Destiny 2 currently in development
You really can't be surprised to hear a sequel to Destiny is being work on, can you?
Activision Publishing revealed development has started on the next “full game” in the Destiny series during a post-earnings financial call yesterday afternoon.
Activision CEO Eric Hirshberg stated, “Work has also begun on future expansion packs, as well as on our next full game release.”
No further details were shared regarding Destiny’s upcoming sequel, but considering how successful the title has been for both Activision and Bungie, it isn’t at all surprising to hear this news.
When asked for comment on Destiny’s sequel, an Activision representative had the following to share: “At Activision we are very pleased at the launch of Destiny and look forward to working with Bungie to expand the universe over the course of our 10-year relationship. We have nothing further to announce at this time.”
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Daniel Perez posted a new article, Destiny 2 currently in development
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Go right ahead. It's pretty clear that bungie know the shortcomings of their game and are doing what they can to address it in the DLC for the first game. No matter how dysfunctional the game was they can only learn from their mistakes. (It's definitely flawed, lacking in content and but the core gameplay is strong)
But go ahead, overreact and believe that they want to make a bad game.-
I think it has less to do with believing that Bungie wants to make a bad game, and more with being understandably put out that they failed to live up to Activision's hype with the first one. And even though I don't own a next gen console or have a desire to play Destiny, I can understand that kind of frustration and believe that "over-hyping" should have consequences. Other than Activision selling a shitload of copies based on that hype, and gamers doing nothing but grumbling and then lining up to buy a sequel.
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I'd hesitate to call it a social game when there's so many things in the way of actual socializing.
If the sequel made for larger squads, more people out in the "world" while playing, voice chat that's on (and based on proximity by default), and had a lot more tools for easily organizing group play, I'd be much more satisfied.
As-is, it feels like a single player game that occasionally accidentally stars other players, barring teams you organize outside the game first.-
To clarify, I mean that I've been playing predominately with a set of people and enjoying the banter between us while playing (and in some cases, just shooting the shit while not really doing much). I haven't had that experience in...well, It's been a while and I've missed it. The game is sub-par in a lot of ways but has incidentally filled a gap for me personally.
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I think this is going to be like the Call of Duty franchise where you have a major new iteration every year. That you have to pay full price for. Basically an expansion pack though whether or not you need to buy every one in order is another question; ie no buying Destiny 2015, skipping Destiny 2016, and then buying Destiny 2017.
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Both games were good, but agreed, my buddies and I were rolling through L4D 1 every night for a year, it was great, but as soon as 2 came out, we dropped off like flies. It was too similar and just different enough not to exactly be better.
Valve was better off supporting L4D.
With that said, I've love a new L4D right now.
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Makes sense to me. Any company that doesn't start work on their next thing after something ships is going to run out of work. Just because they've started doesn't mean it's out next year. They likely still have most of their team on the post release for the first game getting the dlc ready. Any work they do on the first game only improves the sequel.
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It's the Heroic modifier that is the difference - their thinking must be that they're too hard to undertake with strangers. That's probably true of the Raid, but not the Strikes, which everyone is familiar with by the time they hit 20. And anyway, I'd rather try with scrubs than be shut out entirely.
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You can mix in Crucible play and then it's much less repetitive. I got it two weeks ago and have had a lot of fun with it. I've hit level 24 without grinding - I just play the game, have fun, and the levels follow. That said, I can't progress farther without legendary equipment, and upgrading the same, and I can see that'll require some grinding. Or I can just keep playing for fun and it'll come very slowly - that's probably what I'll do and that's fine. Most games are tedious if you play them constantly.
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Buying the purples is grindy because you can only earn 100 marks a week which means you have to play for a few weeks to have enough marks to buy all purple stuff from one vendor since you need 315 marks to buy pieces for all 4 slots.
If you want to mix crucible gear with vanguard gear it will go faster but it's still like 2 weeks to get enough marks then.
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So, would you guys say that the two "big next gen shooters" (Destiny and Titanfall) were flops? Seems like a year ago I was expecting the two of them to blow us all away and now here we are. Not even a year later and Titanfall is all but forgotten and Destiny has left a bitter taste in everyone's mouth.
Or do you think EA and Activision have respectively put too much money into those franchises to let them die this soon? Will they do whatever it takes to win people back or is it too late? Are competitive shooters done?-
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Destiny doesn't really have a single player campaign either. There is no story, its just one mission after another of fighting a horde of enemies before moving on to the next one.
The raid added some interesting gameplay but still doesn't have much of a story. I could tell you more but you'll need to buy the $35 DLC to unlock any further explanation from me.
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No SP campaign is certainly what kept me away from Titanfall. In theory I guess it made sense on paper because "everyone knows people only care about CoD MP", but despite being able to dump all their resources into MP, it felt like such a shallow experience. I'm just wondering if making a "CoD killer" is pointless. It's like someone still trying to make a "WoW killer"... That ship has sailed.
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Yeah it's strange, obviously the developers knew the stastiics of how many COD players play singleplayer, so they decided not to bother with it.
Yet, thats the reason why everyone says it didn't sell. Was it lack of SP or lack of SP footage for trailers? Hard to say. Maybe Titanfall wasn't for the COD crowd and needed a SP to sell a new IP to a different group of gamers.-
No, I think the problems were that the gameplay was relatively shallow and the game modes were relatively few and consequently, people had their fill after 10-20 hours. And then to make matters worse, most of the new content came through DLC, which fragmented the player population. With a new and multiplayer focused IP, they should have invested in growing the community with free content updates and new game modes.
There were other smaller problems, too, like long waits between short matches, imbalanced matchmaking, and shallow item customization.
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I love destiny. I'm done being butthurt about the shitty story. The gameplay is excellent; experimenting with equipment perks is fun and interesting, weapons and skills feel, look, and sound good, pvp is top notch and only needs ranked matchmaking to be nearly perfect. The raid is really damn fun with a good group and while there are many bugs and other design issues, I think they will learn and make even better content down the line.
I have all but 8 exotics (6 after I finish the last two bounties i have now) and even once I finish my collection, the gameplay will keep me coming back.
My biggest complaint right now is the material farming that goes with leveling equipment. Chest runs are so damn boring. I have three weapons I want to upgrade right now and they all require spirit bloom (192 total). That means running the same 3 minute loop over and over for approximately three hours with random events. -
I was on the sidelines for both of them, but it seemed like both Bungie and Respawn made the game that they wanted to make. Bungie was set up to make a franchise complete with grandiose Halo-esque mythos, with plenty of MMO-esque hooks, while Respawn's Titanfall seems like a more grounded evolution of the Call of Duty multiplayer mechanic. There are gamers who will be completely satisfied with that, and there are gamers who were fueled up on the overhype machine that is the AAA game PR cycle, who are now suffering withdrawal from overamped expectations.
I don't think competitive shooters are "done"; maybe we're just closer to being "done" with competitive shooters that are minor evolutions of Halo or Call of Duty. I know that people have been saying those formulas are done, but it's taking a while for something else to replace them. We're not seeing anything from the AAA space disruptively "changing the game" as CoD4 did back in 2007 ( http://www.eurogamer.net/articles/2014-11-02-the-seven-year-shadow-left-by-modern-warfare ), and I don't think we will, because refining a truly new satisfying gameplay formula is a very low priority in AAA development these days.
Killing Floor 2 is going to come out soon; I don't think it's going to be something amazingly new, but I'd like to play a new evolution of that series, on a PC, and perhaps even play a few games online (which is saying something, considering I've barely played an online FPS since 2011). I think the multiplatform console shooter space is really stagnant, especially because the "new old guard" of 343, DICE, the re-re-reincarnation of EA LA, the Call of Duty studios, and Bungie are all mostly stuck in the same ruts they've been in since the late 2000's. The 8th console generation raised the resource bar, but the devs brought the same old gameplay mechanics from last time, and/or diluted them with microtransactions and/or "RPG sauce" (thanks, Gabe, for that term).
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I think they kind of have to, don't they? Dedicated fans will hate to see their characters locked into a game they don't play anymore. Imagine if you had to start from scratch with every MMO patch. Yikes.
Then again, I don't know how they'll integrate new players into a game half populated with lvl 36's. -
actually, I think "Destiny 2" end up being like a WoW expansion pack. The DLC for Destiny 1 should be seen as the seasonal raids and gear upgrades released in WoW. In WoW those are free (but the monthly subscription subsidizes their development and release), but for consoles, they're charged as DLC. Same thing though. New raid, new dungeons, new gear.
The WoW version of "DLC" is expansion packs that get released every 2 years or so. Destiny 2 will be like the expansion pack. Whole new planets, 5-7 strikes and a raid, 20-30 missions all at once. New players can start on those planets if they want, but Destiny 1 characters can play them at higher difficulty for greater rewards and xp.
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Same thing here.
It was obvious from the start that this was going to be one of those 10 year life cycle, put-one-out-each-year types of franchises. All of the way it's unfolding is not surprising at all. Calculated, yes - but it's still a very fun game. (easy for me to say, though, since I don't break my ass on it grinding for gear - just play as I feel, and feel free from the hamster wheel aspect).-
My issue isn't with the idea that they are making Destiny 2, I think we all expected a sequel. I just wonder what the final game will look like, now that we know we cannot believe ANY of their prerelease material about the features of their game, the story and characters, etc. All lies, all cut out of the first game by some meddling management. How can we be expected to get excited for a sequel to a game as neutered as Destiny was?
They can try to patch all the story back in via DLC but I am not paying to get what I should have gotten in the first place. Bungie fucking blew it, but at least they got paid doing it. I don't think people will line up for Destiny 2, and its certainly not the time to start building hype while they are still trying to peddle their skimpy DLC.
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I deserve better as a CUSTOMER. If I decide to spend money I work hard for on a game, I expect it to not be something that has been picked apart to a significantly smaller game for the sake of the company wanting to cash in by releasing DLC to open it back up. I bought the game, have realized what they've done, and have zero interest in continuing to play any further until they actively work to remedy the problem. If they don't, I can go on happily without Destiny and am prepared to.
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I hate on this game a lot but I still play it almost every chance I get.
I think I feel that way because it really is a good game, but could have been a great game. I don't know if Bungie didn't have enough time or what. The worst parts are the lack of creativity in strikes and lack of content. The story also seems to be vague just so they can make reveals and plot twists later on. -
god this game franchise already sucks a bag of crap, 8 hours of content, all the re-playability is to get some random items to uhh.. do some more of the same goddamn content you've already done a hundred times in a row.. yawn....
Can't believe some people are pumping hundreds of hours into the SAME 6-7 tired missions or "Farming" 4 upgrade items..
I don't think it's bordering on fun anymore for people, just obsessive compulsive disorder.
This is going to be my last purchase from activturd/bungled