No Man's Sky may drop on PC later than expected
Apparently, the date has been moved back by three days.
Remember when we thought that No Man's Sky would be coming out at the same time on PlayStation 4 and PC? Of course, there was the delay to August, but even when August 9 was officially confirmed, nothing was said by developer Hello Games about any change to a simultaneous release.
Until now.
According to the About page on the official site, it looks like the PlayStation 4 version (which won't require a PS Plus membership) is going to get three days of exclusivity, with the PC version now coming on August 12. The change must be fairly recent, given that the game's Steam page and Humble store page still have an August 9 date. Granted, three days is not long in the overall scheme of things, but it is a delay for PC players eager to get their huge space sim.
We've reached out to Hello Games for some reasoning and will update if we get a comment.
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John Keefer posted a new article, No Man's Sky may drop on PC later than expected
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The delay is completely irrational. The only explanation I can think of is if they're having mouse lag issues like a lot of console to PC ports had back in the days of Oblivion (and still more recently, though I've avoided most games), otherwise, game content is the same afaik, so...idk why they hate PC gamers.
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Of course I did. However, they provided no reason. No reason = favoritism for a platform unless they decide to provide a legitamite one. Otherwise, the game was already delayed for 6 weeks. That said, I'm still waiting for reviews before I drop $60, and I should probably wait until the Steam Winter Sale anyways since it's a single player game.
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A lot of the time game devs prioritize console releases because of the lengthy cert phase. Note I said they prioritize the release, not the platform. In fact where I work (not in games) we do the same with iOS over Android. iOS cert is more potentially troublesome, Android cert is usually just an hour or so because it's automated. iOS can be more than a week. So we focus on the more difficult release first as it's more likely to create problems and sometimes it introduces delays into the easier released product because we were doing our best to have all platform-specific issues solved on iOS first.
Who knows what happened here but I don't think it's fair to assume a bogus reason for a 3-day delay without any information.
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