Prey will not be anything you remember from the original
The reboot will have the special RPG flavor of an Arkane Studios game.
Everyone was excited when Prey was announced at E3 this year, but don't expect very many ties to the original game.
"Prey is not a sequel, it’s not a remake, it has no tie with the original," said Raphael Colantonio, creative director at Arkane Studios, "You have to look at it like a re-imagining of the IP."
He said the game will bring much of what ArKane is known for - strong RPG elements that revolve around player choice that will make the story a unique experience based on how you play. In Prey, players will need to find out who main character Morgan Yu really is. As part of that, players will be able to choose whether Morgan is male or female when the game begins.
"It's important to note that it's not just shooting," Colantonio said. "It more like a hybrid game where there's narratives meeting with action and an RPG layer." He added that you will have your arsenal of weapons and gadgets, you will also get powers that you learn from the aliens.
There is no timetable yet for release, other than sometime in 2017 on PlayStation 4, Xbox One and PC.
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John Keefer posted a new article, Prey will not be anything you remember from the original
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It was coming together so well that after it was nominated for game of the show at E3 2011, Bethesda promised the studio an additional 6 months to polish. Shortly afterwards, they started asking that Human Head include the changes while sticking to the original schedule. They began failing milestones and Zenimax, Bethesda's parent company, offered them a loan. Human Head refused and continued to fund development out of their own pocket, as they learned from Arkane that if you accept that arrangement, suddenly the loan generous loan repayments become of the up most importance. If you don't have the deep pockets to pay for them you have to sell your studio to repay the debt.
After months of working without publisher support, Human Head downed tools and went on strike. After threatening them for months through press leaks, Bethesda set the game up at Obsidian sans the source code and rights to use Human Head's new technology. It was an impossible task, and the game was quietly cancelled in August 2012.
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