B.J. Blazkowicz was last seen in the brave new world of Wolfenstein: The New Order, a reimagined future where the Nazis had won World War II and taken over the planet. It was a horror-filled world, but also one that led to one of the best games of last year. While Bethesda Softworks and MachineGames explored this dystopian future in great depth, there are still some blanks left to be filled. Namely, where did Blazkowicz go before his ill-fated mission in Castle Wolfenstein? That answer comes in the form of Wolfenstein: The Old Blood, a game that feels familiar after last year's entry in the best of ways.
The story of The Old Blood is simple. Blazkowicz is out to find information on the location of General Deathshead's compound. Along the way, however, he finds another Nazi plot involving the SS Paranormal division. The immediate task then turns to finding and eliminating a Nazi general named Helga Von Schabbs--with guns blazing, of course.
Old Blood, New Foes
That's not to say that The Old Blood is all about rushing in recklessly, despite Blazkowicz's own words. Much of the game will feel familiar to anyone that's played The New Order. The first three-quarters of the game largely consists of open areas patrolled by Nazi hostiles. The idea is to employ stealth, since alerting commanders will cause them to sound an alarm that calls in reinforcements. Most of my playthrough was a massive shooting gallery, waiting to mow down Nazi forces. They didn't go down easy, either, as they'd often employ more advanced tactics, like taking cover, leaning out for fire, and taking advantage of the landscape to try and surround me. It was as gripping a challenge as I'd experienced in quite a while.
Then the final quarter of the game takes an intriguing turn, as the machinations of the SS Paranormal division were on full display. To put it plainly, Wolfenstein delved into Nazi zombies. This is where the game threw stealth and shooting gallery segments out the window, instead focusing on more close-quarters combat. In fact, the zombie portions emphasized melee combat, more than anything, as zombies would fall easier to a pipe in the skull than to assault weaponry. The game's pace changed noticeably and it's a change I wish the game had stuck with. Unfortunately, because of the game's abbreviated length, that wasn't meant to be.
Old Blood, Old Reliable
As hinted, The Old Blood is more of the same action introduced in The New Order, which only proves to be a good thing. Like its predecessor, focus is placed on old-school instincts, rather than relying on modern crutches. There's no minimap or radar, no auto-aim, and no character perks of any kind. Surviving means proceeding intelligently, whether it's through stealth or with more cautious combat tactics. I didn't last long trying to blindly shoot my way out. Rather, the game tested me by having me master leaning in and out of corners, aiming with iron down sights, and recognize when a tactical retreat was in order.
There's no shame in running, but one of the problems I had with the game was that Blazkowicz would often take his time in setting up his escape. While he could sprint like a madman, interacting with objects means having to wait out the animation, which plays out with zero sense of urgency. Enemies don't stop shooting and Blazkowicz is still vulnerable, so waiting for him to slowly jar a door open can often mean death.
Another issue with The Old Blood is that the few boss battles in place are something of a disappointment. Those looking for the over-the-top boss encounters of The New Order are likely to come out disappointed. In fact, because it's hard to tell if you're having any effect on the bosses, these encounters are likely to come out more frustrating than they should. There's still a sense of tension in place, especially as ammo and health packs start to run low, but these fights left me feeling somewhat unsatisfied.
'The New Order' Awaits
As a prequel, The Old Blood is fine. It rarely makes any references to The New Order or Blazkowicz's eventual storming of Castle Wolfenstein. There's no new insight to last year's story, nor are there really any new mechanical changes. Rather, The Old Blood is what it is. It's a standalone expansion meant to prolong the fun of last year's game and, in that sense, it succeeds.
The Old Blood also works as something of an experiment, no matter how brief. I came away from this game wanting some more of a "Nazi zombies" kind of game with the New Order game mechanics, so it's too bad that this portion of the game was so short. For those that don't have the time to devote to The New Order, this abbreviated Old Blood experience should suffice.
This review is based on a PlayStation 4 download code provided by the publisher. Wolfenstein: The Old Blood is available now on Steam, the Xbox Store, and PlayStation Store as a downloadable title for $19.99. The game is rated M.
Wolfenstein: The Old Blood
- The New Blood mechanics return intact
- Immense variety
- Interesting new environments
- Boss battles are a disappointment
- Zombie sections feel too short
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Ozzie Mejia posted a new article, Wolfenstein: The Old Blood review: Undead Blitzkrieg
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I played the first couple levels of this and am enjoying the hell out of it. The level design is just so fun. Even small areas feel huge, just by how you progress and unlock sections without even realizing it. It's such a contrast to the Call of Duty of level design. This is a quality FPS.
Whoever is on the fence about it should take the fence post out of their ass and buy it.-
But I echo the feeling on some of the lumbering animations. They seem very slow and methodical considering that circumstances. The reload animation for the double barrel shotgun is the worst offender. It is so so slow, and resets from the beginning every time you sprint during combat. If you try to fight more than one guy with it, you are almost guaranteed to be force fed a lead sandwich while you sit and wait for the animation to finish. Don't move, as somehow the shells you slowly put into the shotgun one by one, as if surprised by the NRA, will magically fall out and and have to replaced during the 1 second sprint to cover.
Luckily, within the entire scope of the game, this is a very small problem so far.
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Loved the New Order. Old Blood seems a little less ambitious, but still a great FPS.
Apparently, if you're using the CUDA transcode option (you should be, if you're on nvidia hardware), then try to capture some footage with Shadowplay, the texture transcoding shits itself while your cuda cores are busy encoding video, and it doesn't seem to recover until you reload the level. I got the (glorious) shotgun last night, created some Nazi-pulp and decided to capture it. Had to reach the next checkpoint at a very uneven 6-10fps.
I don't think I'll be capturing any video of this one. -
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