CryEngine goes pay-what-you-want, optimizes for VR
CryTek introduces a new way to develop on the cheap.
In an increasingly crowded engine marketplace, CryTek has is hoping to widen its reach with a new price point: whatever.
Gamasutra reports that at a briefing during the Game Developers Conference, the company announced some big changes. Most notable among them is that the business model will switch to a "pay what you want" structure, with no royalties or additional charges, and full access to the engine and source code.
"If you can't afford to give us anything, that's okay," said CryEngine creative director Frank Vitz.
The company also announced a new version of the engine, CryEngine V, which is optimized for virtual reality. It includes support for DX12, volumetric sound, and all the major head-mounted displays coming to market.
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Steve Watts posted a new article, CryEngine goes pay-what-you-want, optimizes for VR
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So interestingly they are also on a Humble Bundle with a bunch of models and stuff you can use, royalty-free!
https://www.humblebundle.com/cryengine-bundle?utm_source=Humble+Bundle+Newsletter&utm_campaign=Humble_CRYENGINE_Bundle&utm_medium=email-
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So, I always somehow figured that people/developers never actually bought these things. I mean, why would you want to have the same thing in your game that's been in a bunch of other games? It's sort of the game equivalent of a SquareSpace site - it looks great, just like all the other sites out there that use the exact same template.
But every major engine has one of these store things now - Unity, Unreal, CryEngine, etc. So I guess people do use these things? But who? Are there any notable examples of who uses them? Obviously your Ubiverse games don't use them but neither do the smaller games like Firewatch, so who uses these?-
Many games use a combination of licensed assets and custom-made models. No one cares whether or not the mop bucket laying on the floor of a hallway is unique. The same holds true for thousands of possible props. Another example of something that is usually not built from scratch is trees: https://en.wikipedia.org/wiki/SpeedTree
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Here's an example from a few years ago:
http://www.shacknews.com/article/46449/half-life-2-doom-3
http://arstechnica.com/gaming/2007/04/st-a-l-k-e-r-cleared-of-allegedly-stealing-assets/
They're often used for minor things that would be hard to notice.
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