Batman: Arkham Knight PC was outsourced and ported by 12 people, Rocksteady issues statement
It's been discovered that only 12 people were in charge of handling the PC port of Batman: Arkham Knight over at Iron Galaxy Studios.
With the release of Batman: Arkham Knight, PC gamers learned the unfortunate truth that their version has been poorly optimized to take advantage of the platform. It appears the poor optimization can be directed towards the development studio that was outsourced for the project, Iron Galaxy Studios. If that name sounds familiar to you, it’s because it’s the studio that handled Batman: Arkham Origins’ PC port as well as worked on Killer Instinct Season 2 and Borderlands: The Handsome Jack Collection.
According to Batman: Arkham Knight’s credits, it appears Iron Galaxy Studios only had 12 of its employees working on the PC port of the game. Considering how ambitious of a game Arkham Knight is, having just 12 people working on the game seems a bit on the small side if you ask us. And after experiencing the many issues the PC version of Arkham Knight has, as well as reading complaints from a wide variety of Steam users, we have a feeling this amount of people just wasn’t enough to provide the kind of product customers expected.
Rocksteady Studios issued a statement regarding the PC version of Arkham Knight. Arkham community manager CODA wrote in the game’s official forum, saying “We're aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.”
In the meantime, Batman: Arkham Knight continues to receive mostly negative reviews on Steam, which has stopped promoting the game on its frontpage shortly after its release. Hopefully Rocksteady Studios will take matters into its own hands and help Iron Galaxy iron out many of the issues the PC versions have. In the meantime, check out our tips on how to better optimize the PC version of Arkham Knight.
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Daniel Perez posted a new article, Batman: Arkham Knight PC was outsourced and ported by 12 people, Rocksteady issues statement
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I was commenting on the idea that PC games are going to get worse. I don't think PC games are in a bad place right now. I don't have a console and I get plenty of great options.
If VR brings a small, but significant boost to PC ownership, it's only going to help. I'm saying it's going to get better, not worse.
That doesn't mean it's going to become mainstream.
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WB increased the price for Euro Tier 2 zones on Steam.
http://www.neogaf.com/forum/showthread.php?t=1069370
WTF? Tier 2 are zones that usually don't have that much income so why the hell do you increase the price even more!?-
Probably figured those who were buying them would still buy them and pay more. Those who can't afford it already wouldn't have bought it unless the prices dropped too much for the difference to make it up. They probably would still pirate the games. Elasticity of Demand isn't in their favor.
Just blame some MBA and his or her interpretation of their market data.-
Well, thanks to the Denuvo DRM (that might also be the reason for the poor performance, see http://wccftech.com/batman-arkham-knight-denuvo-drm-culprit-performance-issues-pc/) the game is not cracked yet.
So I can either pay premium for a badly optimized/broken game, or wait for the cracked version.
Guess what I will choose here in Slovenia where the pay is crappy? :)
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having just 12 people working on the game seems a bit on the small side if you ask us.
Can someone more informed that I suggest what's a more appropriate size? Everyone praises Nixxes, but according to the DXHR credits they're only 15 people. This seems like a vague "well obviously it wasn't enough because of the results, so throw more people at it", when that probably wouldn't have helped. -
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It wouldn't have been Rocksteady doing the QA. It would have been WB or a company hired by WB/Rocksteady. Also one common thing I hear frequently from people in QA (like Matt, Woolie, and Liam from Two Best Friends Play or Tales from The Trenches stories put on The Trenches webcomic's web site is where QA can find and report stuff and the developers either ignore it or it never gets fixed.
I also recall one time either Liam or Matt said in one of the Best Friends videos or podcast episodes that PC is usually the least QA tested version of multi-platform games.
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Origins had some pretty serious bugs at launch that seemed to affect 50% of the players. I was one of them. Some people couldn't get past one of The Riddler's challenges, but I had a nasty save-game corruption bug and lost 10 hours of gameplay. Worse yet, I couldn't even start the game over because playing the game would automatically corrupt the save data. It was awful and took a month or 2 for them to even fix it.
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Origins also felt... weird. Having played through the Hard mode for Asylum and City (on the 360), I was well acquainted to the combat system. But in Origins (on the PC), the timing felt off and I gave up the game because of it.
I don't think it's a platform issue because I'm now playing Knight on the PC with the same Microsoft Wireless Controller and the timing is fine.
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http://www.gamespot.com/articles/batman-arkham-origins-has-no-plans-to-fix-several-game-breaking-bugs/1100-6417619/
sounds like there were problems with even the 360 version and then after selling season passes for the nintendo version, they announced the wiiU wasn't actually going to get an DLC so nintendo had to refund all those folks
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Rocksteady is sticking by their 30 FPS cap and tells you not to edit the ini files.
http://community.wbgames.com/t5/Support-for-PC/June-23-Update-on-PC-Performance-PLEASE-READ-FIRST/m-p/572903#U572903
Fantastic. I loved all of the 1080p60 videos nVidia released showing off all of their new effects. That's the game I want.
https://www.youtube.com/watch?v=p_ljHBBaAOk -
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heh, GMG says they will issue refunds if a patch doesnt fix the game http://blog.playfire.com/2015/06/batman-arkham-knight-pc-guidelines.html
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The rabbit hole goes deeper! Remember those 60fps PC videos that nVidia posted to show off Gameworks that everyone keeps pointing to? Some one on reddit figured out that they are actually sped of videos - apparently if you listen closely you can hear that the thugs in that video sound like chipmunks.
http://www.reddit.com/r/pcmasterrace/comments/3axvsu/wbgames_expected_30fps_capped_the_recommended/cshc58i -
Mary Kish from Gamespot is working in a comparison article. She just tweeted this https://twitter.com/merrykish/status/613848643460689921
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there's already rain indoors:
http://www.shacknews.com/chatty?id=33648411
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Similar pics are popping up elsewhere: http://acutegaming.net/media/2015/06/Md7V0YZ1.png
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updated PC screen: http://img.gawkerassets.com/img/18kt6y8dblk3zpng/original.png
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I find it hilarious that in the rush to throw Iron Galaxy under the bus, nobody has stepped back and looked at this situation in the context of the MKX PC release and identified the one common factor (WB). The publisher is always the sole entity with the ability to prevent a shitty, broken release from happening. They dole out the budgets, they set the release dates.
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I dunno. I posted a quick capture earlier, but I'm not seeing anything there that doesn't match what I see in game.
I didn't capture a big fight, but flying around the city in rain, batmobile, and combat are all pretty smooth.
https://www.youtube.com/watch?v=Db7DPoIIcAM
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PC sales suspended until further notice: https://community.wbgames.com/t5/Support-for-PC/June-24-Update-on-PC-Version-of-Arkham-Knight/m-p/575332#U575332
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The lack of certain shaders/FX definitely screams "Fuck it, yank the broken stuff and ship it", but presumably the developers agreed to a schedule up-front too.
Its probably all totally reasonable decisions under pressure from the perspective of everyone involved, just a shame it resulted in this outcome.
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This is the best move they could make. There are plenty of games in the past that were in just as bad shape and the developers never acknowledge the glaring issues (NFS: Rivals being one in recent memory, and to a lesser degree, Far Cry 4).
And this last part of the statement shows the exact sort of mindset a PC developer needs to have: and we want to thank you for your patience as we work to deliver an updated version of Batman: Arkham Knight on PC so you can all enjoy the final chapter of the Batman: Arkham series as it was meant to be played.
Whether Rocksteady eventually delivers on this promise is one thing, but the idea of "as it was meant to be played" needs to be the guiding ideal behind every PC port. It should be unacceptable that any dev would put out a game that doesn't match the quality of consoles. -
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