The Order 1886 Review: Uncharted Territory
Ready at Dawn's first foray into developing a completely new property has paid off as The Order: 1886 is among one of our favorite games to be released this year.
The story of King Arthur and his knights is a familiar story in popular culture , although its legitimacy is often debated. But what if King Arthur and his Knights were real and their influence carried on throughout the ages? The Order: 1886 takes this as its inspiration, as the legendary figures continue to be protectors of the realm. This story is told in an extremely unique and stylish way, and regardless of its length, is easily one of my favorite games to be released this year.
Ready at Dawn is known for mostly working on ports of popular titles, such as the Wii version of Okami and God of War: Origins Collection on PS3, as well as some PSP God of War games. The Order: 1886 is the developer's first foray into a completely new property, which is quite ambitious as it looks to rewrite history where humans and half-breeds are continually at war.
Knights of the Round Table
The Order: 1886 takes place during an alternate universe in a neo-victorian London where an old order or knights fight to keep the world safe from half-breed monsters like Lycans. For centuries, humans and half-breeds have fought one another. The beasts often gained the upper hand due to their animal strength, but the tides changed when the Order discovered a substance known as Blackwater. Rich with healing properties, it increases the strength, and prolongs the life of those who ingest it. By the 19th century, the Industrial Revolution gave humans a greater chance of winning the war as engineers were able to invent technologies way in advance that includes Zeppelins, thermal imaging, and wireless communication.
Players assume the role of Grayson, who bears the title Sir Galahad, and has battled the order’s enemies for centuries. Grayson and the order are not only fighting the half-breed threat, but they’re also fighting rebel forces who appear to be collaborating with the half-breeds. Grayson and his squad hopes to learn the truth about what exactly is going on between the order and the rebels.
Ready at Dawn put a lot of work behind The Order’s setting, cast of characters, and its backstory and it shows when you’re playing the game. The story is told through the eyes of Grayson and there’s even more told through the use of story-based items that can be picked up and manipulated, such as newspapers, phonograph cylinders, and random pieces of papers. Even though the replay value of The Order is quite limited, I thoroughly enjoyed exploring and learning about the detailed world the studio constructed.
Grayson’s Fortune
Fans of Naughty Dog’s Uncharted series will feel right at home when playing The Order: 1886. The game is a third-person shooter that features the ability to use cover and use situational melee combat to pummel your opponents against nearby obstacles, or simply bash them in the temple with your knee. Grayson is able to access a sidearm, a primary weapon, and two grenades during combat. The weapons at his disposal range from typical 19th century firearms to science fiction weapons that are based off of Nikola Tesla’s inventions, who just so happens to be working for the order.
The line between cinematic segments and in-game are extremely blurred in The Order, making for a more cinematic experience. I was usually unable to spot when the game would change from one to the other. There were a number of times when I was playing that I was late to jump back into the game as I was unaware I was able to control Grayson again, and I’m sure this will happen to others more often than not. In fact, I believe Ready at Dawn’s RAD Engine 4.0 easily beats the Naughty Dog Engine.
Similar to Uncharted, The Order: 1886 also has interactive cut-scenes that are a mix of quick-time events, button mashing, and other moments where you’ll need to give input that isn’t directly controlled through normal gameplay. I found the mix between QTE and actual gameplay to be balanced, as long as you count the moments when Grayson is walking around and not shooting rebels or half-breeds. When comparing actual combat versus QTE, then it certainly feels like there’s more of these events than there are enemies to shoot.
Speaking of enemies, there isn’t much variety in who you’ll be fighting as you’ll either be going up against rebels or half-breeds. There are a handful of variants of rebels to combat that range from snipers, shotgunners, to those who use more advanced weaponry. Half-breeds, on the other hand, use their speed and strength to attempt to take Grayson down.
Quality Over Quantity
The Order's alleged length has come under scrutiny before release, after a YouTube user published a set of walkthrough videos that only lasted approximately 5 hours to complete the game. In my time with The Order, I did find it a bit on the short side--I finished in under 10 hours--but I felt utterly satisfied. I'd rather play a fantastic 10 hours rather than a mediocre 20. That time was spent experiencing a thoroughly enjoyable story, and left plenty of room for exploring items and collectibles that round out the world.
The Order: 1886 feels like the perfect balance between story, gameplay, and atmosphere as Ready at Dawn has struck gold with its first attempt at an original IP. There may not be much to do after the credits begin to roll, but once they do, you’ll be met with a unique story told within an absolutely gorgeous game.
The Order: 1886
- Stunning graphics
- Line between in-game and cut-scene is non-existent
- Unique story with an interesting backstory
- Gameplay feels Naughty Dog inspired
- No unecessary fluff
- Lacks variety in enemies
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Daniel Perez posted a new article, The Order 1886 Review: Uncharted Territory
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IMO, the thing about Heavy Rain and 2 Souls is that the QTEs didn't yank you out of the game. The prompts were part of the scene, vs. a button at the bottom that takes your attention away from the scene.
I'm not inherently against QTEs, but I got soured on them in the God of War games because there was often something very cool happening onscreen, and here I was just staring at the bottom of the screen to make sure I didn't miss a button prompt.
I'm not sure how they're integrated into 1886 though.-
From what I've seen, they're more like the HR/Beyond QTEs, in that they're part of the scene.
Beyond especially did a great job with the QTE stuff becoming more "real" gameplay when you got to some of the sequences with fist fights and such. I really enjoyed that stuff, and can't wait to see what they inevitably do on PS4.
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This review is terrible. It starts off with 'Should you play the game? NO.', but never really explains why. Then it goes on to say stuff like this: 'You're usually locked down behind one piece of cover. There's often a second piece of cover farther up, or to your right or left. You can shoot guys from here, or from just over there.' ...uh...isn't that how it is in most cover based shooting games, or am I crazy and they only give you one cover spot? THEN he says IT DOESN'T LOOK good. That was pretty much all I needed to read. I haven't even played it and I know that's NOT TRUE.
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Gears of War clones are so last-gen. Now it's all about the open world Assassin's Creed/GTA clones. And then next generation when people are tired of those, people will put up reviews saying stuff like: 'You're usually looking at the map looking for some random objective. There's often some meaningless task to perform to pad the gameplay time. You can do a mission where you have to run somewhere really fast, or one where you have to kill someone.'
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Woah, this thing is taking a beating on most sites. I was expecting better considering the people behind it. That said, it does sound like my type of game - the production values are there, I love me some simple shooting, and the whole cinematic angle works for me. I don't think I'm paying full price for this, though.
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Rental says Jeff. Yeah, or a really discounted price.
http://www.giantbomb.com/reviews/the-order-1886-review/1900-698/ -
Most unbiased review I've seen so fat https://www.youtube.com/watch?v=hBw6otfaGHI
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Due to the visual fidelity and polish (and the fact that its supposed to be fairly short) ill probably put in at least two run throughs. Actually, i plan on going for a platinum on this one.
Just like Ghostman2k78 I dont mind QTE at all, as long as its done right. Something like RE 5 or Bayonetta 1 QTE on the other hand... can do die in a pit of flaming cobras.
I'd rather have a short game that's straight to the point, and entertaining throughout, than an overly long game, like FarCry 4, thats made up of 90% filler and monotonous "collect 300 of theses, and 150 of these, for no other reason than we need something for you to do" -
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This is where I fall. I want to play this game, and it looks like it'll be something I'd enjoy...but that $60 price when there's at least one game I'm definitely buying in March (FF Type-0), another I might buy (Bloodborne), and one that I already paid for (Pillars of Eternity), it's hard to feel like I should spend that $60 on a shorter experience that simply won't last more than a night or two of playing, tops.
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So far all my games are taken care of aside from Bloodborne which ill get to eventually. Witcher 3's been hanging out in my steam library for something like a year. Problem with type-o is... they didn't take my money when i HAD my money... so now i have to make sure ive still got the money when they charge me in the upcoming weeks. (FF 15 demo coming my way :p)
That makes The Order more of a "do i need this?" purchase, but, ive been lacking in high budget things to play for too long now so i grabbed it up. Im sure ill get max playtime out of it regardless. Seems like my type of game.
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I actually agree with you-what you say is how I feel about almost EVERY game I think about picking up. But for me this purchase is about supporting a fresh IP, based in this universe that just oozes awesome (to me). It may not be the best game, but if it does well enough, maybe we'll get a sequel, with fewer QTEs, no border, and less linearity. I supported Shadow of Mordor for the same reason and feel the same way about it- didn't like it personally, but maybe we'll get a sequel with more variety in the locations, a few towns with NPCs, etc.
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EuroGamer http://www.eurogamer.net/articles/2015-02-19-the-order-1886-review
We're left with characters without any discernible character [...] all of whom swap dead, portentous exposition with each other as the plot trips up on itself.
That was already my impression from the videos, absolutely zero character and bland dialog. -
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These are 5ish reasons I will probably buy this tomorrow:
10 hours of single-player gameplay sounds like a lot to me for one game/system, I could probably keep&play this for a few weeks and still get $30+ back.
I regularly like games that have mixed reviews; some of our favorite series' got bad reviews on release or in their first iterations.
It seems dumb to slam a game for story/characters when most of the AAA shit is half-assed, comment yes, slam no. Shack is normally good about acknowledging this fact. A few people do almost all of the voices for this, there is no equivalent to this http://en.m.wikipedia.org/wiki/Troy_Baker in blockbuster movies of the last few years
I like things that are prettyful and I do not normally skip cutscenes anyway
I don't give a flying fudge about multiplayer/online features and I like New & Original IPs, which normally only have multiplayer at some detriment to single player (if the last of us hadn't had it, that time could've probably made the environment destructible or something else cool)-
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Agreed.
Though the Last of Us MP was actually pretty cool if not rage inducing at times.
If the Gameplay holds up, I'm a sure I'll get multiple playthroughs, and as pretty as the game is, I don't plan in skipping cinematics. Unless they're crazy long and I have to rewatch it everytime I get cheesed/die by something.. Then unskipable Cinematics are quite irritating.
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