E3 2016: id teases Quake Champions at Bethesda showcase
Wolf, Doom, Quake. The Holy Trinity of id is nearly complete.
Riding high on a wave of glowing praise for its Doom reboot, id Software showed Quake Champions at Bethesda's E3 press event this evening.
According to id's Tim Willits. the game will be an arena-style multiplayer shooter, designed for high-end PCs. The game will be fast, Willits promised, with a planned unlocked framerate of 120 frames per second.
The game will have a diverse cast of characters, including one with a buzzsaw style weapon. The characters will each have their own abilities, although Willits didn't go into any details. And most importantly, at least for advance planning, the game is being designed from the ground up for competitive eSports.
In an interview with Morgan Webb after the whocase, Willits said the game is meant for eSports, but they want the game accessible to all. There will be champions that will fit individual play styles and they can grow with the player.
The announcement trailer had the characters Ranger, Vizor, Nick and Scalebear, some harkening back to the orginal game. Rocket jumping will be back, as well as strafe jumping. True quake fans will be able to do much of what they did in the original game.
Willits said they really wanted quick movement and customizable characters for the new game.
Not much else was revealed, but Willits said that everyone can expect more details at QuakeCon in August.
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John Keefer posted a new article, E3 2016: id teases Quake Champions at Bethesda showcase
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It's easy to say that, but sometimes the original team knows what made it a hit in the first place. I played the Overload teaser recently, it's more Descent than anything else that has come after the originals. It's a breath of fresh air. These games are their babies and if passion still exists I'd absolutely love to see a Doom, Wolfenstein or Quake made by the original guys.
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I'll go out on a limb here and suggest it's possible it will be awesome. It may turn out that classes are like glory kills and upgrades, scorned by all before actually trying them out but end up working well and everybody lives happily ever after.
That's my dream anyway. I'll settle for classes and abilities if it means I get to play q3 on id tech 6. -
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Tim willits literally said strafe jumping and rocket jumping were in on the after show interview. I think he also said ramp jumping but I'm not sure. That and Him taking up it being made for the pc and the speed and 120hz response makes me kinda optimistic. It's a bummer that it's being co developed by some other studio though.
I get the complaints on the character abilities, but I also know that they can't just release a faithful quake game in this era and have it be successful. Look at reflex's numbers. I'd like the compromise of having that stuff only in team based multiplayer modes, but leaving it out of duel and FFA.
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Oh shit, didn't realize you worked on it. Thanks for making a great game! I think you can still find one of the beta's, or was it review code, of the game pre-art/mechanics/game revamp. The 2007 version was seriously slick. It really deserved better. Freezing time, quickly stealing some confident jerks gun, and resuming the fight never got old!
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I was only QA, and came in mid-revamp, but I loved working on that title. Plus, getting 6 months of rent-free living in Russia was fantastic. But, seriously, with Saber working on this I have a feeling it will be fantastic. Their team is all old-school shooter fanatics, at least when I worked there, and know what made the arena shooters so awesome.
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Even if it is entirely great at being a multiplayer e-sport class-based arena shooter... I don't care. I really don't.
Whatever, I guess there's lots of krill and whale money to be had from esports, but I simply don't give a toss.
Had it followed in the single player footsteps of Doom 4, I'd give it a lot of attention but this is quite disappointing.
Complaints aside, all the best to the devs.-
I'm not sure there is money to be made in the class-based shooter market any more. That ship has sailed!
Remember all of those hugely successful MMORPGS that weren't WoW? Remember all of those hugely successful MOBAS that weren't LoL/DotA? Remember what happened to that game that wasn't particularly similar to Overwatch but people thought it was? ( http://steamcharts.com/app/394230 )
In these days of post-release support and online communities, if you want to make the big bucks in an emerging genre you either be the first or be the best. Well, Quake Champions sure 'aint gonna be the first class-based shooter we've seen...
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