PlayStation Plus April 2016 free games will include Dead Star

March isn't even halfway through and we already learned what to expect for April's PlayStation Plus free games.

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We just learned what Sony will be offering for PlayStation Plus subscribers in March, and today we’re learning April’s selection will include Dead Star.

YouTube streamer BLAMdrew shared an Important Notification he received on his PlayStation 4, which was titled “Dead Star Pre-Order Refund.” The notification was sent out to inform customers who pre-ordered the game would receive a full refund as Dead Star will be free to PS Plus members in April. Those who pre-ordered Dead Star would be able to keep their theme they received as a bonus.

Developed by Armature Studio, Dead Star is a fast-paced space shooter that's in development for PlayStation 4. The game is also currently in Early Access on Steam.

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From The Chatty
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    March 9, 2016 7:08 AM

    Daniel Perez posted a new article, PlayStation Plus April 2016 free games will include Dead Star

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      March 9, 2016 10:41 AM

      Maybe I'm feeling nostalgic, but this almost looks like Star Control 2 gameplay...

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      March 9, 2016 10:46 AM

      It looks like it has that clunky control scheme Galak-Z has, which I sure hope it doesn't.

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        March 9, 2016 11:07 AM

        Except that Galak-Z had a great control scheme and was a kick-ass amazing game...

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          March 9, 2016 11:11 AM

          I couldn't stand it. There was no reason not to just use the left thumbstick for movement and the right stick for aiming, and a shoulder button for shooting. After a few hours I just became frustrated with it and quit.

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            March 9, 2016 11:19 AM

            [deleted]

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              March 9, 2016 11:28 AM

              And I'd be okay with that. That's the part I *did* like, but I'd rather control that with a stick instead of the triggers. It just felt really janky

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            March 9, 2016 11:23 AM

            Yeah, I felt the same way. Turned me off to the game.

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        March 9, 2016 11:42 AM

        Galak-Z controls were pretty much the best.

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          March 9, 2016 11:54 AM

          Help me understand why using dedicated reverse/thrust buttons in a game that's presented as a typical twin stick shooter is better than just controlling velocity *and* direction with a single stick.

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            March 9, 2016 12:11 PM

            I think I enjoyed it precisely because of that. Maybe it's because I like the analog of having thrust being like gas/brake pedals. It makes zip zap zooming through the levels feel more like a pilot than playing a "twin-stick shooter".

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            March 9, 2016 8:07 PM

            There are tons of twin stick shooters. What's so wrong about doing something differently occasionally?

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              March 9, 2016 8:34 PM

              Different for different's sake isn't always positive. There's a reason there's certain standards in a lot of games.

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            March 9, 2016 8:48 PM

            Because it's set in space with some actual respect for physics, and it's not a twin stick shooter. Much more of a single stick shooter, goes back to games like Asteroids where you can maintain forward momentum. Which has gameplay implications in Galak-z because your engines create noise and you can stealth around enemies by bursting and coasting.

            The control scheme is unweildy at first but it's pretty awesome when it clicks. It's probably the best thing about the whole game.

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              March 9, 2016 9:39 PM

              I completely understand that, but I feel there's no reason they couldn't have handled the exact same mechanics (maintaining momentum primarily) using the left stick to handle it all. You'd still spin your ship around with right stick while maintaining direction and velocity with the left. As I said above, I do like the mechanics of velocity and whatnot, I just don't care for how they implemented it.

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          March 9, 2016 9:46 PM

          I'm giving this post an unf, but not the normal unf, in this case it is unf for uninformative.

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      March 9, 2016 12:32 PM

      So it's like subspace with better graphics?

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        March 9, 2016 1:00 PM

        This thread meant nothing to me until this post. NOTED FOR LATER.

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          March 9, 2016 7:48 PM

          Hmmmmm I dunno. The thing I liked about subspace was that it had maps with maze-like bases where you could set up choke points and flank enemies. This just looks like big open battlegrounds with space junk floating around.

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      March 9, 2016 12:36 PM

      [deleted]

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      March 9, 2016 8:03 PM

      looks interesting

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