Batman: Arkham Knight PC was outsourced and ported by 12 people, Rocksteady issues statement

It's been discovered that only 12 people were in charge of handling the PC port of Batman: Arkham Knight over at Iron Galaxy Studios.

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With the release of Batman: Arkham Knight, PC gamers learned the unfortunate truth that their version has been poorly optimized to take advantage of the platform. It appears the poor optimization can be directed towards the development studio that was outsourced for the project, Iron Galaxy Studios. If that name sounds familiar to you, it’s because it’s the studio that handled Batman: Arkham Origins’ PC port as well as worked on Killer Instinct Season 2 and Borderlands: The Handsome Jack Collection.

According to Batman: Arkham Knight’s credits, it appears Iron Galaxy Studios only had 12 of its employees working on the PC port of the game. Considering how ambitious of a game Arkham Knight is, having just 12 people working on the game seems a bit on the small side if you ask us. And after experiencing the many issues the PC version of Arkham Knight has, as well as reading complaints from a wide variety of Steam users, we have a feeling this amount of people just wasn’t enough to provide the kind of product customers expected.

Rocksteady Studios issued a statement regarding the PC version of Arkham Knight. Arkham community manager CODA wrote in the game’s official forum, saying “We're aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.”

In the meantime, Batman: Arkham Knight continues to receive mostly negative reviews on Steam, which has stopped promoting the game on its frontpage shortly after its release. Hopefully Rocksteady Studios will take matters into its own hands and help Iron Galaxy iron out many of the issues the PC versions have. In the meantime, check out our tips on how to better optimize the PC version of Arkham Knight.

Senior Editor
From The Chatty
    • reply
      June 24, 2015 7:26 AM

      Nice work on the first "AAA" PC release since steam refunds were introduced. Love to see the stats on how many people get refunds.

      • reply
        June 24, 2015 7:58 AM

        Honestly I think this is the only reason the refund feature should exist. The game is busted. I don't like the fact that you can return a game if you don't like it. But I love that you can return it because it's broken as fuck. About goddamn time.

        • reply
          June 24, 2015 9:44 AM

          Agreed, although it will be interesting to see how this affects future ports.

      • reply
        June 24, 2015 11:12 AM

        Wonder how it works for a bundled game

    • reply
      June 24, 2015 7:26 AM

      Fuck Dave Lang!

    • reply
      June 24, 2015 7:27 AM

      [deleted]

      • reply
        June 24, 2015 11:09 AM

        Origin was weak from day one due to it being NOT Rocksteady and IG was doing the PC porting... why they choose to have another team port it and the same team that did a shoddy Origins port when Origins was shoddy already....

      • reply
        June 24, 2015 4:43 PM

        I liked Origins :(

        That was the first one I played though and going back after buying the previous two games on a Steam sale was pretty underwhelming. No desire to play those at all after playing Origins.

      • Zek legacy 10 years legacy 20 years
        reply
        June 24, 2015 6:51 PM

        Ports being outsourced is a reality of the industry. Nothing wrong with it, blame the publisher for releasing the game unfinished.

    • reply
      June 24, 2015 7:30 AM

      Fucking Dave Lang

    • reply
      June 24, 2015 7:33 AM

      Its the desert of the real.
      Console = big profits
      PC = small returns
      This is a sign of things to come im sure of this.

      • reply
        June 24, 2015 7:40 AM

        I don't believe it. Especially with VR coming. Tons of people are going to splurge on expensive PCs. The market is going to grow even more.

        • reply
          June 24, 2015 8:03 AM

          [deleted]

          • reply
            June 24, 2015 8:05 AM

            I am. You don't think VR is going to catch on? Or you think it's going to do well on consoles?

            • reply
              June 24, 2015 8:13 AM

              [deleted]

              • reply
                June 24, 2015 8:22 AM

                Fair enough, it's possible. I think mobile VR is a tough sell because, frankly, nobody wants to be seen in the wild wearing VR goggles. As for consoles, all signs point to them not being powerful enough in the short term. A new, dedicated, VR console I could see being a winner though.

                • reply
                  June 24, 2015 9:17 AM

                  [deleted]

                  • reply
                    June 24, 2015 9:27 AM

                    Mobile devices are not even close to powerful enough to provide proper games in VR though. So thats a long way off.

                • reply
                  June 24, 2015 10:32 AM

                  Consoles Not powerful enough whaa?

                  I watched a VR demo on a samsung galaxy s6 a few weeks ago!
                  Yes it was low res but.. It was a smartphone.


                  Besides new console hardware can be released to follow the evolution and needs of VR.

            • reply
              June 24, 2015 9:17 AM

              VR = Kinect 3.0.

        • reply
          June 24, 2015 8:21 AM

          mainstream is likely not going to spend 1500k on a PC to play. they'll probably buy the addon that works on their console they got on sale for $349 with a game.

          • reply
            June 24, 2015 8:21 AM

            lol 1500k, $1500

          • reply
            June 24, 2015 8:27 AM

            I was commenting on the idea that PC games are going to get worse. I don't think PC games are in a bad place right now. I don't have a console and I get plenty of great options.

            If VR brings a small, but significant boost to PC ownership, it's only going to help. I'm saying it's going to get better, not worse.

            That doesn't mean it's going to become mainstream.

        • reply
          June 24, 2015 5:37 PM

          Also realize that many PC gamers are not interested in the VR experience.

        • reply
          June 24, 2015 7:26 PM

          [deleted]

      • reply
        June 24, 2015 7:59 AM

        and yet GTA5 did it right... Witcher3 did it right... hmmm

        • reply
          June 24, 2015 3:45 PM

          neither exist on PC w/out console versions.

          • reply
            June 24, 2015 4:50 PM

            Bull. Both of those series started out on PC and are ALWAYS best on PC. I think GTA5 was delayed on PC to wait for the 'enhanced' version so it wouldn't eat the last gen version sales because they looked and performed like shite.

            • reply
              June 24, 2015 4:51 PM

              CDR explicitly stated there is no Witcher 3 w/out console versions. I'm not addressing the rest of your post bcs I literally think it's not real.

              • reply
                June 24, 2015 5:49 PM

                They said it couldn't have made the game on the same budget that they did without consoles. The Witcher 3 could have come out as a PC exclusive, but it probably would have been a smaller, more linear game like The Witcher 2.

      • reply
        June 24, 2015 9:25 AM

        I guess PC Gaming is dead! Again!

      • reply
        June 24, 2015 10:04 AM

        [deleted]

      • reply
        June 24, 2015 11:29 AM

        [deleted]

      • reply
        June 24, 2015 2:06 PM

        If they CAUSE it by making console games then shitty PC Ports...?

      • reply
        June 24, 2015 4:58 PM

        I love that people keep saying this unironically every single year for the past 10 years and absolutely nothing has changed

      • reply
        June 24, 2015 5:42 PM

        Volition found it worthwhile to do the PC versions of Saints Row 3, 4, and the expansion packs in-house after a similar debacle with Saints Row 2. The result has been some of the best PC versions of games you'll find.

      • reply
        June 24, 2015 5:54 PM

        Battlefield 3's and Battlefield 4's PC versions sold more copies than any individual console's.

        I believe Skyrim sold more than 5 million copies on PC.

      • reply
        June 24, 2015 6:20 PM

        [deleted]

      • reply
        June 24, 2015 7:50 PM

        In the wake of the recent market fluctuation its now official that Corpses 'N Souls is no longer being developed for the PC platform. I have in my possession the PS4 and XB1 dev kits and will focus my efforts on those more advantageous platforms.

        Thanks.txt

      • reply
        June 24, 2015 8:12 PM

        Is it 2008 again?

    • reply
      June 24, 2015 7:35 AM

      FUCK DAVE LANG! (who is Dave Lang? i lost interest in batman after AA)

    • reply
      June 24, 2015 7:38 AM

      What I don't get us why Rocksteady didn't just pull a GTA PC move. Release the console version, then sink your time into the PC version and basically get a second release worth of hype.

      • reply
        June 24, 2015 8:02 AM

        probably not worth the money

        • reply
          June 24, 2015 8:02 AM

          I bet Rockstar could show numbers that say otherwise.

          • reply
            June 24, 2015 8:09 AM

            They got me to buy it twice and I'm happy I did!

          • reply
            June 24, 2015 1:54 PM

            GTA is a property on a whole different level than Batman Arkham franchise.

          • reply
            June 24, 2015 3:47 PM

            I bet Rockstar has Grand Theft Auto V, one of the greatest selling video games in the history of the industry.

            That might be a key distinction!

      • reply
        June 24, 2015 8:17 AM

        [deleted]

        • reply
          June 24, 2015 6:12 PM

          This is most probably the case. Stuff like this usually isn't up to the developer.

      • reply
        June 24, 2015 9:47 AM

        Because they thought they could get away with having the port outsourced. The outsource was sloppy/ill-equipped to handle the port and now it's biting them in the ass.

      • reply
        June 24, 2015 6:17 PM

        [deleted]

    • reply
      June 24, 2015 7:52 AM

      In all fairness to Dave Lang, he's been pretty tied up getting a new cell phone number.

    • reply
      June 24, 2015 7:53 AM

      [deleted]

    • reply
      June 24, 2015 8:02 AM

      WB increased the price for Euro Tier 2 zones on Steam.

      http://www.neogaf.com/forum/showthread.php?t=1069370

      WTF? Tier 2 are zones that usually don't have that much income so why the hell do you increase the price even more!?

      • reply
        June 24, 2015 8:16 AM

        Probably figured those who were buying them would still buy them and pay more. Those who can't afford it already wouldn't have bought it unless the prices dropped too much for the difference to make it up. They probably would still pirate the games. Elasticity of Demand isn't in their favor.

        Just blame some MBA and his or her interpretation of their market data.

    • reply
      June 24, 2015 8:06 AM

      Lol why not delay the game?? Even the outrage would outweigh the shit storm they are getting.

    • reply
      June 24, 2015 8:10 AM

      [deleted]

      • reply
        June 24, 2015 9:13 AM

        WB bought Rocksteady shortly after Arkham Asylum shipped.

    • reply
      June 24, 2015 8:11 AM

      Guess I dodged a bullet by not getting this.

    • reply
      June 24, 2015 8:15 AM

      I got the game for free and I still feel a little screwed

    • reply
      June 24, 2015 8:33 AM

      having just 12 people working on the game seems a bit on the small side if you ask us.

      Can someone more informed that I suggest what's a more appropriate size? Everyone praises Nixxes, but according to the DXHR credits they're only 15 people. This seems like a vague "well obviously it wasn't enough because of the results, so throw more people at it", when that probably wouldn't have helped.

      • reply
        June 24, 2015 8:44 AM

        [deleted]

      • reply
        June 24, 2015 9:05 AM

        It's a perfectly workable team size for engine specialists like Iron Galaxy. These guys know Unreal Engine 3 like the insides of their own mouths.

        Daniel doesn't but that's never stopped an uninformed opinion, has it?

      • reply
        June 24, 2015 9:29 AM

        I'm in no way more informed on this topic, however here are my worthless thoughts anyway. I would have thought that 12 people is easily enough to do this job. The problem is that they did a bad job, the grabbing onto the number of people just seems like something to pad the article.

        • reply
          June 24, 2015 9:41 AM

          the blame could be on either side really. If Rocksteady didn't document their code well or was late with pushing builds or just bad at communication it would be really tough on the team doing the port.

          • reply
            June 24, 2015 5:47 PM

            Unless they were forced to outsource by the publisher, it's Rocksteady's fault. If they choose to outsource, it's their job to ensure the quality of their contractors' work.

      • reply
        June 24, 2015 10:13 AM

        I professionally think this is a misinformed statement. We also have no idea what those 12 were doing and for how long.

      • reply
        June 24, 2015 12:00 PM

        Six of them were PMs

      • reply
        June 24, 2015 6:14 PM

        Yeah, I'm not sold on that statement either. Take a company like Aspyr that does all the Mac ports. They can't have teams much better than 8-12 I would guess. There just wouldn't be enough of a return for selling games on the Mac. Right?

      • reply
        June 24, 2015 6:27 PM

        [deleted]

    • reply
      June 24, 2015 9:14 AM

      I feel bad for Dave Lang. This is going to be a pretty big PR hit for Iron Galaxy. It sounds like their bread and butter has been ports. They fucked this one up badly. But did no one at Rocksteady not do a QA test on the PC version?

      • reply
        June 24, 2015 9:30 AM

        This is exactly what I thought. They're quick to say "Our external partners" or whatever but surely they were in charge of testing the resutls of the outsourced work.

        • reply
          June 24, 2015 10:14 AM

          Of course they were but it is easier to throw the contractor under the bus than admit you shipped a broken product solely to chase money.

          • reply
            June 24, 2015 10:29 AM

            This is the sad truth.

            I feel for the people that bought this game in good faith, but I actually pity Iron Galaxy for being thrown to the wolves.

          • reply
            June 24, 2015 2:11 PM

            Hey, it worked for Gearbox!

          • reply
            June 24, 2015 4:36 PM

            At the end of the day, the buck stops at the parent company's doorstep. If the contractor did a shit job, it's Rocksteady's fault -- they made the decision to outsource, and they're the ones responsible for not keeping tabs on progress and quality throughout the lifetime of the port.

      • reply
        June 24, 2015 11:54 AM

        It wouldn't have been Rocksteady doing the QA. It would have been WB or a company hired by WB/Rocksteady. Also one common thing I hear frequently from people in QA (like Matt, Woolie, and Liam from Two Best Friends Play or Tales from The Trenches stories put on The Trenches webcomic's web site is where QA can find and report stuff and the developers either ignore it or it never gets fixed.

        I also recall one time either Liam or Matt said in one of the Best Friends videos or podcast episodes that PC is usually the least QA tested version of multi-platform games.

      • reply
        June 24, 2015 6:09 PM

        People can fuck up, but more often than not I find that anything like this is usually the stakeholder's fault (the publisher in this case).

        Blame release dates, etc

    • reply
      June 24, 2015 9:43 AM

      Origins was outsourced and ported by them as well for a day and date launch, did it suffer similar technical issues?

      Asylum & City were delayed and released after the console versions. City still had some problems and a nasty save game losing bug.

      • reply
        June 24, 2015 10:16 AM

        As I recall, City's save-game bug was present in the 360 version as well. I wonder how similar the PC and 360 codebase was.

      • reply
        June 24, 2015 10:16 AM

        I played Origins leading up to the release of Knight, and I had no problems at all.

        • reply
          June 24, 2015 11:15 AM

          Well, sure, because the game had been out for nearly 18 months by the time you played it.

      • reply
        June 24, 2015 10:23 AM

        Origins had some pretty serious bugs at launch that seemed to affect 50% of the players. I was one of them. Some people couldn't get past one of The Riddler's challenges, but I had a nasty save-game corruption bug and lost 10 hours of gameplay. Worse yet, I couldn't even start the game over because playing the game would automatically corrupt the save data. It was awful and took a month or 2 for them to even fix it.

        • reply
          June 24, 2015 5:03 PM

          Origins also felt... weird. Having played through the Hard mode for Asylum and City (on the 360), I was well acquainted to the combat system. But in Origins (on the PC), the timing felt off and I gave up the game because of it.

          I don't think it's a platform issue because I'm now playing Knight on the PC with the same Microsoft Wireless Controller and the timing is fine.

      • reply
        June 24, 2015 11:19 AM

        iirc some bugs in AO were gamebreakingly bad and there came a point that they simply announced they were going to stop trying to fix them- but that they were going to continue releasing DLC

    • reply
      June 24, 2015 10:41 AM

      Rocksteady is sticking by their 30 FPS cap and tells you not to edit the ini files.

      http://community.wbgames.com/t5/Support-for-PC/June-23-Update-on-PC-Performance-PLEASE-READ-FIRST/m-p/572903#U572903

      Fantastic. I loved all of the 1080p60 videos nVidia released showing off all of their new effects. That's the game I want.
      https://www.youtube.com/watch?v=p_ljHBBaAOk

      • reply
        June 24, 2015 11:03 AM

        I'll just stop following any news on this. It's just making me depressed.

      • reply
        June 24, 2015 11:11 AM

        That's some bullshit. Their ultra should be the recommended. I meet the recommended and I have to turn all that shit to low to get a playable frame rate at 1080p.

      • reply
        June 24, 2015 11:35 AM

        [deleted]

        • reply
          June 24, 2015 11:40 AM

          I wonder if the speculated presence of Denuvo DRM isn't behind some of the performance issues

      • reply
        June 24, 2015 11:52 AM

        Screw that, I've unlocked it to 120fps, noway I can go back to 30fps

      • reply
        June 24, 2015 12:24 PM

        I'm not sure I would have named the two texture settings "low" and "normal". Maybe they should have gone with "2 GB Video Card" and "3+GB Video Card" to spell it out to people. But the 30 fps cap is garbage; I get annoyed with anything in the 40's let alone 30.

    • reply
      June 24, 2015 11:12 AM

      [deleted]

    • reply
      June 24, 2015 11:46 AM

      it means this game is not even torrent worth. damn u console peasants...

      • reply
        June 24, 2015 11:48 AM

        What? This game is still damn good.

      • reply
        June 24, 2015 11:51 AM

        It's still damn good. Yes I has issues but it's still a great game, I'm really enjoying it. In my opinion, people are just overreacting and exaggerating the issues.

        • reply
          June 24, 2015 4:38 PM

          I've been running it really nicely on my setup (16gb RAM, SSD, GTX 670, i7 3770).

          Honestly, with all the bitching I would have expected my experience to be otherwise.

      • reply
        June 24, 2015 12:21 PM

        Well it uses Denuvo so it's not going to be cracked anytime soon anyway!

      • reply
        June 24, 2015 7:30 PM

        [deleted]

    • reply
      June 24, 2015 11:59 AM

      Number of people porting the thing doesn't matter. It's the time and money they were given. I've worked for some port houses that were small but did heroic efforts with the small team.

    • reply
      June 24, 2015 1:30 PM

      heh, GMG says they will issue refunds if a patch doesnt fix the game http://blog.playfire.com/2015/06/batman-arkham-knight-pc-guidelines.html

      • reply
        June 24, 2015 1:54 PM

        I wonder how that will work. Seeing as how it's on my steam account. Do they contact valve with account names?

        I don't want to give away my account name to anyone.

        • reply
          June 24, 2015 2:44 PM

          If some they would just void the key

        • reply
          June 24, 2015 3:05 PM

          According to reddit, the keys get revoked.

    • reply
      June 24, 2015 3:14 PM

      [deleted]

      • reply
        June 24, 2015 3:19 PM

        increase pagesize?

      • reply
        June 24, 2015 3:21 PM

        Friend has a 970 and 16gb ram and SSD, still stutters, so you may be on to something.

        • reply
          June 24, 2015 5:19 PM

          Weird. I'm running a similar setup (except I'm on a 670) and I get no stuttering with everything turned to High and all the Gameworks shit on. o_O

    • reply
      June 24, 2015 4:08 PM

      The rabbit hole goes deeper! Remember those 60fps PC videos that nVidia posted to show off Gameworks that everyone keeps pointing to? Some one on reddit figured out that they are actually sped of videos - apparently if you listen closely you can hear that the thugs in that video sound like chipmunks.

      http://www.reddit.com/r/pcmasterrace/comments/3axvsu/wbgames_expected_30fps_capped_the_recommended/cshc58i

      • reply
        June 24, 2015 4:09 PM

        sped ofup (damn phone typing)

      • reply
        June 24, 2015 4:12 PM

        chipmunkgate

      • reply
        June 24, 2015 5:09 PM

        look at the rain parts of that vid. did they splice in PS4 footage too?

    • reply
      June 24, 2015 4:28 PM

      Mary Kish from Gamespot is working in a comparison article. She just tweeted this https://twitter.com/merrykish/status/613848643460689921

    • reply
      June 24, 2015 5:13 PM

      I can't decide who was being more dishonest, Nvidia or WB? I'm leaning towards Nvidia since they manufactured the gameworks video.

      • reply
        June 24, 2015 5:43 PM

        What exactly is wrong with the gameworks video? That's basically how my game looks.

        • reply
          June 24, 2015 5:45 PM

          Apparently they sped up and edited parts of the game so that it looked smoother than it actually is

          • reply
            June 24, 2015 5:49 PM

            I dunno. I posted a quick capture earlier, but I'm not seeing anything there that doesn't match what I see in game.

            I didn't capture a big fight, but flying around the city in rain, batmobile, and combat are all pretty smooth.

            https://www.youtube.com/watch?v=Db7DPoIIcAM

      • reply
        June 24, 2015 6:20 PM

        They straight up pulled it off Steam and are giving instructions on how to get refunds. I don't remember the last time this happened with such a big game

        • reply
          June 24, 2015 6:25 PM

          [deleted]

        • reply
          June 24, 2015 6:28 PM

          [deleted]

          • reply
            June 24, 2015 6:30 PM

            Yeah, weird. That's different from what the press release says. Maybe its in process, idk

          • reply
            June 24, 2015 6:58 PM

            DAMN! Can't buy the DLC Season Pass anymore! I really wish I'd pre-ordered that...

          • reply
            June 24, 2015 7:11 PM

            You can get to the page but you cannot buy it. I am torn about getting a refund. I'd rather just get a patch and all the DLC for free as compensation for my pain and suffering.

            • reply
              June 24, 2015 7:37 PM

              You should definitely wait for it to be re-released, whether you get a refund or not. No reason to play a gimped game when a proper version is coming somewhere in the future.

              Well, I hope they release a proper version on par with consoles, this is definitely a good first step.

            • reply
              June 24, 2015 7:37 PM

              [deleted]

              • reply
                June 24, 2015 8:34 PM

                I'm going to keep playing it. I am on vacation this week and I don't have much else to do. :-\

        • reply
          June 24, 2015 7:44 PM

          can i get a refund if i got the game as part of a video card bundle

          • reply
            June 24, 2015 7:57 PM

            I'm sure they'd be glad to give you your $0 back.

      • reply
        June 24, 2015 6:29 PM

        [deleted]

      • reply
        June 24, 2015 6:29 PM

        Wow! That's a bold step. I can't recall a triple A title ever having done that.

      • reply
        June 24, 2015 6:35 PM

        holy shit this is huge

      • reply
        June 24, 2015 6:36 PM

        [deleted]

      • reply
        June 24, 2015 6:36 PM

        kaboom.

      • reply
        June 24, 2015 6:39 PM

        I feel bad for the devs who are having years of work shit on by the internet because of what was probably assholes higher up making shitty business decisions

        Good first step though

        • reply
          June 24, 2015 6:48 PM

          Yeah, it sucks. The publisher sets the release date and controls the budget. If things go badly its the devs that get shit on. You know that they were warning about and pushing back against what was coming from the top.

        • reply
          June 24, 2015 9:17 PM

          The lack of certain shaders/FX definitely screams "Fuck it, yank the broken stuff and ship it", but presumably the developers agreed to a schedule up-front too.

          Its probably all totally reasonable decisions under pressure from the perspective of everyone involved, just a shame it resulted in this outcome.

          • reply
            June 24, 2015 10:51 PM

            Yeah, Iron Galaxy knows what they're doing. They were put in a really bad spot.

      • reply
        June 24, 2015 6:40 PM

        Kudo without the s is an actual word?

      • reply
        June 24, 2015 6:43 PM

        Wow.

      • reply
        June 24, 2015 6:44 PM

        This is crazy.

      • reply
        June 24, 2015 6:47 PM

        This is the first triple A game I have bought at launch since the latest Sim City game. Jeez. I pick winners.

        • reply
          June 24, 2015 6:54 PM

          Please don't buy fallout 4.

          • reply
            June 24, 2015 7:12 PM

            Ba ha ha!

          • reply
            June 24, 2015 7:41 PM

            honestly I expect Fallout 4 to have game breaking issues for at least a month after its launch. Bethesda has never released a game that wasn't somehow broken at release.

            Though I admit Skyrim did seem pretty stable.

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        June 24, 2015 6:54 PM

        What a clusterfuck. This really makes you appreciate some developers' stances on continuing to delay their product until it's actually ready. People may have cursed Rockstar over the GTA V PC delays, but I'd much rather have that than this.

        • reply
          June 24, 2015 8:36 PM

          yah agreed!! I'd much rather have a delay over a half finished game.

      • reply
        June 24, 2015 7:26 PM

        Woaah. Did not see that one coming.

      • reply
        June 24, 2015 7:32 PM

        This is the best move they could make. There are plenty of games in the past that were in just as bad shape and the developers never acknowledge the glaring issues (NFS: Rivals being one in recent memory, and to a lesser degree, Far Cry 4).

        And this last part of the statement shows the exact sort of mindset a PC developer needs to have: and we want to thank you for your patience as we work to deliver an updated version of Batman: Arkham Knight on PC so you can all enjoy the final chapter of the Batman: Arkham series as it was meant to be played.

        Whether Rocksteady eventually delivers on this promise is one thing, but the idea of "as it was meant to be played" needs to be the guiding ideal behind every PC port. It should be unacceptable that any dev would put out a game that doesn't match the quality of consoles.

        • reply
          June 24, 2015 7:37 PM

          Yup! Hopefully they make it right and are rewarded for their work doing so

        • reply
          June 24, 2015 7:41 PM

          He probably just meant play a working version of the game. I'm not sure they would outright say PC version is the best when priorities are selling on the consoles first.

      • reply
        June 24, 2015 7:35 PM

        [deleted]

      • reply
        June 24, 2015 7:38 PM

        uhm, it's still selling on other platforms than steam

      • reply
        June 24, 2015 7:40 PM

        Haha, Steam page now says it's coming "Fall 2015"

        • reply
          June 24, 2015 7:43 PM

          that's the steamos, mac, linux versions not PC

      • reply
        June 24, 2015 7:44 PM

        At least they didn't pull a Ubisoft, so respect to them.

      • reply
        June 24, 2015 7:44 PM

        hahahahahahaha

      • reply
        June 24, 2015 7:58 PM

        wow that's a bold move!

      • reply
        June 24, 2015 8:31 PM

        and boom goes the dynamite.

    • reply
      June 24, 2015 7:57 PM

      I remember shackers clowning on the Steam reviews saying they were full of shit too. I wonder how long this re-polish will take now.

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