New Hearthstone 'Grand Tournament' minion introduces 'better' Hero Powers
The Hearthstone 'Grand Tournament' expansion will focus much more on Hero Powers, but there's one minion that Blizzard just introduced that will offer an outright improvement on all of them.
Hearthstone: Heroes of Warcraft's upcoming Grand Tournament expansion is placing a greater emphasis on Hero Powers. The Inspire mechanic is one that will trigger effects with Hero Powers used, but today, Blizzard revealed a new Legendary minion that will essentially put those powers on steroids.
Blizzard explains this idea over on Battle.net. Meet Justicar Trueheart, a 6-cost 6/3 minion. Those stats are nothing interesting, but the Battlecry effect will turn some heads. It simply states "Replace your starting Hero Power with a better one." How much better? Well, check out the image below.
Some of these enhanced Hero Powers stand to be game-changers. The ones that stand out are the Warlock's power, which no longer has a life-draining drawback, and the Priest's power, which essentially offers Prophet Velen's double heal without his presence. Of course, if you were to have Prophet Velen out, that Heal would double to 8 Health. Justicar Trueheart's ability is a Battlecry, which means that the effect remains permanent throughout the rest of the game. In terms of the Hearthstone meta-game, this is potentially a major shift.
Shacknews is breaking down Hearthstone "Grand Tournament" cards starting later today. Look for a more detailed breakdown of Justicar Trueheart in the coming days.
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Ozzie Mejia posted a new article, New Hearthstone 'Grand Tournament' minion introduces 'better' Hero Powers
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In general I do think Blizzard tends to throw cards out without really thinking much about balance. They seem to like to see how it does in a live environment and then nerf if necessary, but outcomes like the dominance of Grim Patron Warrior totally took them by surprise.
That said, I don't think this card is broken, strictly speaking. The current meta is really fast, and the injection of new cards is going to keep it that way because the most efficiently costed cards are going to be on the lower end. This is a cool card with a neat effect, but it's really slow. You have to play it, gaining almost no board advantage because of its low health, and then you get the effect in future turns. That makes it better for mid-range and control type decks. Nothing wrong with that, but those are more competitive on the higher and Legendary ranks. Most of the ladder is aggro and zoo.
I do think it's going to be a staple though. Even if you don't use it that much, it's going to be the kind of card you want in your collection to play around with, and it'll be a must-include for any control decks.
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