Report: Nintendo NX entering mass production at the end of Q1 2016
According to a newly-published report, we can expect Foxconn to start churning out the Nintendo NX as early as Q1 2016.
We learned earlier this year Nintendo plans on launching its Nintendo NX in July 2016, and while that date seems relatively early considering the Wii U’s lifecycle, a new report has been published which once again solidifies the company’s plans for the new year.
A new report published by Digitimes says the Nintendo NX will enter mass production at the end of the first quarter of 2016 with the device’s upstream supply chain estimating shipments to reach around 10 - 12 million units. Foxconn Electronics has been chosen to manufacture the Nintendo NX, which is estimated to enter mass shipments in Q2 2016.
In addition to Foxconn, suppliers such as Foxconn Technology, Macronix, Pixart Imaging, Coxon Precise Industrial, Nishoku Technology, Delta Technology, Lingsen Precision, and Jantech will also supply components for the Nintendo NX.
We’ve reached out to Nintendo for comment. We’ll be sure to update this story when we receive a response.
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Daniel Perez posted a new article, Report: Nintendo NX entering mass production at the end of Q1 2016
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There have been rumours all over the show regarding what the hardware platform underpinning Nintendo NX will be..
my favourite is...
4 Zen cores + ~2000 GCN cores + 8GB HBM2 on an interposer.
Now, I can't really say how likely that it, but I'd say it's at least possible.
and it would give the PS4 and Xbox One SUCH a bloody nose, like, SERIOUSLY. -
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I still think "more powerful" in their sense could be as simple as mass polygon power vs shaders. This is one thing the Wii was really good at. Shaders were weak, but it could push enough polygons to compensate for not having sophisticated lighting and shadows.
I also think "more powerful" could really be "more capable" as in doing things MS and Sony aren't doing. Yet, anyways. But, this is Nintendo. I don't think we should expect a revolutionary leap in technology. They've done very well with lower priced systems vs trying to compete at the $300-500 release prices of the current systems. More powerful per dollar at a $199/$299 price point, maybe.-
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True, but it was still a lower price point. I was thinking more about the Wii though since it was easily more successful than the WiiU. I'd love to believe Nintendo will get a clue and do something unexpected like merge mobile gaming with cloud services on a device not unlike the WiiU and even something more to do with the pad. I don't think we need a 3rd ps2-style controller-based console. I think Nintendo had the right idea with the Wii to do something different.
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Totally agree about Nintendo is at a major crossroads. They gained a ton of new players, but did a lot of damage to core fan base. It does feel like they're trying to make a comeback to the fans vs our aunts and uncles that bought the Wii. But, I know the bean counters aren't willing to give up that fight either.
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I agree that they did damage their reputation with the core audience. They have the best exclusive library by miles, are cranking out best-in-franchise games, IMHO have their best system since the SNES, and the market isn't responding like it should.
As for the Wii, that wasn't luck. They were the first to identify huge parts of the market that weren't being catered to ten years ago. It wasn't just the Wii, it was also the DS with games like Brain Age. That market still exists, they just moved onto smartphones while party games expanded to other platforms.
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I seem to be hearing a lot of rumors about this system being some kind of Home Console / Portable console in one. Or at least sharing the same games across the two. I'm not quite sure how they will do that... but I'm very curious to see what they come up with.
For a while there I was convinced that they would do some kind of stand-alone VR device which didn't even require a TV. But now... I'm not so sure about that anymore.
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thats purely subjective. i dont own either, but i can think of maybe 1 game on the wiiu i would be interested in. there are several more out/coming out on PS4. the 1 person i know who owns a wiiu and a PS4 recently boxed his wiiu up because there were no games.
so anecdotal evidence vs anecdotal evidence is something something-
I'd say your opinion of games, in general, is subjective, but the value of the games, as being played, is not. I can say that God f War sucked, or that Halo sucked or that Smash Bros sucked, but that doesn't mean it's true. It might be true that I didn't like them, but the fact that it's well regarded by a large number of people points to the fact that they're good games that I didn't like. You may not like the Wii U lineup, but given that there are a good number of games that are well regarded, by a large number of people, leads to a reasonable conclusion that it has a good library of games, despite your personal opinion.
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Sure, if they're not your thing then there's no reason to go there. I have every platform, thoroughly disliked the Wii overall, and I think Nintendo has done such a great job with their first party titles over the last three years.
If I liked Assassins Creed, CoD, Madden, Destiny, etc, then my opinion would obviously be different. Third party does so little for me though, and the great ones (Witcher 3, MGS V) I'd rather play on PC instead. I bought a PS4 at launch and am disappointed that after over two years I'll finally have an exclusive that I deeply care about with Uncharted 4.
The Wii U already had a solid library after that much time. Again, if you just don't like Nintendo games then its clearly not a platform for you. Not everything is for everyone. I have my hands in every platform except Android and the "Wii U has no library" argument goes right over my head. It has so much that is so good.
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Yeah, its the theory I like the most. Super Mario 3D Land had the same designer as Galaxy and 3D World while Smash 4 was mechanically identical on Wii U and 3DS. Nintendo also consolidated their console and mobile development teams under the same roof recently. The 3DS is also the highest selling console this generation. Finally, the Wii U gamepad solved the problem of local video streaming since it has 60fps with less input lag than most HDTVs.
It plays to Nintendo's strengths to unify their software, plus mobile hardware is now fast enough to drive console level graphics. -
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I think that unless consoles can somehow reclaim more of the mainstream market that went to smartphones or that new markets like China or India somehow goes bananas for consoles, that the mid-2000s will be the peak.
One of the reasons why the PS2, PS3, and XBox 360 were popular is that they could be used for DVDs, Blu Rays, and then media streaming. I knew a lot of people who weren't really gamers but that were always watching Netflix on their 360s. Those same people have no need for a console in 2015, now they can just get a Roku or AppleTV or Chromecast or whatever. It used to cost hundreds to get media streaming functionality, now its the cost of dinner and a movie.
The PS4 is selling well but if you look at aggregate XBox and Playstation units sold then it really isn't that great. Blame Microsoft for completely handing the market over to Sony with a shit product that had a terrible launch. Its not an expansion of the console market, its one player taking a larger chunk of the Sony/MS market than they would have had otherwise.
The console market just isn't what it used to be, partly because the mainstream market is leaving it behind for cheaper, more streamlined devices and smartphone. We'll never see something like the PS2, Wii, DS, or aggregate PS3/360 levels again unless the markets outside of NA and EU really explodes.
As for the mobile gaming market, neither Sony not Microsoft would do well unless they decided to REALLY commit resources to first party development, and neither company has teams on the level that Nintendo has. The Vita is dead in the water and their phones wouldn't be enough either. Windows Phone is still a bomb and Sony is a bit player in the Android market, which is unfortunate given the quality of their hardware.-
BTW, I think the media usage on the 360 is why MS screwed up their product focus and messaging with the XB1 so badly. They had all this data telling them that a large number of people used the 360 for Netflix. Because of this the "TV TV TV sports!" nonsense happened.
They thought, "hey, people love gaming consoles for TV and movies, so let's market to them and add HDMI passthrough!". They didn't realize that the market didn't give a shit about XBox, they just wanted a way to watch Netflix. What was needed in 2009 for that functionality wasn't needed in 2013.
I remember being in a fancy VIP demo for the Natal prototype back at E3 2009. All I could think is that whoever the Microsoft VP in the room was would have been better off using his MBA to sell dishwashing detergent. He had absolutely zero grasp of the product or the market at all, it was mindblowing. -
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Just creating the platform did nothing for the Vita, an otherwise excellent piece of hardware.
If Sony or Microsoft aren't going to make lots of great first party games for a new mobile platform then someone has to. Hoping that third parties are going to make a good mobile library just doesn't work the same way it does for living room consoles, most just don't do that sort of thing.
Nintendo leaning heavily on first party to carry their platforms seems to work on mobile, for whatever reason.
I agree with your points on the cost of development going up. It is one factor among many that paints a bad picture for developers going forward. Mainstream audiences don't need powerful gaming consoles for their uses anymore.
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Oh, I know! They'll go the complete other direction and just give in to all the nostalgia. The ultra mega 256-bit console with unlimited hardware sprites, pixel graphics..... and other nostalgia things we're supposed to like. It'll come with the retro controller and a new Mario pack-in. But, the games will be like 4x larger than ever before.
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hmm.. Mass production in the first half of 2016. That's an odd time to launch. Ya, you could do an Apple style E3 launch with the hardware being available in the summer. But, they'd better have at least 2 games worth buying at launch and then a KILLER holiday line up to announce.
Unless the plan is to just stack the warehouse until Nov. Do the usual mid Nov launch. And make sure there is no such thing as a shortage. But, that's expensive to sit on that much inventory for half a year. -
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