No Man's Sky Gameplay Shows 5 Ways to Explore
The new gameplay trailer for No Man's Sky introduces five ways to explore a massive universe of awe and wonder.
No Man's Sky is shaping up to look like something great, especially if you're as big a Sci-Fi geek as the next guy. Tonight's gameplay trailer proves just how willing the team behind the game is willing to go to bring the universe to life. Whether you're walking, soaring through space, flying through the atmosphere, warping between the various star systems, or entering strange mysterious portals -- you're sure to find something pretty to look at.
If you're not into that kind of thing you could just shoot everything.
Check out the trailer below, and keep an eye on Hello Game's website for more information.
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Josh Hawkins posted a new article, No Man's Sky Gameplay Shows 5 Ways to Explore
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That's cute and all, but if they can't come up with any compelling gameplay, this is basically just a neat demo.
What do you actually DO in this game? When you get out of your ship, it just seems like you walk around really slowly. I see no gameplay. I think I saw an earlier video that showed some space ship combat, but it looked kind of generic, samey stuff. I just don't see any real game design going on here. We're not at the point where we can procedurally generate compelling gameplay scenarios. It's just not there. Walking around aimlessly and going to a different pastel colored planet that more or less looks like the previous 50 is going to get old pretty fast.-
Yup ^^^ well there is a month of coverage so lets hope they finally show it off, I am sure they will.
I doubt it is all tech and no gameplay they seem like a bunch of smart guys, we shall see hey.
Still you would think they want to show of the gameplay soon especially since a lot of people are doubting them. I know if I where them I would like to go "see eat it" and show awesome gameplay if they have it.
Its not easy to make a game engine compared to gamepaly I know so I am sure they can add gameplay if they want and I am sure they will. -
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willing to give them the benefit of the doubt, but it seems backwards to me. Like the opposite of roughly blocked out levels to test gameplay before making the art. One would think they'd have the gameplay nailed down (or started) to know if it was going to actually be fun before going all out on all the other systems. I could say the same about Star Citizen I guess
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Star Citizen has what they envisioned down already and are implementing it. They just released a long report on how multi-crewed ships will work today and categories of roles that crews will fall under and what the interfaces will be. Also even a multicrewed ship can be piloted solo so it's scalable.
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