E3 2015: Watch the full Nintendo Digital Event here
Day 1 of E3 2015 is underway and the day kicks off with this year's presentation from Nintendo.
Today is the first official day of E3 2015! The first ones to kick it off are the folks at Nintendo, who are just coming off an adrenaline-filled Nintendo World Championships.
While we, unfortunately, know that The Legend of Zelda on Wii U will not be present at this year's show, that doesn't mean Nintendo won't bring its best franchises. Look for more information for games like the newly-dubbed Super Mario Maker, Xenoblade Chronicles X, and more. Also, we'll likely hear news about Amiibo, since that seems to be the hotness.
Check out the full show below and be sure to join the conversation in the official thread.
-
Ozzie Mejia posted a new article, E3 2015: Watch the full Nintendo Digital Event here
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
I really like my Wii U but at the same time dislike the goofy ass main menu system on it. its just annoying to me. I wish they would update it to something more sensible. :(
this part of it http://media.edge-online.com/wp-content/uploads/sites/117/2012/11/Wii-U-menu-02.jpg -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
that was a polished event, but it also cemented my belief that Nintendo has nothing that interests me today. Between the whimsical that I just dont feel and the japanese influence that I never really cared for, I didn't see anything tha tmakes me want to buy Nintendo hardware or games.
I know many of you love Nintendo and will buy Super Mario Maker and Starfox, and I hope they are awesome. -
-
-
-
-
-
-
-
-
-
-
-
-
-
Nintendo has historically struggled to align their first party software with hardware launches and that was with 3-5 years of well predicted lead time. Now they're going to have a sudden pivot to new hardware for a bunch of games that were already 1-2 years into targeting Wii U hardware or new projects targeting the in development hardware that they've historically struggled to time correctly. I doubt it'll go better this time.
-
-
-
-
-
Here are my thoughts on the event, for anyone interested.
While I found the presentation itself underwhelming, I'm pretty excited for the line-up for the 2015 fall and holiday seasons. I've been interested in Yoshi's Wooly World and Star Fox (Zero) for a while; those are both day-one buys. Super Mario Maker looks better and better, and is a contender for my game of the year--depending, of course, on how easy it is to share courses. Sharing is critical. I don't foresee spending much time BUILDING courses. I'll mess around with the tools because they look easy to pick up, but I'm more interested in PLAYING other people's levels.
Zelda: Triforce Heroes for 3DS looks like a spiritual successor to Four Swords Adventures and should be a lot of fun. I'll probably pick up two copies so MY WIFE and I can play together. Along the same lines, I've held off on buying Hyrule Warriors for Wii U, and I might carry that purchase over to two 3DS copies. HW always struck me as an ideal portable game, so the move to 3DS seems like a good fit.
That's the good. The bad? Almost everything else. It seems obvious that Nintendo is content to let the Wii U coast until they pull back the curtain on the NX console, which is likely to happen during next year's E3. And you know what? I'm fine with that. The Wii U is almost 3 years old, and the library is strong. Not as strong as it needs to be, but still solid.
The more I think about what we did and didn't see, coupled with the sparse line-up for the first and second quarters of 2016, the more I'm thinking that Nintendo is holding several aces up its sleeve for NX. Zelda U was conspicuous in its absence. Nintendo did announce months ago that Zelda wouldn't make an appearance. Maybe it will come out on Wii U. Or maybe they're holding it back for NX. There's a precedent for this: Nintendo announced Zelda: Twilight Princess for the GameCube, delayed it several times, and ended up launching the game on the Wii, following up with the long-awaited GameCube version later on. I don't think it unreasonable to speculate that a similar scenario could unfold with Zelda U: reserve it for the next console, then push out a Wii U version later, or not at all.
So, yes, the conference itself was a letdown, and the Wii U is a raft sinking slowly but surely. But if at least some of those games didn't excite you, you might want to think seriously about turning in your gamer card.-
-
That's all relative to how much time you get out of the console. One could argue that the PS4 and Xbox One are just starting to show signs of life, and they will be 2 years old this fall.
Plus, if you only bought a Wii U recently, who says you can't plunder the back catalog? You have nearly 3 years of titles to pick through, plus the stuff on the eShop. -
-
for most people the gaming world no longer revolves around 10-15 Nintendo games. Yes the Wii U has a bunch of standout Nintendo games but most of the gaming world is also interested in Call of Duty, Madden, Assassin's Creed, etc and they're not giving up all those games just to get access to some underpowered Nintendo experiences. There's no shortage of stellar, whimsical games being produced by non-Nintendo studios now (even if they're not MS/Sony first party/exclusives) so it's increasingly easy to miss those games but still get your fill in those categories.
-
What sells and what is good are two different things. Big change of topic when we're switching from quality to sales.
The franchises you name-checked are such shit. Equating surface-level whimsy with superior mechanics and gameplay is also missing the point.
There are lots of great games on every platform. I own every console and a fast PC, and I stick with the idea that Wii U is a great primary or secondary system to any of those since there is almost complete crossover on all non-Nintendo platforms.-
when you're building a platform what's good is useless if it isn't selling. Clearly gamers as a whole disagree with your assertion that the Wii U has the best library by a lot. Clearly a whole lot of people game primarily/only on a console and don't see it as a secondary device with their gaming PC.
I'm not talking about surface level crap, I'm talking about actual great games. Things like Ori, Yarny, etc are great games whose atmosphere and feel used to be the purview of Nintendo alone. That's no longer the case. If I don't get to play NSMB I can still play Rayman, etc. Maybe you think the Nintendo versions are still better, but they're simply not better enough to move the needle. A 20% better platformer isn't enough to get someone to give up on 3rd party games.
If Nintendo wants to make great games they're entitled to do that however they want. If they want to make a hardware platform then they have a lot of other concerns they need to take into account, like what actually sells and what gamers as a whole want. They keep trying to ignore those things and while the Wii had a gimmick that saved them from that mistake the Wii U doesn't and now it's a disaster. No one would've green lit the Wii U if you told them its current trajectory was the final plan.-
Rayman Legends is the one big exception there. NSMB Wii U was also surprisingly mediocre.
I made a post about Yarny yesterday, I'm excited about it. I also haven't played it so I'm not going to say that it matches up. Ori was decent, pretty good.
"If they want to make a hardware platform then they have a lot of other concerns they need to take into account, like what actually sells and what gamers as a whole want."
That's a very conservative and marketing driven approach to things. You're entitled to think that's the way to go. That said, Nintendo pushing hardware interfaces is a part of their DNA and its not going anywhere. You can't just expect them to stop doing that, even if its easy in hindsight to say that something didn't work. Like, had the Wii (a console I didn't care for in the slightest) bombed it would be the easiest thing in the world to say that it was doomed to fail with the goofy remotes.
That's an incredibly one-dimensional way of looking at things.
-
There's really no need to actually go through the checklist of games. Pick different examples if it suits you. Journey/Flower, etc. The simple fact is the PC, Xbox and Playstation have more games than any one person can play and those games cover a diverse set of categories that they didn't in generations past. You no longer need a Nintendo console to play the good platformers. You no longer need a Playstation to play console RPGs (when JRPGs were it). You no longer need a PC/Xbox to play multiplayer FPS. There are too many great companies making great games for Nintendo to still get away with 'but we have Mario 4, Zelda whatever but no Madden, CoD, etc.' What you once missed by skipping Nintendo is increasingly filled by someone else, maybe even only to 80% of the same quality but that's close enough given the trade offs required. People simply aren't spending the money/space on a new console for that last 10-20% or those last 5-8 games.
That's a very conservative and marketing driven approach to things
You seem to be using marketing as some sort of pejorative here but it's simply business. Nintendo doesn't take on the enormous cost and risk of a hardware platform for funsies, they do it to make money, they do it with the expectation that big risks come with big rewards. It's not one dimensional, it's precisely the opposite. Nintendo is the one with tunnel vision here where they keep hammering the same strategy with mixed results. There are way more dimensions to making a game console now than 10 years ago and Nintendo has consistently failed to adapt to that. The Wii managed to survive that by providing differentiated content that actually was unavailable elsewhere (as opposed to the experiences I described earlier in this post which are no longer differentiated enough). With the Wii U they failed to identify a sufficiently differentiated piece of hardware but were unwilling to accept that and try to go toe to toe with MS/Sony on the new things gamers required. If their plan is to just try that again and risk repeating the process I don't think that's very good business. Nothing about the Wii U justifies making hardware/software other than the games Nintendo is still great at producing.
-
I agree that there are lots more opportunities to get great content. I also think it is unreasonable to expect that Nintendo would or even should stop trying to differentiate itself with their hardware. The industry needs a company like that which is willing to push hardware interfaces in the way they have since the original Game & Watch.
A more generic platform is much more likely to do better than something that is more unusual and risk taking. That's obvious. Its much less risky for all reasons we've gone over, but taking those safe bets isn't what Nintendo does. Call it a byproduct of the designers being in charge, but I don't think it's a bad thing.
We have three other generic platforms out there. Nintendo falling into line and becoming another one doesn't help anything IMHO.-
We have three other generic platforms out there. Nintendo falling into line and becoming another one doesn't help anything IMHO.
Well I suppose that depends on your goals. It doesn't help most gamers by adding $200-300 entry cost to Nintendo games that for the most part aren't leveraging differentiated hardware the last couple generations. Maybe it helps the industry at large if you believe only Nintendo can deliver industry changing experiences but I'm not sure whether that's really true or worth the cost to everyone else.
If Nintendo wants to provide differentiated hardware then that's fine. If they want to do it in such a way that precludes them from also having standard controls/hardware (ie giving up on 3rd parties like now) then they need to assume they're a 2nd console and price the thing appropriately. But if you're planning to be the second console in the house then you have to price appropriately, which caps your ability to differentiate (ex you can't spend $100+ COGS on a controller that makes your console $300-350 if you're going to be console 2). Alternatively you try to provide differentiated hardware while also catering to 3rd parties with a control scheme and architecture they can work with. You gun for console #1 and price appropriately. Nintendo tried to straddle the line and got annihilated this time. The Wii U wasn't cheap enough to actually be a second console and actually sell enough volume to entice 3rd parties to make what are essentially exclusives. But it wasn't powerful enough or normal enough to entice the standard 3rd party offerings. I just don't know that they've actually recognized the problems they're creating for themselves with these strategies and that the value of their IP as a part of the total console offering is eroding (ie a console is more than just the value of its games now). -
-
-
-
-
-
-
-
-
I bought one last September and was riding high on it for 6+ months. I have 7 or 8 great games and was playing it non-stop during that time. Coming off of that wave of games I figured E3 would reveal some stuff to play over the next few months, but it's looking like there's not going to be anything I care about until the fall. So yeah it stings.
I mean, at the very least I thought they might announce some more Wii games on the eShop. Give me Pikmin 1 and 2 Wii or something! -
-
-
that would be smart but they don't solve their 3rd party problem by continuing to use a different CPU architecture (which is what would make back compat easy to do). If they switch architectures then they either have to emulate (hard) or include Wii U hardware in there too (the Sony approach) which drives up costs.
-
-
-
-
-
-
-
-
-
-
My theory is that they're going to make a hybrid handheld/HDTV system. Mobile hardware will be cheap enough and fast enough, plus Nintendo solved latency-free local video streaming on the Wii U.
All they have to do is reverse that by having the main console be the handheld and have an HDMI dongle that can also act as a base station for wireless controllers.-
I think they're going for more cohesion. I'd bet on it just be a simple yet powerful console that works with a new mobile "Game Boy" or "DS" system. That's all separate. In addition to traditionally playing your games on the new NX, you'll also be able to play them on the new mobile system via the Wii U tech or.. you can also pull out your iPad or Android and use that as well.
NX is going to be a platform and it's going to interface with everything. If you don't buy the Game Boy or whatever they'll call it, that's fine. You can still play games traditionally. And you can still play the mobile games on the NX because of it being a cohesive platform.
If I were Nintendo, I'd also (at least) look into making it a Steam machine. That gives you an instant library and it takes the whole 3rd party issue right off your back from the start. I know that's a pipe dream, but this is kind of what Nintendo needs to get back into the game (no pun intended).
-
-
Then Nintendo (and their fanboys) don't seem to understand that they don't get to define who they're competing with, their customers do.
They're not worried about gaining or losing market share because they've created their own market.
Their current market isn't big enough to justify the costs they're incurring to make it, so clearly they are worried about this.
-
-
-
-
watching as a metroid fan http://i.imgur.com/zeywGxx.gif
-
RUMOR KILLER: Miyamoto confirms that the next Zelda will be on Wii U. http://www.ign.com/articles/2015/06/16/e3-2015-the-legend-of-zelda-still-coming-to-wii-u
-
-
-
-