Tempo is an iOS-exclusive shooter from Splash Damage

The studio behind Brink, Enemy Territory: Quake Wars, and Dirty Bomb are now working on an iOS-exclusive shooter called Tempo.

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After a slew of successful console efforts, developer Splash Damage is now eyeing mobile platforms. The makers of Enemy Territory: Quake Wars and Brink are working in conjunction with publisher WarChest to release their first iOS-exclusive shooter called Tempo.

A sinister white collar terrorist has London at his mercy, thanks to his private army of mercenaries and a whole network of explosives all rigged to explode. Only a small number of Special Forces Operatives are on the ground and it's up to them to bring this psycho to his knees.

The debut teaser shows visuals roughly on par with some of Splash Damage's recent console efforts, displaying an impressive amount of detail for an iOS title. It also shows several quick-time event prompts tied to the iOS touch screen.

The full teaser is available below. Tempo is set to release on iOS in early 2015.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
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    December 18, 2014 6:00 AM

    Ozzie Mejia posted a new article, Tempo is an iOS-exclusive shooter from Splash Damage

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      December 18, 2014 6:39 AM

      o rly

    • reply
      December 18, 2014 6:53 AM

      I'm genuinely surprised that these devs are still in existence. If there was a staying alive award these guys should win it.

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        December 18, 2014 7:04 AM

        This is what they do. They make class-based FPSes. The video of Tempo seems to hint at a touch-QTE-based mechanic, though there's nothing but cinematic footage in that teaser video.

        I feel bad for them after getting taken for a ride by Bethesda in their development of Brink. Maybe it was partially the fault of Paul Wedgwood and the rest of the staff for going along with the plan to make a PC/console multiplatform class-based FPS, only to come up with something marginally more advanced than Wolf:ET, with barely more maps than Wolf:ET, and using bad bot AI as a crutch on the console versions to fill in player spots that couldn't possibly be filled by actual players.

        I wish that Dirty Bomb was a straight Steamworks game instead of being tied to Nexon's service, but Splash Damage had to get paid somehow, I guess. Tempo will also help pay the bills, and maybe we can see them take their formula to a new level without any strings attached.

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