Arkham Knight PC getting support from Rocksteady and NVIDIA to fix performance issues
Both Rocksteady Studios and NVIDIA have vowed to help fix the PC version of Batman: Arkham Knight.
Batman: Arkham Knight may not be the final Batman game from Rocksteady Studios we deserve, but it at least should be a game that should be somewhat playable. Unfortunately, PC gamers have been having a terrible time with their version of the game, which is suffering from poor optimization which stems from the outsourced studio, Iron Galaxy Studios. Things have gotten so bad, Warner Bros. has suspended sales of the PC version of the game, but today we’re learning Rocksteady Studios is doing all in its power to make things right.
Rocksteady Studios co-founder and Batman: Arkham Knight director Sefton Hill took to Twitter to voice what’s currently being done to improve the performance of the game’s PC version. “We have our best engineers at Rocksteady working like crazy to help fix the issues ASAP,” he writes. He also supports WBIE’s decision to suspend sales of the PC version.
NVIDIA is also offering resources to helping improve the game. In an interview with Eurogamer, the company has said they’re working with WB Games and the development teams to address these performance issues. “We have made our QA and engineering resources available and will provide updates when they are available."
It’s a shame the PC version of Arkham Knight was released with so many performance issues. PC gaming has been taking off in recent years and this should be considered a serious black eye to Rocksteady Games, Iron Galaxy Studios, and WBIE for not catching these issues prior to its release. Or at least, we hope they weren’t aware of it because the other option of them knowing and still releasing the game with performance issues would be a whole different matter entirely.
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Daniel Perez posted a new article, Arkham Knight PC getting support from Rocksteady and NVIDIA to fix performance issues
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You are correct, IG is a small part of a huge machine and nothing would have been released without WB knowing the state it was in.
As for them only having a 12 man team to create the game, well, The group which made Unravel managed to make an entire game with around the same amount of employees.
The only real metric to use when comparing feats of software engineering is man hours and staff quality.
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This situation is getting weirder and weirder! XBOX and PS4 are supposedly PCs with AMD components and the game runs fine. PC users with AMD video cards report the most issues with the game, yet it is NVIDIA that offers support to fix it. Did the implementation of NVIDIA gameworks break the PC version that NVIDIA feels responsible and tries to save face or something else is wrong and NVIDIA is trying to benefit from this mess? Just asking...
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What needs to happen is for someone at WB or Rocksteady to come forward and explain how this game was released in this terrible state in the first place. Did they spend an hour in QA? Were they just testing to make sure it didn't crash.
I'm 99% sure we'll never know the answer, but the PC games industry would be in a lot better place if someone did come forward and take full responsibility.
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