Nintendo NX survey points at 900p resolution, achievements, 4K video streaming, and more
A new survey has hinted at the possible specs for the Nintendo NX as well as a plethora of new information.
We know we should expect to be hear about the Nintendo NX in the near future, but details surrounding the mysterious console may have just been leaked.
According to Twitter user Liam Robertson, a GFK survey sent to him by a reliable source apparently contains information on the Nintendo NX.
The survey confirms some previous rumors we reported, including it being a console/handheld hybrid, although some new details may have been leaked. The survey says the Nintendo NX will feature graphics at 900p/60fps, will support 4K/60fps video streaming, and will allow players to earn and share achievements. Gameplay is said to “flow” between the Nintendo NX console and its handheld device and can be used to surf the web or make video calls on your TV.
The Nintendo NX retail box is also rumored to contain the console itself, a sensor bar, its game controller, and an HDMI cable.
All of this information should be treated as a rumor at this point as we don’t know who Liam Robertson’s source, although we hope some of this information doesn’t turn out to be correct. We can’t imagine the Nintendo NX having “industry-leading chips” and only deliver a 900p gaming experience, especially now that gaming is entering the age of 4K and VR.
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Daniel Perez posted a new article, Nintendo NX survey points at 900p resolution, achievements, 4K video streaming, and more
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Its not really a WTF. They are being realistic and you are still neglecting the 60fps framerate. I am sure the console could and probably will push 1080p@30 for ports but 900p is a good place if your goal is 60fps. Lets be honest here how many XB1 or PS4 hit 1080p and stay at 60fps not too many. You have games like Killzone ShadowFall that have to do rendering tricks to pull it off or Halo 5 which has a dynamically scaling rendering resolution to do it.
All I can say is at least its a more honest approach. -
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^^^^^^^^ no shit :( it really makes me mad and sad as to who ever runs Nintendo and makes the hardware decisions.
Clearly they are not relevant to what is happening in the game industry, do not reach out and talk to developers and and are not gamers. Nintendo's main force diving the company and making decisions seem to be are purely a bunch of business people and it shows.
Constantly cutting costs on hardware like this will eventually take them out of the hardware industry. Unless their 3DS customer base is massive, for it looks like that is their focus.
So much for my dreams of their next console and what I thought it be :(
So pretty much they just merged their 3DS into their next console and that is their gimmick or new thing and the main console suffers for that gimmick / direction again. I have to admit its probably their best gimmick yet, their handheld customers will love this concept.
Well I am sure all the 3DS fans and owners will buy the new console that is for sure for its quiet a massive performance boost in that aspect. To me it looks like Nintendo is focusing on the handheld users not core console gamers. They really don't care about the PS4 or XBoxOne.
Sigh :( all well what can you do we shall see @ E3 I guess.-
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Well this is just it and I agree, I wish they would. Nintendo has the capabilities to do so(compete directly with MS/Sony) they just choose not to.
The part that bothers me is I always felt their hardware has been the weak link(due to focusing on other gimmicks) and holding them back, they really could be/do so much more.
Both the PS4 and Xbox One have a hard time with 1080p native @60 FPS rendering(especially XB1), it be very easy for Nintendo to jump on real 100%1080p 60fps with room to spare and take the lead from S and N. Heck they could even plug 4k @ 30fps gaming since both S and M don't/can't do 4K and then really shake things up. There are so many marketing opportunities and features atm up for grabs for Nintendo if they wanted to and take the lead its not even funny.
So many options but for what ever reason they don't want to go there when they have a window of advantage each time they release a new console.
This is by far the perfect moment if you wanted to make a kill move against Sony and Microsoft, Nintendo is in the perfect situation and time when you could make such a move. It just kills me to see them probably not going to make that move. It really could be historical, I can see it so clearly, everything is aligned in my opinion.
I guess they just don't want that pressure and be that sort of company for what ever reason. I guess the fire in their bellies has been extinguished, that is why I want all new fresh management to turn the company around it would be really awesome.
All well I suppose its just not meant to be.-
I really see it kind of like an Apple mentality where it's a completely closed end-to-end product that they want you to use as they see fit, the correct way, not the way you're used to using other external products.
That was certainly true of the DS, Wii and Wii U, and their shitty integration of all things standard on just about all other devices (from storage to wifi to output capabilities to online management/communities).
Honestly the only interesting thing about them are their first party titles, of which I'm happy to say I have no regrets on purchasing the WiiU for. I had a blast with all those games, and I'm eagerly awaiting Zelda. If they can give me a handful of first parties that are just as stellar for the NX, I might buy it for that and call it a day, but I wouldn't expect it to be a gaming console ready to ever replace or be compared with my primary ones.
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I think the 900p might be the internal rendering, not output. Aren't most Wii U games rendered at 720 and upscaled on output? Considering that Xbox can't even render at full res, this shouldn't be surprising. Multiplatform games probably don't render at full res on PS4 either.
I'm not sure how they can really state fps. That's really going to be subject to game's engine.-
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No. It gets really murky with some games. Just google rendering techniques for Halo 5 and Killzone:Shadowfall. Native resolution refers to the pixel resolution of the screen. Majority of the current consoles can render at a much lower resolution then internally upscale or use various algorithms to output at the screens native resolution.
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And I just hooked my Wii U up to my CRT monitor at 1080p!
http://i.imgur.com/WlqqhH1.jpg
http://i.imgur.com/D2SLyws.jpg
http://i.imgur.com/TVab8Eh.jpg
And it looks better/different in person...CRTs are not the most camera friendly of technologies...its hard as hell not to photograph the electron beam and if you avoid that its easy to overexpose or wash it out.-
I got a crt a while back and holy shit games with any kind of black level were actually playable now (i cant see shit in games like metro on my ips), the games felt so much more accurate too due to lack of any inputlag and a acceptable refresh-rate and old snes games looked so fucking incredibly good!. Problem was that it started to smell when I turned it on and made some noise beyond what I remember crts do.
Got my money back but I miss it :( oled needs to come already...
I've been checking sites for a Sony FW900 24" (but they are impossible to find or at insane prices while you have to drive hundreds of km to pick them up) or might even go for another P275 (in the colour KLINGON) that was one sweet monitor.-
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There is an HP monitor that used the same chassis and tube as the Sony 24 incher. Not that it may be easier to find but it widens your net a bit. If I were in you straits is settle for a large 22 inch 4.3 monitor. They were everywhere in the early 2000s, Trinitrons even. Mitsubishi, NEC, LaCie, ViewSonic and a few other brands were sourcing Sony tubes in that size.
The condition of the tube will dictate a lot on how nice the experience will be. I have a ViewSonic P225fb that has the brightest, nicest phosphors and colour, honestly much nicer than my FW900. It isn't difficult to compromise on aspects ratio using it. But I'm also its only owner and I've well kept it through the years. If you find a new one, make that several km drive, it will be worth it.-
Thanks! I will look into that, I had a list of identical hardware crts from overclockersnet that I used for search I think the Hp is listed as well but I had heard that not all of them were identical:
Sony GDM-FW900 aka. SGI FW9011/Sun GDM-FW9012/HP A7217A etc.
Sony GDM-W900
Sony GDM-F520
Mitsubishi/NEC 2070SB
Sony CPD-G520
IBM P275
Dell P1130
Sony CPD-G420
LaCie Electron Blue 22"
Mitsubishi 2060U
NEC FE2111SB
NEC FP2141SB
DELL P1110
HP P1230 -
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You honestly don't understand, though? You should understand numbers. Figure up how much cubic space a CRT takes up and how large it is (screenwise). Then figure up how much cubed space a thin screen of any variety takes up, and how large its screen is. You will probably find that you could easily fit as many as 4 or 5 thin screens of comparable screen size in the same space as one CRT of that size. If you're a store that means you have this much more product to sell, if you're a manufacturer or a warehouse, that means you have that much more product to move. When you have 3 to 4 more of each item in the same amount of space you stand to make that much more $$$, this isn't rocket science.
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Power use, sure, but I don't mind for better picture.
Burn in wasn't an issue by the time we hit 2010.
Lifetime maybe, but I've had my plasma for something like 8 years and it's going strong. I don't mind replacing it at this point when it goes, I've gotten my time out of it, but I can't replace it with anything in the same price range for the same quality. That's sad.-
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I've had 3 plasmas. The first was 05 and it had some burn in issues but that was like second or third generation. My Panasonic which was 2011 as well has no issues. I've played multiple consoles on that one. My Samsung in my living room has my HTPC hooked to it and I've surfed the web, games, plex screen etc. No a single burn in issue. What ever you did or were doing you did it wrong. Very wrong as you were able to defeat the built in technologies to mitigate burn in.
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Similar reasons. It was tough to get a plasma anywhere near as lightweight as an LCD of the same size. Weight of the box means more fuel to transport it, more hands to lift it, potential to break (those things used glass, still) etc. They were inherently more expensive technology out of the gate and they didn't or couldn't change the way they were made to gain those little advantages that don't matter to you, but help a business with their bottom line.
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Its actually the aperture grille on the screen showing up. Its not really visible to the naked eye as small as the lines are but in close up photos you can see the phosphor lines and in some of those pics the moire pattern the camera gets at times creates some artificial vertical lines as well I think.
Here is a picture with a macro lens of an all white image...you can sort of see the lines in it:
http://i.imgur.com/Y4gMzyk.jpg
And here zoomed in you can definitely see them on the same bit of the screen!
http://i.imgur.com/zqp8s1O.jpg
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Was it a GDM 5411? Mine is 21 inches and sgi (and a Trinitron). I actually managed to find a new in box (new old stock) deal on one a few months ago to replace the one I had that was toward the end of its life...same model and everything:
http://i.imgur.com/UWhqGNJ.jpg
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You're running the Wii U at the wrong resolution.
Most Nintendo games actually run at an internal resolution of 720p, so you should actually be running that to avoid scaling artifacts. I think only Smash Bros Melee runs at 1080p.
I can speak from experience, because I played Mario 3D World on my CRT through a component>VGA converter. -
I'm only doing this for a couple months or so until I replace my old 32" LCD TV that I gave to my Mom and Dad. I'm probably going to wait and see what input lag on this years OLED TVs looks like and if its not great then I'll probably go with a Samsung JU7500 40" since I need something about that size ideally (its going in my bedroom).
I got the Wii U setup more permanently. Its still not an ideal setup (too much crap and wires on my desk), but its fine for a couple months:
http://i.imgur.com/L4STUyf.jpg
http://i.imgur.com/zUBNAEu.jpg-
And yeah, I've got it hooked into my XRGB Mini (framemeister)...I've got it in pass through mode which doesn't add any input lag but allows me to use it as an improvised splitter if I want to hook my PS4 or XBone up to it as well...I'm probably going to hook my NeoGeo MVS or my SNES up to it sometime to try it out as well (albeit in upscaling mode with a JP21 cable for those). That is hooked into an HDFury GX Nano or whatever that I got this week to play around with. I should have taken a picture of it but its behind my monitor with a short-ass VGA cable so I'm not going to bother because its hard as hell to plug the thing in back there without being able to see the port (the WinDAS port is even more fun to plug in as I remember...though I have a good bit of time before I need to go through all that with this thing).
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Funnily enough, the only games that ever hitch on my Wii U are the third party ones. People bitch and bitch about poor third party support, but is it really worth it if the experience is second rate?
Maybe part of why third parties do not get on board with Nintendo consoles is the first party stuff makes them look bad. -
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Not going to happen in the next year or two. I doubt the next gen consoles will run 4k natively. 980 Ti and Fury barely cut it. They are large, hot and cost $600-700. 1080p with some AA @60fps should be the goal. It still looks amazing and resolution is not everything when it comes to graphics. A lot of console games still work with low resolution textures weak shadows/AA/etc. When it comes to TVs 4k is not exactly 4x better than 1080p when looking at it. Most people won't care. It would be foolish and expensive chasing that.
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So much ignorance in this thread, including from Daniel.
First off, there is always a tradeoff between resolution and visual effects. Just because you're running something at 900p doesn't mean you're not using serious hardware. Like with Witcher 3, you need a $300+ graphics card to run it with all settings maxed out at 1080p. Otherwise you either have to drop effects or resolution. With 900p, you have a happy middle ground to work with.
And second, hardly any major releases on the PS4/XBO run at 1080p/60fps. Hell, Battlefield 4 runs at 720p on XBO, 900p on the PS4, and it still has drops to 40fps in hectic scenarios.-
People either forget or are ignorant of the fact that a bunch of Wii U games render (not output, but render) at 1080p 60fps. Anything that drops down in res to 720p is pinned at 60fps with no framerate drops (SM3DW, MK8). Xenoblade Chronicles X is the big 30fps exception, and that's because there's a draw distance in miles and no loading screens when traversing.
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while this is all true, the NX is going to launch 3-4 years after the XB1 and PS4 so people may rightly assume/hope for some amount of hardware improvement over that. Of course this being Nintendo it's not necessarily reasonable to expect them to play that game but if the NX launched in 2017 then we would be talking about a delta approaching entire console generations of the past (ex Xbox -> 360)
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