Gearbox CEO teases Borderlands 3
Randy Pitchford said it's 'obvious' there will be another Borderlands game, though it might not be called 'Borderlands 3'
During a panel at PAX East today, Gearbox Software CEO Randy Pitchford confirmed that his team is already working on a third Borderlands sequel. Do not, however, get too attached to the idea of seeing a "3" in the title.
"Obviously, there is going to be another Borderlands," he said (via GameSpot), before cautioning "We don't even know if we're going to call it that."
Pitchford confirmed that Scott Kester, Battleborn art director, has been appointed the art director to the next Borderlands.
Borderlands 3 was announced way back in January 2015, and referred to by Pitchford as "the big one." Publisher Take-Two stated that the game was being developed for current-gen platforms, namely PS4 and Xbox One.
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David Craddock posted a new article, Gearbox CEO teases Borderlands 3
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To go with Divinity a bit farther, I'd say that Borerlands 3 could learn a lot from how Divinity handles inventory management in splitscreen.
Instead of some overly flashy thing that completely breaks in splitscreen - it is simple and elegant. The inventory management in BL1 and BL2 is completely terrible, designed for flash rather than user experience.
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Loved BL2 but didn't make it far through the mediocre pre sequel, fatigue had set in by then. I'm ready for 3, but hopefully they mix it up a bit. They also need better mission management, it could be a little annoying to deal with. My co-op bud and I would take turns on who would have to pay attention to which missions we did, and who got to chill out and not have to think about it.
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Sure, dopefish! It's just our lazy take on it, and it's been a while, but I recall having trouble keeping all the missions and areas straight. I loved having so much to do, but sometimes it was hard to know which missions were the closest, which were DLC, etc. We'd aim to do things as efficiently as possible to minimize running around, and in a true completionist fashion, but the only sure way of doing it was to go to the full quest list and plan out what order to do them in with a good working knowledge of all the area names. Keep in mind that there may or may not have been some recreational substances in the mix which probably didn't help matters, but if we went a few days without playing then at least part of our playing time was spent remembering what to do next. Being modern, spoon-fed gamers we'd laughingly joke that it was the other's turn to "think", leaving one of us to turn his brain off, follow along, and focus on the amazing combat and story.
Typing it all out, it seems a pretty silly issue. But I think I'd have managed it better with some sort of a world map to go off of in the full quest menu - maybe when you highlight a mission it lights up the related section on the full map or something? Just an additional visual queue to help keep the areas straight.
BTW, the Tiny Tina DLC was a masterpiece!
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