Project Cars 're-scheduled' to release March 2015
Bandai Namco has waved the yellow flag on its Project Cars, which is now scheduled to release in March 2015.
Racing fans around the world were planning to get absolutely swamped by driving games this holiday season, although things will be a little bit easier on our wallets now that Bandai Namco and Slightly Mad Studios have announced its Project Cars is being “re-scheduled” for March 2015.
Bandai Namco sent out quite the honest press release stating “the move positions the title away from the competitive holiday scene dominated by household names.” The rescheduling also gives developer Slightly Mad Studios additional time to extend and polish the game.
“Whilst a tough decision to make, the change in release date allows the game the greatest chance of success and visibility, and the opportunity to polish the game even further to the high standards that both ourselves and our community demand and expect,” shared head of studio at Slightly Mad Studios Ian Bell. “We’re eager for you all to see what we’ve been working on in just a few months.”
Between Forza Motorsport 2, DriveClub, and The Crew, this seems like the most logical move on Bandai Namco's part. The rescheduling also makes absolute sense considering how many big-name titles will also be releasing on November 18, like Far Cry 4. Grand Theft Auto V, Dragon Age: Inquisition, and LittleBigPlanet 3, to name a few.
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Daniel Perez posted a new article, Project Cars 're-scheduled' to release March 2015
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It will be great if they can REALLY polish it in the next 4 months. I have my doubts, but I really hope they prove me wrong. This will be kind of a spotty "assessment" as it's late and I've been up for nearly two days.
To me their menu UI has been a trainwreck since the beginning and has been one of the single most gamestopping issues for me. AC is about the only one that does it well enough to facilitate me turning laps. There are some really major issues with the AI and the tracks.
Their sounds are good but to me are lacking in that they have the same "distortion" added from the Shift 1+2 games.
The graphical and minutiae fidelity is amazing and really does add depth to the racing experience when it works. Dusk and morning sun glare can be incredibly deadly. Cars can lose parts and actually cause damage to your car on track, and when they hit and lose parts, it looks really good. There is loose racing surface that your sticky rubber will lose grip on even though you're still on track. The wet weather system is the only one to rival rFactor2's and in some cases exceeds it.
It's got a great selection of cars. Career will be pretty cool once it's fully functioning. It will be more rooted in the paths of actual racing (Karts, hi powered Karts and then your choice of Open Wheel to GT cars and prototypes). The tire model feels good but I've never been able to put more than 4 or 5 laps through a race due to some game breaking AI.
Coming from iRacing and other laser scanned track sims, I'm really spoiled on the layouts and one of my favorite tracks of all time, Mazda Raceway Laguna Seca, just feels off in CARS.
I think it has the potential to be great and to progress things even further than most sims have (damage, weather and career progression) in the last 6 years, but they need more time or more crunch and polish.
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