the whole odds of running into other people (he didn't want to say never but still wanted a number as close to zero as possible, seems like trying to have his cake and eat it too). Ulimately they should have just added a coop mode where you can start with a small group at the same time but maybe make it so that you have to travel together and never split up haha. That would make it very, "You wanted coop, well this his how we want you to coop!"
-
-
Hard to say. If starting locations are random, then it could just be that good ol' RNG made it happen. If the game has specific starting zones with some measure of difficulty radiating out (didn't I read that they just adjusted this concept in the first patch?) then it's more likely to happen than if people start at random points in the galaxy.
-
-
This whole thing is just dumb. Maybe there were server issues (launch day), maybe they were in a different lobby, maybe they didn't actually both meet on the same planet like they thought, maybe one of the player had NAT issues. Someone made the comment that one players screen it was day and the others it was night. This really doesn't prove anything one way or another.
-
-
-
-
Well, that's kinda like grinding in any game. At times I don't mind the mindless grind just to have something for idle thumbs to do. And, ya, at other times grinding is just so boring for the bazillionth time. Yet, that's the very point of the current wave of time waster games on mobile (I'm so guilty of this).
-
-
-
-
-
-
-
-
I wouldn't apologize for it. I've been saying the same thing since it was announced. I was originally excited about it, and figured that because it was Hello Games, it was going to wind up a PSN title for $15, but when they announced that it was a $60 game I lost all interest.
Procedurally generated survival games just aren't that fun without other people. Minecraft is great, but it's great BECAUSE you can play with other people and survive and/or build stuff together. No Man's Sky and the whole "you'll never run into another player" makes it sound like a game I don't want.-
Agreed. They were (and still are) touting the "so big you'll never see another player!" aspect like it's a good thing. It would be SO much more fun if you could fly around with a friend and explore planets together. I could easily see this being the kind of game where you kind of just lounge around chatting with a buddy exploring planets together cracking each other up with who can come up with the stupidest name for creatures. Instead I'm going to wander around alone punching trees till I get to upgrade my fists to punch bigger trees.
-
-
-
They talked about it pretty extensively on the Bombcast. I mean, for like a solid hour. It just doesn't sound like a very entertaining gameplay loop. Unless you are really into exploration, the travel and identify shit mechanic gets old really fast. I think that's why they are patching in buildings and base construction plus extended trade. I think Hello Games got so wrapped up in the idea of building this infinitely huge world that they didn't stop to think about how fun it would be. It also sounds like the game runs like shit on the PS4. Sean Murray even said it would be like a whole different game on PS Neo.
-
-
Played it 6 hours last night, unfortunately my starting planet was filled with acid rain and carnivorous six legged beasts that run extremely fast not only that but there are sentinels here so everytime I try to mine shit they come after me, so right off the bat I'm behind the eight ball. I struggled to keep juggling the resources for my gun ammo, my environmental suit energy and simultaneously trying to repair my ship to get off this incredibly hostile starting world. After about 6 hours and multiple deaths I was able to finally scrape together enough shit to get off this planet, I dubbed it "Bad Luck" and vowed never to return. I did not find any sort of "meditative" experience as described elsewhere in this thread.
-
-
-
I'm enjoying the game a tonne. I spent 2 hours on a planet learning an alien language through interaction with their artifacts and finding new weapons, downed ships and huge caves that I got lost in. While I can see why some are so down on the game, it is doing something that an exploration/survival game hasn't done in a long time and that is make me want to go back.
-
box says 1 Player. just saying. http://i.imgur.com/nkR1GSL.png
-