Gearbox Software, 3D Realms, and Interceptor Entertainment end all Duke Nukem litigation
The case over Duke Nukem appears to be over, as Gearbox, 3D Realms, and Interceptor have voluntarily ended all legal proceedings in regards to the IP.
The litigation between Gearbox Software, 3D Realms, and Interceptor Entertainment over the Duke Nukem license has been put to rest. In a joint statement issued earlier today, all parties have voluntarily agreed to end any further litigation and the Duke Nukem license will remain with Gearbox moving forward.
The following statements were issued earlier today:
Mike Nielsen (3D Realms CEO): "When Interceptor acquired a license to develop ‘Duke Nukem Mass Destruction’ (‘Duke Nukem Survivor’) from 3D Realms, we did so in good faith and were not aware of any conflict. We never intended to cause any harm to Gearbox or Duke, which is why we immediately ceased development after Gearbox reached out. To secure the future of Duke, 3D Realms has agreed with Gearbox that a single home serves the IP best. And as big Duke fans, we’re excited to see what Gearbox has in store for the ‘King.’ As for our own games, we’re eager to complete development of the ‘Bombshell’ game and get it in the hands of our fans."
Frederik Schreiber (Interceptor Entertainment CEO): "I'm really happy that the lawsuit between Gearbox, 3DR, and Interceptor has come to an end. Right now, I, along with my Interceptor colleagues, are busy making the finishing touches on “Bombshell.” We can’t wait until you guys can play it!
"Now that the lawsuit is over, I'd like to say a few things about my history with Gearbox, and hopefully clear some things up. I've been a huge Duke fan for many years, and the original Duke Nukem 3D was a big influence on me and my career in this industry that I love.
"I want to express my deepest gratitude to Gearbox for allowing me to work on Duke Nukem Reloaded. I decided to cease production of Reloaded in 2011 to establish Interceptor and work on Rise of the Triad.
"I want to make it clear now, once and for all – It was my own decision to pull the plug on Duke Nukem Reloaded, even though we were fully allowed to continue development. I respect Gearbox for supporting a young developer, and I’m glad we can now put this behind us.
"I look forward to completing development on "Bombshell" and—as a long-time fan of Duke — I'm excited to see what Gearbox has in store for the 'King'!"
Gearbox Software: "Gearbox Software has voluntarily ended its litigation against Interceptor Entertainment and 3D Realms, and wishes to keep the terms of its settlement confidential except to confirm that Gearbox Software is the full and rightful owner of the Duke Nukem franchise.
"Gearbox Software appreciates the sentiments from Interceptor and 3D Realms' representatives. Gearbox Software President Randy Pitchford said, 'I genuinely appreciate Mr. Nielsen's and Mr. Schreiber's statement and sincerely offer my best wishes to Interceptor Entertainment and 3D Realms towards their future success and, as someone who was part of the 3D Realms team when Bombshell was first imagined, I am excited to see what they have in store for us with their game.'"
Gearbox originally filed suit against 3D Realms and Interceptor in February 2014 over an unauthorized Duke Nukem project. Gearbox has been proprietor of the Duke IP since February 2010 and while there is no formal Duke project in development, company president Randy Pitchford has expressed interest in giving the character a new lease on life in the future.
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Ozzie Mejia posted a new article, Gearbox Software, 3D Realms, and Interceptor Entertainment end all Duke Nukem litigation
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I thought he ended it on his own but after being contacted by Gearbox and put into a position of possible termination. That's just from what I remember reading (or inferring) prior to this statement.
That said, if I'm wrong on that and Gearbox never contacted him with information that might have inferred a cease-and-desist, I apologize.
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The marketing said it was but that really wasn't the case. For instance, the original didn't feature memes, a metal soundtrack, graphic card tie-ins, scripted sequences, no backtracking, and no shareware presence whatsoever episode (despite heavily promising that The Dark War episode would be released as a demo). The ROTT (1995) didn't have the studio director and a porn star as playable characters.
The initial release was basically an alpha. Total amateur hour, it was trash. There's a reason teams don't attempt to make shooters without a publisher or a budget.
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THIS MAN KNOWS WHAT'S UP! The world needs more shooter made by Flying Wild Hog. In addition to Shadow Warrior 2, they're working on a UE4 fantasy shooter. http://www.worldsfactory.net/2015/02/12/flying-wild-hog-working-ue4-fantasy-fps-pcps4xb1
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