Superhot VR will be an Oculus Rift exclusive
We guess this will only be the most innovative shooter Oculus Rift owners will play.
Superhot Team previously revealed a VR version of its popular debut game, Superhot, was currently in development earlier this year. Today, the studio has announced the VR version of Superhot will be exclusive to the Oculus Rift.
In Superhot Team’s first dev blog since Superot’s release, the studio confirms the game wil be a Rift exclusive. As a result, the game has been redesigned and is being built from the ground up. ““We’re now working super close with the guys at Oculus to release SUPERHOT VR later this year,” the update reads. “The level of game immersion that you get from playing SUPERHOT in VR is simply crazy. Recently, we played around with holophonics type of sounds in SUPERHOT. Thanks to that you will be able to for example ‘locate’ a passing bullet just by the noise it creates.”
Oculus is the team’s focus “for now,” according to Superhot Team’s Szymon Krukowski. Krukowski also reveals some features of the VR version of Superhot, which includes the game moving when the player moves their head or hands in real time. This forces the player to really stand still if they want to survive the onslaught of enemies.
[Via RockPaperShotgun]
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Daniel Perez posted a new article, Superhot VR will be an Oculus Rift exclusive
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people are using Oculus rift and leap motion:
https://www.youtube.com/watch?v=sMWmhNpRUE8 -
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Right now it makes some sense because Touch isn't out and people wanting games on Vive could be expecting full room mobility and motion controller support and all that.
It's probably a lot easier for a small team like these guys to adapt a game that already exists to and support only the "dumb" headset as it were right now, and build on that later if there is demand.
I agree hardware exclusives are dumb, but I can totally get why they're doing it this way with Superhot, beyond direct help from Oculus and exclusivity deals.
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As a Rift owner I agree they need to knock it off.
But also, people want to act like Oculus killed their dog. It is really simple, you can just avoid buying stuff from Oculus if you really have a problem. Personally I buy everything from Steam anyway so whatever.
When I get a bigger place I will probably get a Vive, and the Rift will likely become a part of a permanent sim racing setup.-
Maybe didn't kill him, but left him alone for a long time. <sniff>
https://youtu.be/xCsvDz761Ho
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As a Rift owner, I couldn't care less. There's nothing wrong with a company ensuring it's own survival in a totally new field. They contributed millions into games when no one else would. should they do that and let other companies walk in and take all the VR market share? What happens next year when companies like Asus, Xiaomi, Lenovo, etc come in with cheap knockoffs? I'm betting they won't even need to work with Valve to produce their own headsets.
Oculus is 100% all in on VR. If Oculus fails, VR is set back years as it will difficult to get companies to put money into VR again. If Vive fails, HTC will go back to selling phones. -
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I'm glad it is, though there are a bunch of VR games it doesn't work with like EVE Valkyrie, ADR1FT and a few others https://github.com/LibreVR/Revive/wiki/Compatibility-list
So silly that this is even an issue. :(
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It is the most innovative shooter I've played in years.
It is not about the graphics. The game is ruthless if you moved at "normal speed". What makes it interesting is the time mechanic. It is well executed, and the story almost gets in the way. I actually enjoy endless mode even more after you beat the game. -
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