Hearthstone announces big changes are coming to classic cards
Prepare to do some deck building as Blizzard is nerfing some of the more popular classic cards.
Blizzard Entertainment has announced it’ll be making some big changes to Hearthstone as the Year of the Kraken approaches, which will cause some cards from the classic set to be tweaked in order for them to not remain overly powerful within the standard format.
Before we get into what cards are being tweaked, the hardest hit class appears to be the Druid class core. The Ancient of Lore will now only allow players the option to draw a single card, instead of being able to draw two cards.
The Force of Nature will cost one mana less and will now only summon three 2/2 Treants that won’t be forced to die at the end of the round, although their Charge will no longer be available.
The last Druid class core card to be tweaked is the Keeper of the Grove, which will now have its stats changed from a 2/4 card down to a 2/2. The change was made in order to make the player use some more strategy when pulling out a Silence card.
Blizzard wanted to scale back silence and removal options, so the Ironbeak Owl will have its mana cost increased from 2 to 3, Big Game Hunter will now cost 5 mana to summon, Hunter’s Mark will now cost 1 mana, and Blade Fury will cost 4 mana and will now only cause damage to all enemy minions.
Lastly, Blizzard has tweaked some of the more popular neutral minions, starting with Knife Juggler, who will have its attack reduced to 2.Leper Gnome is next with yet another reduction in its attack value, from 2 to 1. Arcane Golem won’t have Charge, but it’ll gain two additional health points, making it a 4/4 card. Molten Giant will now cost a whopping 25 mana to summon as a way to make it a bit more difficult to summon. The last card to get tweaked is the Master of Disguise, which now only gives a friendly minion Stealth until your next turn.
These proposed changes will go into effect once Hearthstone’s patch 5.0 becomes available.
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Daniel Perez posted a new article, Hearthstone announces big changes are coming to classic cards
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I would actually say it seems like the opposite. A 7 mana 5/5 needs to have a great effect to be playable and draw one card isn't it. If they lowered the cost to six it would be a hard decision as it competes with Sylvanus and Thaurissan but now it seems like garbage.
Force of Nature on the other hand is a whole new card and is essentially a 6/6 for 5. Token druid will likely be viable as savage roar wasn't changed.-
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Two of the three cards you list aren't even played and probably won't be realistically. Both of them only appear in Egg Druid which is 100% dead come standard. I don't see +2 damage on your Savage Roar pushing this card into viability.
It is also extremely weak to really common AoE where even Silver Hand Knight is better (albeit still not good enough).
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Blade flurry has to be a design motivated nerf so they can design high power rogue weapons. Either one of those changes would be fair but both is just effectively removing the card. A majority of the rogue cards appear to be unseen yet so there is some hope for rogue to live.
Everything else looks good, although I do feel Ancient of Lore needed to be dropped to six to even it out. Molten may also be a bit heavy handed but that remains to be seen how it works with the BGH nerf. -
Link to the official post is always nice: http://us.battle.net/hearthstone/en/blog/20097355/keeping-hearthstone-fresh-4-20-2016
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I don't think any of these nerfs should have taken place, because I don't think classic should be a permanent set at all. The cards in it should be rotated out and put back in with others in a new core-set every cycle.
I love the idea of rotating sets, but keeping these classic cards a permanent fixture of the game has really killed my enthusiasm for the game. I did every single quest for 2 years, but I stopped last month and I doubt I will ever go back.-
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Old cards from any set (including classic) would ideally make up a core set. They'd just get core set packs instead of classic. It'd be the exact same f2p experience, except any cards they have from ANY set might be rotated back in someday, so they're never completely void.
As it is now f2p investors that bought any gvg or naxx have completely lost all the cards permanently in standard, and I don't see how that's any better.
The meta will never be 100% fresh with classic being permanent.
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I think maybe I was getting burnt out for a few months, and this was sort of the last straw. They really did fuck up a vital piece of the rotation puzzle by leaving in a permanent set. I don't want nerfs at all, I want them out of the rotation for a time. If they're gonna nerf like this I don't see how they didn't even touch freeze mage, one of the most boring matchups to play against in the game.
It's hard to quantify exactly why my enthusiasm for the game is completely gone, but yeah, I'll just chalk it up to burn out. I did every quest --and i mean every quest-- from season 1 until last month. I played every class in ranked (always went with my least # wins class), and I took my laptop with me on multiple vacations, etc. Rotation was exactly what hs needed, but they fucked it up.
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