Fallout 4 sells over 2 million units on PC in just 10 days

After 10 days of being available for sale, Fallout 4 continues its plans to take over the gaming world as it sells over 2 million units on PC.

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Bethesda Softworks revealed Fallout 4 reached record sales across Xbox One, PlayStation 4, and PC, although it didn’t reveal any specific numbers as to how many units the game sold on each platform. We knew it sold at least 1.2 million units on its first day of sale PC alone, and after 10 days, Fallout 4 has reached over 2 million units sold, according to the latest Steamspy numbers.

As of this writing, Fallout 4 has sold 2,042,491 copies, and with the weekend upon us, we’re sure that number will rise as more people take a nice, long weekend away from work. And with a holiday weekend coming next week, and the possibility of the PC version going on sale during Steam’s Autumn Sale. that number will definitely rise next week.

To compare with Bethesda’s previously-released titles, The Elder Scrolls V: Skyrim has sold 9.5 units on Steam, while Fallout: New Vegas has sold 4.6 million units. Fallout 3 has moved the least amount of units with just 2.5 million. WIth that said, we’re curious to see just how well Fallout 4 sells for Bethesda once the hype train slows down.

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From The Chatty
  • reply
    November 20, 2015 7:53 AM

    Daniel Perez posted a new article, Fallout 4 sells over 2 million units on PC in just 10 days

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      November 20, 2015 9:27 AM

      It won't be discounted in any Steam sale in 2015, why cannibalize your launch pricing so soon?

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      November 20, 2015 9:28 AM

      "To compare with Bethesda’s previously-released titles, The Elder Scrolls V: Skyrim has sold 9.5 units on Steam..."

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        November 20, 2015 9:39 AM

        I bet only two of those people have finished it

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          November 20, 2015 9:40 AM

          [deleted]

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          November 20, 2015 11:21 AM

          Hah, true! I spent 120 hours in Skyrim according to Steam, but I never finished the main quest line. :-P

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          November 20, 2015 11:58 AM

          [deleted]

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          November 20, 2015 12:05 PM

          Never finished Oblivion because I got tired of closing gates. Never finished Skyrim because I hit a blocking in-game bug and was already tired of questing so I didn't bother trying to look into how to fix it. Then I lost my save.

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          November 20, 2015 12:36 PM

          One does not just "finish" Skyrim...

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          November 20, 2015 12:39 PM

          I finished it with over 120 hours logged

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          November 20, 2015 1:09 PM

          i beat it, but didn't touch any of the political quests between the two factions.

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          November 20, 2015 2:09 PM

          I spent over 100 hours and never even got the 3rd syllable of my shout. lol

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          November 20, 2015 2:26 PM

          I finished the main story... completed every quest, nope!

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            November 20, 2015 2:39 PM

            Ok, so you and nerds are the two people who finished out of the 9.5 copies sold.

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        November 20, 2015 1:08 PM

        man, no wonder people don't develop for the pc when only 9.5 units sell.

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        November 22, 2015 2:51 PM

        To be fair, Skyrim's had a ton of time to sell and a ton of sales where it's been, what, five bucks?

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      November 20, 2015 11:20 AM

      For some additional context, Fallout 3 was not on Steam at launch, and wouldn't be for over a year, and it wasn't a game you could activate on Steam either. So some number of PC purchasers might not be counted on SteamSpy. 2008 was sort of the tail end of the "maybe we'll be on Steam, maybe we won't" era of AAA gaming.

      New Vegas, though, was a Steamworks game so those numbers are pretty accurate. But the thing with Fallout 3 not launching on Steam might explain why NV's numbers are twice as large.

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        November 20, 2015 12:37 PM

        I'm pretty sure I had Fallout 3 at launch on Steam. It just use GFW instead of Steamworks for DLC and shit.

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          November 20, 2015 12:47 PM

          Nope, it was definitely not on Steam at launch.

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      November 20, 2015 12:08 PM

      [deleted]

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        November 20, 2015 2:25 PM

        HAH. royalties don't really exist anymore as a game dev grunt, unless they have something setup i dont know about

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