Bloodborne bosses become pushovers in newly-discovered bug

A new bug can make encounters with bosses in Bloodborne much easier, as long as you have a lot of time on your hands.

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Bloodborne has been available for a few weeks now, although we wouldn’t blame you if you were absolutely terrified to even consider picking up From Software’s latest creation. But a new bug was discovered recently that makes the game’s bosses as easy as Sunday morning.

Redditor meatballz discovered during his marathon session that if you leave Bloodborne running for 12 or more hours, a memory leak would cause the bosses to have a reduced moveset, thus making it easier for hunters to take them down. Restarting the game causes the bosses to become the badasses we all know they should be.

Meatballz posted some videos showing how different a particular boss fight against Logarius was. This first video shows how Logarius fights prior to the bug’s activation.

This second video shows how limited Logarius’ attacks become after the game has been active for over 12 hours.

As you can see, after Bloodborne has been left on for over 12 hours, Logarius’ moveset becomes extremely limited to just a single attack that can be easily reversed. For a game like Bloodborne, which is supposed to offer challenging boss battles, to have these encounters watered down can completely ruin the experience From Software wanted to deliver. Now that players have reported on the bug, hopefully From Software can work on another hotfix, or at least include a fix in its upcoming major patch, which will hopefully address its long loads.

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From The Chatty
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    April 6, 2015 7:10 AM

    Daniel Perez posted a new article, Bloodborne bosses become pushovers in newly-discovered bug

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      April 6, 2015 7:14 AM

      So is this true for rest mode also? My game has been open in rest mode since release...

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      April 6, 2015 7:23 AM

      the second video is the same as the first

      correct link https://www.youtube.com/watch?v=pB3Gut9llhQ

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      April 6, 2015 7:35 AM

      I wonder if it's some kind of timer/random seed bug. Maybe after a certain amount of time without restarting the RNG for boss behavior gets "stuck".

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      April 6, 2015 11:33 AM

      Is this really a big deal? Most people don't leave games running for half a day. Especially souls games that you sometimes just have to walk away for awhile. Seems more like a cheat/exploit. Cheesing game mechanics can be a big turn-off, but fortunately this one is simple to resolve.

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        April 6, 2015 11:46 AM

        It occurs even if you put your PS4 in rest mode without closing Bloodborne.

        I didn't even clue in until after I had already defeated a number of the optional bosses. :(

        I'm doing a second playthrough now that I'm aware of the bug and the difference is quite drastic. For example, Martyr (boss of cainhurst castle) goes from having almost a dozen melee/magic attacks to just one 3-hit combo that he repeats indefinitely and can be easily parried.

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