Super Smash Bros. 1.1.0 update goes live with Tournament mode and YouTube uploads

Both Super Smash Bros. for Wii U and 3DS have been updated, with both games getting some long-awaited features, as well as some new DLC.

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Super Smash Bros. for Wii U and 3DS have received an update. Both games have made the jump to 1.1.0, which adds a slew of new features for no extra charge. This includes the new Tournament mode, as well as support for YouTube uploads for the Wii U version.

Additional stages and Mii Fighter costumes have also been added. This list includes (via Nintendo Life):

  • Hyrule Castle (Super Smash Bros. 64) Stage - $1.99 each, $2.99 for both
  • Peach's Castle (Super Smash Bros. 64) Stage - $1.99 each, $2.99 for both
  • Samus's Armour Mii Outfit - $0.75 each, $1.15 for both
  • Lloyd Set Mii Outfit - $0.75 each, $1.15 for both
  • Black Knight Mii Outfit - $0.75 each, $1.15 for both
  • Chrom Mii Outfit - $0.75 each, $1.15 for both
  • Flying Man Mii Outfit - $0.75 each, $1.15 for both
  • King K. Rool Mii Outfit - $0.75 each, $1.15 for both
  • Bear Suit Mii Outfit - $0.75 each, $1.15 for both
  • Hoodie Mii Outfit - $0.75 each, $1.15 for both

All of these Mii Fighter costumes can be purchased as a bundle for $6 ($9.20 for both games), while all of the costumes and the two new stages can be picked up for $9.98 ($15.18 for both games).

Now, as has been the case for all of the Smash Bros. updates, Nintendo has not included any sort of patch notes. And once again, the folks at Smashboards have stepped up to gather any changes themselves. These changes include:

(Last updated: 7/31 01:20PM PT)

Bowser

  • Down Tilt knockback angle altered to 48 degrees from 60 degrees

Captain Falcon

  • Back Air damage reduced from 14% to 13%
  • Rapid jab displacement frames reduced

Charizard

  • Forward tilt sweetspot damage increased to 11% from 10%
  • Down Tilt windbox added that pushes opponents inwards

Diddy Kong

  • Down Smash knockback growth on both hits increased

Donkey Kong

  • Up Smash hitbox size increased
  • Forward Smash hitbox size increased
  • Dash Attack hitbox duration and start-up altered

Dr. Mario

  • Up Smash growth increased

Duck Hunt

  • Jab hitboxes altered, third strike damage increased to 5% from 4%
  • Forward Smash second and third hitbox sizes increased

Fox

  • Jab first and second hitbox properties altered, multi-hit contains a new hitbox
  • Shine (Down + B) hitbox duration increased to 2 frames from 1, hitbox size and horizontal displacement increased
  • Blaster (B) end frame reduced

Ganondorf

  • Forward Air damage increased to 17/18% from 16/17%
  • Up Throw damage increased to 10% from 7%
  • Down Smash second hit knockback and hitbox size increased

Greninja

  • Water Shuriken (B) start-up time decreased
  • Down Throw damage decresed to 5% from 6% and ending reduced to 42 frames from 49

Ike

  • Up Air growth reduced to 94 from 100, base increased to 55 from 40
  • Down Throw collateral hitbox moved

Kirby

  • Forward Throw damage reduced to 5% from 7%
  • Inhale (B) start-up and end reduced by 4 frames

Link

  • Dash & Pivot grabs, Up + B special altered slightly

Little Mac

  • Neutral B full charge altered to 6 frames from 7
  • Neutral B full charge early sweetspot extended for 2 extra frames, later hitbox extended by 4 frames
  • Jolt Haymaker (Side B) hitbox duration increased to 7 frames from 5

Lucas

  • Forward Air damage increased to 9% from 8%
  • Forward Tilt hitbox size increased
  • Down Tilt hitbox displacement and angle altered
  • Grab box size increased

Lucina

  • Neutral Air first hit damage increased to 3.325% from 2.375%
  • Neutral Air second hit damage increased to 7.6% from 6.55%
  • Up Tilt damage increased to 7.6/8.1% from 6.65%/7.125%
  • Forward Air landing lag reduced to 16ms from 18ms
  • Up Air landing lag reduced to 14ms from 16ms
  • Down Air landing lag reduced to 24ms from 28ms
  • Back Air landing lag reduced to 17ms from 19ms
  • Dolphin Slash (Up + B) landing lag reduced to 20ms from 23ms
  • Shield Breaker (B) end frame reduced to 50ms from 52ms

Luigi

  • Forward Air damage decreased to 8% from 9%
  • Super Jump Punch (Up + B) grounded knockback growth increased, grounded hitbox size increased, aerial hitbox size increased
  • Down Tilt angle and growth altered
  • Fireball (B) end frame increased to 43ms from 40ms

Marth

  • Neutral Air first hit damage increased to 3/4% from 2/3%
  • Neutral Air second hit damage increased to 7/9% from 6/8%
  • Forward Air landing lag reduced to 16ms from 18ms
  • Up Air landing lag reduced to 14ms from 16ms
  • Down Air landing lag reduced to 24ms from 28ms
  • Back Air landing lag reduced to 17ms from 19ms
  • Dolphin Slash (Up + B) landing lag reduced to 20ms from 23ms
  • Shield Breaker (B) end frame reduced to 50ms from 52ms

Meta Knight

  • Forward Tilt, Forward/Back Air, and Down Smash moves more accurately match hitboxes

Mewtwo

  • Forward Throw projectile orb damage increased to 2% from 1.5% (total damage increased to 13% from 10.5%)
  • Down Smash growth increased
  • Forward Tilt hitbox duration decreased to 2 frames from 3

Palutena

  • Invisibility on dodges altered
  • Forward Tilt hitbox sizes and frames altered
  • Down Tilt hitbox sizes increased
  • Neutral Air hitbox sizes increased
  • Forward Air damage increased to 8% from 7%

Pit

  • Jab rapid finisher hitboxes altered
  • Arrow (B) end frame reduced

Robin

  • Up Smash 'Levin sword' hitbox size altered
  • Forward Air 'Levin sword' damage increased to 12.5% from 11%
  • Forward Air 'Bronze sword' damage increased to 7.5% from 6.6%
  • Down Throw growth/base altered
  • Up Throw damage increased to 9% from 8%
  • Thunder (B) damage increased to 4.5% from 3%
  • Elthunder (B) damage increased to 10.5% from 9%
  • Endframe reduced on Elthunder and Arcthunder

Sheik

  • Forward Air landing lag increased by 1-2 frames

Shulk

  • Back Slash (Side B) framerate increased
  • Up Air hitbox trajectory and size altered

Sonic

  • Forward Smash growth decreased

Toon Link

  • Neutral Air landing lag reduced

Wii Fit Trainer

  • Sun Salutation heal effect increased to 2% from 1%
  • Side Special landing lag reduced
  • Forward Smash hitbox sizes increased
  • Up Smash hitbox, knockback growth increased
  • Down Smash damage increased to 12/10% from 10/8%
  • Neutral Air hitbox increased by 2 frames
  • Forward Air growth increased by 2 frames
  • Back Air growth increased by 2 frames
  • Up Air growth increased by 2 frames
  • Grab/Dash Grab/Pivot Grab box vertical displacement lowered

Yoshi

  • Back Air aerial hitbox angle altered

Zelda

  • Down Tilt damage increased to 5.5% from 4%
  • Jab total damage increased to 8% from 6%
  • Phantom Slash (Down + B) end frame reduced, windboxes on Slash altered to reduce blind spots

Shacknews will monitor any further changes and salutes the Smashboards users for their tireless efforts.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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