No Man's Sky has gone gold
An image of the master disc released on Twitter perfectly captures the small team's jubilation at nearing the finish line of their four-year odyssey.
Sean Murray of Hello Games announced on Twitter that No Man's Sky is, at long last, finished and ready for distribution.
"It's happened. No Man's Sky just went gold. I'm so incredibly proud of this tiny team. 4 years of emotions," he wrote alongside a picture of the tiny Hello Games team celebrating complete with the first pressed disc containing years of blood, sweat, tears, and procedurally generated planets.
"Gone gold" is industry jargon for a developer producing a master copy of a game's code and sending it off for mass replication, packaging, and distribution ahead of release. That doesn't preclude things like day-one
No Man's Sky is a science-fiction-themed adventure and survival game in which you will explore a procedurally generated universe made up of 18 quintillion planets purportedly containing unique landscapes, inhabitants, and vegetation.
Hello Games has been on a procedurally generated journey of its own. Since the game's inception, development has been a long, winding road littered with delays, legal disputes, and floods. The team rose above adversity and is proud to announce that No Man's Sky will be available on PS4 and PC on August 9.
Congratulations to everyone at Hello Games.
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David Craddock posted a new article, No Man's Sky has gone gold
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No one really knows, it seems. But most people won't be surprised if it's like Elite: Dangerous: Horizons: Another DLC, a mile wide and an inch thick. There's only so much gameplay you can offer with procedural generation before it all starts to look and feel the same. There needs to be a ton more variables in procedural generation for us to feel like it offers more on the plate than just scraps.
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I strongly suspect that if you're not interested in exploring new (procedural) world's, this game is not for you. Everything else about the game centers on moving from place to place, upgrading via combat/exploration/trade, and then repeating that process on successive planets.
To me, it sounds like a great game for just vegging out on the couch with, especially when combined with say, weed.
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That's been the case with Elite: Dangerous: Horizons: DLC Name Here. Most people got pretty bored of it after about 20-30 hours, but there's a small community that have no problem playing the same, boring mechanic over and over and over again for endless hours on end. I'm definitely not one of them. Once a game loses its challenge or I beat it, I move on to find a new game.
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Yeah, it was surprising how quickly the hype built up for NMS. It might bite them in return if the game turns out as shallow as everyone fears, but then again they probably got a boatload of money out of it. Can always form a new dev studio, though it might hurt the reputation of Sean a bit.
I really, really hope it's not shallow but as complex, challenging, and fun to explore and play as I had hoped Elite: Dangerous to be.
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The last I saw it mentioned, they were pretty clear that if you somehow were in the same place at the same time as another player, you would see them, but that you wouldn't necessarily even know it was another player.
They never clarified what that meant though. I suspect it means something like the "ghosts" in Dark Souls, but that they won't be obviously different from other NPCs.
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Exciting; the game looks very cool. It seems like No Man's Sky and Astroneer are destined to be compared to one another, rightly or wrongly. It's definitely a good time for sci-fi exploration. It must be awesome to be 10-12 years old or so right now--in that period where you have those really big thoughts about space and planets and other worlds--and then these games hit.