Stardew Valley breaks one million units sold on Steam after two months
We knew it would be big, but wow, that's a lot of farms.
Chucklefish Games is riding high right now. Its indie hit Starbound is approaching 1.0 release after four years, and farming RPG Stardew Valley has sold a million copies in less than two months.
According to SteamSpy, the game is credited with more than 927,000 sales at $14.99 each. But a Chucklefish rep told Polygon that the number is now more than one million. The indie hit came out of beta on February 26 after four years in development, and has been growing ever since. And keep in mind that these are just Steam numbers. The game was also released on GOG and Humble. so some quick math has the game raking in much more than $15 million since launch.
"It's been really exciting for us to help bring this game to people's attention," the Chucklefish rep said, "and the success really couldn't have come to a more deserving person!"
Version 1.07 of the game came out on April 4 and added numerous changes and bug fixes. Creator Eric Barone told MCV recently that “I’m currently in discussion with several companies that are interested in helping me bring Stardew Valley to consoles.”
Barone created the game to fill the void left when Harvest Moon failed to come out with a new game. It also blends in bits of Terraria and Minecraft to create a surprisingly fun farm-life RPG.
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John Keefer posted a new article, Stardew Valley breaks one million units sold on Steam after two months
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You get more stuff to do as the days pass. First day, they tell you to a) plant stuff and b) meet people. By the time you plant your 10 seeds and run around the whole map trying to find people (you'll be unsuccessful), it's time to go back and get to sleep for the next day. That next day, they'll introduce a new element. When you finish either of those original quests they'll give you followup tasks.
You get progressively more and more to do as you play and you consistantly need to keep doing things you did in the past.
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