It’s no secret that many Resident Evil fans have been overly excited since the announcement that series creator Shinji Mikami would direct a new expansion into the survival horror genre. Backed by Bethesda and ready to once more revolutionize the genre that he once helped foster to popularity he set forth on a dangerous mission. But does The Evil Within stack up with the creepiness and tense moments that players have come to enjoy from the earlier Resident Evil games? Or is it just another knock-off trying too hard to be something it isn’t? In order to help readers answer these questions we’ve taken the liberty of pulling together a list of some of the hottest reviews we could find around the web.
Shacknews: 6
“… Resident Evil fans will have a serious case of déjà vu when playing The Evil Within. It offers much of the thrills and creepy environments that make the series so enticing, along with some of its frustrations.”
Polygon: 6.5
“It looks like everything is set up for a sweet homecoming, but there's one major problem: It's not 2005 anymore. Many consider Resident Evil 4 to be an all-time classic (myself included), but standards for both action games and horror games have changed. In its attempts to mimic Mikami's past glories, The Evil Within does just fine. But in trying to pass itself off as a video game of 2014, it often falls short.”
IGN: 8.7
“The pacing of the action and horror propels you forward at breakneck speed, moving from one climactic encounter to the next with little to no reprieve. Throughout my playthrough, I always felt on the backfoot, and the times when I was really on the backfoot - I’m talking six in the sniper rifle chamber facing a close-combat boss, here - produced some of the most incredible moments I’ve experienced in any video game for years.”
GamesRadar: 3.5 out of 5
“A callback to the old-school, Resident Evil gameplay of yore “
The Escapist: 3 out of 5
“It's archaic without feeling nostalgic, it's harsh but not entirely fair, and while it tries its hardest to evoke classic survival horror, it lives in the shadow of the games it draws blatant inspiration from.”
Joystiq: 2.5 out of 5
“There is no Dark Souls-esque feeling of victory when you finally defeat a boss, just a thankful sigh that you can, perhaps, stop wrestling with the jerk of a camera and the awful sprinting for a while. (Seriously, for a cop, Sebastian gets winded far too easily. Must be a smoker.)”
“The Evil Within is what you get when you take the most iconic horror clichés, blend them into a bloody pulp, and spread them across the sturdy bones of Resident Evil 4. I can’t overstate how firmly planted The Evil Within’s roots are in RE 4, but that’s a wonderful thing given the 2005 GameCube title’s legacy. Everything from the core combat, A.I. behavior, and escalation of the enemy types feels like the incredible Capcom classic.”
AusGamers: 10
“Where BioShock Infinite aggressively tugged on heartstrings, The Evil Within tears them from your chest and crucifies you. It strangles you with your own tendrils and feeds you your own beating heart, mouth locked shut and tied with entrails, forcing you to chew and swallow. But when the last sliver slides down the back of your throat, you’ll look up and smile a sadistic smile before asking “more, please”.”
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Josh Hawkins posted a new article, Final Score: The Evil Within Reviews
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It's pretty rough on both. http://www.eurogamer.net/articles/digitalfoundry-2014-the-evil-within-performance-analysis
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I loved Last of Us, but I still am cautious of this game. Usually it's a tough time when a developer tries to build off of an older game as much as Evil Within seems to have built off of Resident Evil 4. But then again all I know is the reviews I read to produce this roundup, I haven't actually put any time into the game myself. Might have to give it a go though.
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I think it's a question of whether a game gets everything just right *for you*. For me, I like scary, tense games that manage to make me feel in danger constantly, without ever actually killing me and forcing me to replay a section. When that happens, it totally pulls me out of the game and removes any element of horror...it goes back to just being a game. This is where Isolation just doesn't work for me, and from the sound of it, many others.
I think it also depends a lot on what people expect of the genre. Many games that people call survival horror are, IMO, much aptly classified as tense action games with shitty controls (like early RE titles). If the game is largely about killing monsters, I place it in a very different category than one mostly about hiding, exploring, and being scared.
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