Sony considering PlayStation VR for PC release
PC owners will have quite a wide variety of VR headsets if PlayStation VR becomes available.
With the Oculus Rift launching today and the HTC Vive coming next week, the last thing PC owners need is another VR headset to clutter up their desktops. But today, we’re learning Sony’s PlayStation VR could eventually make its way to PC.
Sony Computer Entertainment senior vice president Masayasu Ito recently told Nikkei making the PSVR compatible with PCs is something the company could see potential in. “Since PlayStation 4 shares a lot of its components with PCs, the possibility is there,” Masayasu-san said. “At the moment we are focused on games and we are not ready to make any announcements at this stage, but I’d say there will be an expansion into various fields.”
If the PlayStation VR made its way to PC, it’d be a great entry device for those who may not have enough to purchase either an Oculus Rift or HTC Vive. The PSVR’s $399 price of admission seems a little easier to stomach than the Rift’s $599 and the Vive’s $799.
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Daniel Perez posted a new article, Sony considering PlayStation VR for PC release
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Processing unit has no additional GPU/CPU power. It's for 3d audio and un fish eyeing the display for TV output. Oh, and the social screen stuff:
http://www.eurogamer.net/articles/digitalfoundry-2016-what-does-playstation-vr-external-processor-unit-actually-do
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I really don't see this happening. The only way it works if as a nearly (totally, really) standalone hardware. And, since this *IS* Sony, it won't use someone else's platform like Oculus. So, it'll be proprietary. And, since we're NOT going to see PS4(k) games on the PC, it'll be up to the dev community to support it.
While more hardware is generally a good thing, unless Sony decides to support one of the existing platforms, this won't move the needle at all.-
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They use different protocols. The Rift is based on Oculus. The Gear RV also uses Ocululs as it's platform. Vive uses Steam VR. A game can support whatever it wants, but it's obviously more work on the dev to setup and test each platform. I don't think the market will stand for much of this, same why like OpenGL vs DirectX.
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Some guy emailed Gabe N and he responded with the below
https://i.imgur.com/fTUGh1h.png
Not sure about Oculus. Its also up to Oculus to support the Vive on their store.
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