Microsoft on Xbox-One-PS4 Cross-Platform Play: 'We're Ready'
Mario and Sonic! Xbox One and PS4! Dogs and cats living together! If, that is, Sony decides to accept Microsoft's invitation to coexist.
Microsoft has cracked open the door in the wall separating players on PS4 and Xbox One. Now, all that remains to be seen is whether or not Sony will step through.
Back in March, Psyonix's Rocket League became the first title to allow cross-play between the two console camps. Speaking to Eurogamer, Microsoft ID@Xbox Europe's Agostino Simonetta confirmed that the technical groundwork has been laid to bridge the gap between virtually any title available on Xbox One and PS4. "Any title that wants to update their game to include cross-network play, any title that wants to launch soon and take advantage of that, we are ready."
Microsoft's willing to go even further. In the same interview, Simonetta implied that Xbox One would play nice with any other outside network—implying, it would seem, that Xbox One players could communicate with their brethren playing games on Nintendo NX, providing NX technology allows such connectivity.
Microsoft's new agnostic approach to online gaming extends to other previously walled gardens within its castle. Killer Instinct, formerly an Xbox One exclusive that recently made the leap to Windows 10, allows players who purchased content for their Xbox consoles to pick up right where they left off on the PC version: characters, costumes, the works.
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David Craddock posted a new article, Microsoft on Xbox-One-PS4 Cross-Platform Play: 'We're Ready'
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I guess what Phil Spencer said at build was more of a "please don't do that" vs a "we won't do it"
I want to be clear on this one – I will never force someone in our games, who is playing with controller or mouse and keyboard, to play against somebody with a different control scheme. Mouse and keyboard rotation speed is faster than controller. We know that. You will lose. I shipped Shadowrun. I was part of that. But, as a platform, I want to enable players to make the choices they want to make. If you and I are playing a co-op game together […] there’s no reason you and I can’t go through a [Destiny] Strike, for example, you on mouse and keyboard, me on controller playing together, and we should be able to talk to each other. I want to completely enable that scenario. But for people who think, I don’t want to get destroyed because some guy drops in with mouse and keyboard and he’s just running a rampage over every match because he’s moving faster – we don’t want to do that. This is about putting tools in the hands of smart creators to make decisions on when it makes sense and when it doesn’t make sense.
from http://www.gameinformer.com/b/features/archive/2016/04/01/phil-spencer-discusses-microsoft-s-unpopular-pc-moves-and-xbox-one-evolution.aspx -
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