The Arkham series has become rightly renowned for capturing the essence of Batman. It pulls you into his persona, shows off of his superb detective skills, and fills its world with Easter eggs and dozens of familiar faces from the iconic character's gallery of foes and allies. Most importantly for me, it captured the way that Batman’s fists and boots connect with the faces and chests of the criminal thugs trying to overrun him. It just has a way of getting the blood pumping. Arkham Knight had a heavy legacy to live up to, and while it is mostly successful at this, I can’t help feeling that the series could have ended on a much higher note.
Picking up on the storyline from Arkham City, the game sees a return of several iconic characters in the Batman universe. Characters like Penguin, Two-face, Poison Ivy, and Scarecrow make reappearances, alongside trusted Batman allies like Robin, Nightwing, Alfred, and Commissioner Gordon. This game does a fairly decent job of weaving such a large cast naturally into the plot. However, the dialogue occasionally feels like forced exposition, and the voice acting from supporting characters like Gordon and Oracle was hit-or-miss.
Perhaps the biggest issue with Arkham Knight, however, is the overuse of the Caped Crusaders handy car, the Batmobile. Introduced for the first time in the series, players can now take to the streets of Gotham in the trusty, black-painted tank that we’re pretty sure isn’t road-legal in any state. Of course there are some perks to using the Batmobile, like a Battle Mode that allows the car to turn into a side-strafing war machine, the ability to use the Power Wench for puzzle solving, as well as the remote-controlled function which managed to save my life many times.
At first the Batmobile feels empowering and useful. It controls well, and overall it’s a nice addition to the series. However, there are several points throughout the game where it feels forced, like segments were added specifically to make it a necessary tool rather than allowing you to discover creative solutions. If you love vehicles and the combat options they offer, you probably won’t mind this so much. But for those of us who love the Arkham series because of how well it puts you into the mind of Batman, there are many times you lose the option to move in the shadows, and the game becomes more of a linear shoot-em-up due to the Batmobile being required to take down any enemy drones and turrets.
When outside the cockpit, Arkham Knight still holds true to the amazing feeling of beating up thugs that the Arkham series is so popular for, as well as offering up a plethora of fantastic gadgets to play around with. Things like the Batarang make a reappearance, as well as weapons like the Disruptor, which allows you to disarm enemy weapons, and booby trap resupply boxes. The Predator Mode gets a welcome addition with a Fear Multi-Takedown option, which lets you take out clustered thugs in quick succession with dramatic flair. I personally leaned more toward a stealthy approach, but the option to be a little flashier was nice.
I’d also be remiss not to mention the issues plaguing the PC release. The massive amount of stuttering, low framerate, and complete freezing of the game during intense moments is not a good sign for PC players looking to pick up the game close to release. Though WB has stated it is working hard on a patch to fix these issues, it is still something that users should be aware of when picking up the game on PC. Due to the limited effect one platform's performance has on a game, it will not affect the score, but buyers should be aware.
Overall Batman: Arkham Knight is a welcome finale to Batman's story. The combat that has made the series such a favorite is still very much alive, and I still can’t get over the happiness it gives me to leap down from the skies and kick a thug in the face. Though the Batmobile seems excessive to the point of tiresome, the combat within its special Battle Mode is both smooth, and mostly enjoyable. However, every positive–the twisting storyline, the iconic villains, and the superb combat–are undermined by other factors. Mediocre acting, rough dialogue, and overuse of the Batmobile, leave Batman: Arkham Knight that much less cohesive than its predecessors.
This review is based on a PC version of the game. Batman: Arkham Knight is now available in retail and digital stores for $59.99. The game is rated M.
batman arkham knight
- Characters and Setting Look Great
- More Superb Combat
- Twisting Storyline
- Return of Iconic Characters
- Mediocre Acting
- Forced Dialogue
- Overuse of the Batmobile
- Performance Issues on PC
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Josh Hawkins posted a new article, Batman: Arkham Knight Review: Not The Hero that Gotham Deserves
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There is way too much dialog in general. It's kinda cool how the entire game world reacts to major events in the game with unique dialog but they kinda went overboard. Every fire fighter you rescue has long dialog and every character wants to tell Batman their life story. He's got a city to save! Also there are constant reminder for side missions. I wish you could just switch off the radio chatter entirely. You never go full-Nolan.
Also Riddler's taunts get really fucking annoying.
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This game does a fairly decent job of weaving such a large case naturally into the plot.
*cast
Though WB have stated it are working hard
Some singular/plural indecision going in there.
Nice review. I guess I should get around to playing City, eh? Right after Fallout: New Vegas, and X-COM, and Valkyria Chronicles, and Shadow Warrior, and-- -
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The game would be so much better if they just cut the Batmobile. It doesn't belong there, it sticks out like a sore thumb and it shows up literally EVERYWHERE. You think that indoor section is finally a no-tank zone? Nope, there's a recurring series of puzzles involving opening the way for the Batmobile so you can drive it inside. Why??
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I stopped reading this review as soon as I read "it controls well",in reference to the Batmobile.
I don't mean to sound like a total asshole,but if you actually think the Batmoblie controls well in this game,then you MUST be driving drunk in real life,where ever you drive.
I'm liking the game,not as much as the others so far because of little quirks,but aside from the "forced" aspects of having to use the Batmobile,it just controls like pure shit. I find myself constantly in combat mode,because if I drive normally,I end up just running into everything.-
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In my opinion the Batmobile does control well. It may not be the same for everyone. That's understandable. You're never going to agree with every point that a reviewer makes. That's the point of opinions.
There's no reason to lash out at someone, and criticize them unnecessarily because they have an opinion that differs from yours. -
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