The Witcher 3 future updates improve framerate, fix XP glitch, and more
CD Projekt Red has released a list of changes it plans on making to The Witcher 3 for both PC and consoles. The list includes improvements to its framerate, fix the dreaded XP glitch, and more.
CD Projekt Red community manager Marcin Momot has revealed the next patches for The Witcher 3: Wild Hunt will focus on improving the title’s framerate as well a targeting a number of glitches.
The patches the developer plans on releasing will update both consoles and the PC versions to 1.04 and 1.05, respectively. Some of the improvements will be made to all versions of The Witcher 3, such as enlarging fonts and some HUD elements to make the game a little more easy on the eyes. Here’s the partial list of changes from Momot himself:
- Geralt will not longer interact with candles near chests and other interactive elements.
- General stability and performance improvements
- Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC.
- Improved camera smoothness
- Performance improvements during some cutscenes.
- Fixed case where game was crashing on loading a save in certain situations
- Various bug fixes and user experience improvements in GUI panels.
- Fixed issue where some players were unable to run after Wandering in the Dark quest
- Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
- Too many wild hunt minions were spawned during Ciri's Story: Fleeing the Bog quest.
- Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
- Fixed issue where Player was unable to move freely during Blindingly Obvious quest
- Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
- Fixed issue where Player could get trapped in Turseach castle ruins
- Fixed issue where Roche was not present at Hanged Man's tree during Eye for an Eye quest
- Fixed issue where Player was unable to talk or interact with certain NPCs
- Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
- Fixed issue where player was unable to use certain actions after Carnal Sins quest
- Fixed issue where Geralt was sometimes unable to mount Roach
- Fixed issue where some players where experiencing infinite loading screen during King's Gambit quest.
- Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
- Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven's Treasure quest
Momot follows up the list of changes expected to be released for The Witcher 3 by saying the XP fix is coming and the studio is currently looking into the frame rate issues on the PlayStation 4 version.
CD Projekt Red has been on a rampage updating The Witcher 3 since its initial release. The PC version received a graphics and stability patch shortly after the game's release, which soon made its way to the PlayStation 4 and Xbox One versions. It's always great to see a developer make changes to its game shortly after its release to improve the experience for everyone. The Witcher 3 is already very impressive on its own, but it gets even better with the release of each patch.
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Daniel Perez posted a new article, The Witcher 3 future updates improve framerate, fix XP glitch, and more
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That's so fucking dumb in a game with an obviously limited amount of XP.
Each quest should give a certain amount of XP, regardless of what level you are when you complete it.
Otherwise, the only optimal way to play the game is to make absolutely sure you're doing every single quest you can get in order of lowest to highest level, which means running around the world in a sadly linear order.
It'd be much better to just let quests always give XP, and always give the same amount (based on their level), so that you can do quests in whatever order you feel like.
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