Zelda Wii U gameplay shows vast open world
Nintendo designers Shigeru Miyamoto and Eiji Aonuma gave a brief gameplay walkthrough of The Legend of Zelda for Wii U during tonight's Game Awards, and dropped a sly hint about the next StarFox as well.
Tonight's Game Awards ended with a first look at gameplay for The Legend of Zelda for Wii U. Designers Shigeru Miyamoto and Eiji Aonuma walked through some of the open world exploration, showing off navigation, horseback riding, and a nifty slow-mo mechanic when Link jumps off Epona.
The conversation also dipped briefly into the StarFox title in development, announcing that it will hit before Zelda does. Majora's Mask, not surprisingly, is due out before either of them.
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Steve Watts posted a new article, Zelda Wii U gameplay shows vast open world
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I know that Wii U owners are so desperate for anything to play they'll probably gush over this and ignore the elephant in the room, but really, the combat looks as clunky as hell. Look at how slow and awkwardly the camera and aiming were. They probably added the slow motion feature because they realized that nobody would be able to aim their bow accurately with the clunky ass controls.
Also, a metallic clank sound effect to indicate that a hit registered? Uh, hi Nintendo. Hi there. Clank sound effects are almost universally used in video games to suggest that an attack was blocked. It's not intuitive. These guys don't even seem to know the vocabulary of modern games that companies have established.-
I totally agree with you ^^^^^ it looks really really rough and in the WIP stage, seems like it needs at least a year to go if that.
I was just impressed that the Wii U can even draw all that, my thoughts are Nintendo has pretty much been releasing polished games so I am sure they won't ship it like that and it will be polsihed.
Yes it looks rough gameplay wise 100% and it needs a lot of work but the base is there.
We shall see, hey. -
Oh, so you don't think it's possible they added the slow motion because you're leaping off a galloping horse while trying to shoot an enemy in midair without your "modern game" auto-targeting system? Interesting.
Nice jump to conclusion on the second part too. A metallic clank? WELL, I NEVER! Nintendo just can't make modern games! -
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Jesus Christ, you saw a minute of a game that isn't due out for a fucking year. When did you become an expert on this game? Was it about 7 seconds into that demo? It's good the world has someone like you to correct and point out the ignorance of 2 of the greatest game designers of all time. Surely you've averted what would have been the first sub-A quality Zelda game.
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A traditional gamepad accelerometer and gyroscope control should be used for very fine tuning, not major movement. Some of it was cringe worthy for me, such as at the start of the video you could see he was having difficulty moving just a little bit further to mark the tower.
Regardless it's Nintendo so I'm certain they will get this figured out. Also it looks like its shaping up to be something like a Skyrim version of Zelda which is an instant purchase.
I thought the shot was blocked also when I heard the sound. -
Did no one play wind waker HD?
It's likely the exact same controls used there, which gives you the ability to control aiming both via the typical analog sticks and the gyroscope at the same time. You can forgo the gyro altogether if you want, but once you are accustom to it for fine tuning it works really well and much better than just traditional analog.
I'm sure they wanted to display how "different" the wii u gamepad so used only the gyro when they should have either had someone better at snapping to a target or just used analog. It looked like what would have happened if I handed the controls to my wife.
I have zero doubts the new Zelda will control great as every other one has in the past and think it's hilarious all the jumping to conclusions going on from one small gameplay clip. Also those lighting effects look insane for the wii u. Cant wait for this holiday unfffff. -
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http://www.shacknews.com/chatty?id=32806664#item_32806664
Uh huh.
What makes me laugh is that someone can naively be unjustifiably optimistic about every game and nobody will ever call them a troll, yet anyone who's willing to criticize obvious problems in games instantly gets labelled a troll. I'm not a troll. I'm just critical of games that are obviously dog shit.
If you could refrain from insulting people and spreading lies about them, that'd be great. I mean, I could call you, say, a serial rapist, but that wouldn't be true either, and you probably wouldn't appreciate it, would you? You don't seem to know what a troll is. Maybe you shouldn't be using words you don't understand. -
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Yeah, because Nintendo/Zelda's controls is so spotty...
http://media0.giphy.com/media/Rhhr8D5mKSX7O/giphy.gif-
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Try not to use argumentum ad populum when defending your point: http://en.wikipedia.org/wiki/Argumentum_ad_populum
If you have a source for that, name it. The reason I bring this up is that I have heard the opposite. For example: http://www.giantbomb.com/reviews/the-legend-of-zelda-skyward-sword-review/1900-444/
". It’s strange to spend so much time talking on and on about combat in a Zelda game, but it’s no longer about smashing on the attack button anymore. Quite literally, you are part of combat, and motion controls, done well, provides a satisfaction that wouldn’t be possible any other way. This is the finest example yet."-
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I didn't think skyward sword was ok. It was better than most of the wii style control games. But the input was lagged, and wouldn't register all the movements. Made so many fights, that would be so easy with a regular controller, into a frustrating mess. Also I find it funny that this is the only zelda, that I am aware of, that starts you out with more than 3 hearts. I always assumed this was because they knew their controls didn't work well and you needed that added cushion.
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fire00f1y is the one who used that argument--not me. He basically told me because he thinks it's fine everyone else's opinion must be invalid.
https://www.google.com/search?q=skyward+sword+bad+control&ie=utf-8&oe=utf-8
And while you're at it, try not to be a condescending assfuck and tell people how to communicate. See? It's annoying, isn't it?
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I think you are confused with the current back catalogue the Wii U now has...and to say they don't know the 'vocabulary of modern games that companies have establishes', are you referring to releasing buggy pieces of shit that require us to wait weeks for a usable build, ala Ubisoft, Sony, Microsoft?
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Look I'm happy the world is gigantic at all but if they do not actually fill it with things to do it will be just as boring as Hyrule Fields in OoT x 1,000,000. Skyrim is not a big empty world (which they took as reference).
That's more worrying to me than the supposedly clunky combat system or the hit/blocking sound, for which they don't need a lot of time to polish. Filling the world with content takes a lot of people and time. I do not like that it's already coming out next year. I'm interested to see if they seamlessly add content to the world after release. -
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Exactly this. The horsepower does not matter as much as how developers use it. Mario Kart 8 and Smash Bros. are beautiful games that scoot along at a smooth and steady 60 FPS. Nintendo has always been the best at wrangling its hardware (often to the detriment of third parties); I have no reason to believe the Wii U isn't up to the task of handling such a bold, beautiful vision.
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You guys realize the game is at least a year out, right? And that the VGA demo was scripted to show specific mechanics and locations? Just because there wasn't a lot going on in the area they showed doesn't mean the world won't be teeming with things to interact with.
Also, I'm a quality-over-quantity man. I'd rather Nintendo integrate compelling locations and creatures than have Link stop every 30 seconds to fight a bear.-
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I also prefer quality over quantity, by far. This video seems to be showing me that they've built a ridiculously large and empty world, that will do nothing other than waste my time walking back and forth across it. That's my biggest complaint about all open world games. I don't want to pointlessly fight bandits or packs of wolves constantly, either. Starting to think that mega huge world is not appropriate for Zelda. An open world map the same size and scale of Link to the Past, though? That might work. Scale it down and make it more intimate I say.
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Zelda games have always had a balance of content; anyone expecting the 80 hours of Fallout/Skyrim style play with infinite pointless side missions has forgotten what playing a LoZ game is like.
If the game is a year away, you will most likely see lots of changes/improvements to the combat and camera systems, before even accepting that this is edited demo-play
I will most likely play and enjoy this, but I'm honestly a little sad that Nintendo won't have this out until 4 years into the life of the Wii-U and it's still cartoony-looking! -
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They had a map marker system in the video. He pointed to it, and the tower was marked on the map. I'm torn about a full blown objectives system. Link WoW would be terrible IMHO, and would kill the illusion of freedom. But something to remind you WTF you needed to do might be nice. Of course, I don't think the game is being designed to be strictly linear. So, I dunno, and will wait and see : /
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