Fallout 4 Mods capped at 2GB on Xbox One
Bethesda also discussed how to find, download, and run mods.
As a follow-up to its announcement that Fallout 4 on Xbox One will receive mods next Tuesday, May 31, Bethesda held a livestream to discuss particulars such as size limit and how to search for and install mods.
After downloading the update, launch the game and look for "Mods" in the Fallout 4 menu. Link your Bethesda.net account, then commence browsing for installing mods. You can also browse mods on mods.bethesda.net if you prefer the more comfortable experience of using Web browser-esque interfaces on PC.
Launching any mod creates a new save-game file; this prevents your main saves from becoming corrupted should the mod malfunction: all you'd have to do is reload your original file to continue making progress in the base game and DLC expansions such as Far Harbor.
Budding architects should note that mods are limited to 2GB in size, though they can be smaller. And you can delete mods later on to free up space, of course.
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David Craddock posted a new article, Fallout 4 Mods capped at 2GB on Xbox One
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That's a lot more than I thought they'd allow. Someone could essentially make an expansion of sorts for consoles then. I thought they'd only be allowing small fire substitution / alteration type mods, but this means they could get all new content on there? And also potentially alter the performance of the game for the worse on console. Crazy.
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Not if you use high-res texture packs. For example, there's a 4K texture pack that replaces the textures for some of the common props (desks, computers, lockers, shelves, etc). It's over 300 MB. Then there's a mod that replaces the blood VFX. That one's 150+ MB. Then there's one that replaces a bunch of terrain textures. 800+ MB. A few texture packs and that's already over 1 gig. If you download the texture packs for weapons, items, armor, characters, monsters, etc, you can very easily go over 2 gigs.
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