Oculus VR founder Palmer Luckey talks virtual storefront
Now that Crescent Bay is in the works, what's next for the software future of Oculus Rift? Our man with the briefcase speaks to Palmer Luckey about it.
Oculus Rift marks a major shift in the video gaming paradigm, thanks to the contributions its made to virtual reality gaming. However, it ultimately means little if there's no software support. Shacknews' man with the briefcase, Asif Khan, was recently at Oculus Connect and he had the opportunity to raise this concern to Oculus VR founder Palmer Luckey. Luckey replied that part of the plan for Oculus Rift is to eventually feature a virtual storefront filled with third-party software.
"We haven't announced much about it, but there is an Oculus Home that's basically a comprehensive virtual reality experience that allows you to buy content in virtual reality or you can buy it outside on a mobile app or through a web browser," Lucky explained. "We don't have that much to announce about it, but that's basically what we're doing. It's an Oculus Store that's going to be on mobile platforms and PC platforms, like Gear VR."
After discussing the Oculus Store scenario, Luckey discussed the progress of the Oculus Rift hardware. For more, including how Facebook helped accelerate the development of the Crescent Bay prototype and how developers can create a good Oculus Rift software product, check out the full video interview below.
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Ozzie Mejia posted a new article, Oculus VR founder Palmer Luckey talks virtual storefront.
Now that Crescent Bay is in the works, what's next for the software future of Oculus Rift? Our man with the briefcase speaks to Palmer Luckey about it.-
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carmack made proof of concept for making side scrollers a possibility on DOS (thought to be impossible given the PC resources) at the same age palmer put out his Oculus proof of concept.
https://www.youtube.com/watch?v=cj4HJkeQSg0 -
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This one? https://www.youtube.com/watch?v=6zoBt32gfgQ
Just watched it. It's better. You say "uhh" a lot and it makes it hard to follow your questions.
Again, I couldn't do better but I don't interview people. Just some food for thought! I'm sure it'll get better with practice.-
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I do the same thing. For stuff like this, write down your questions ahead of time and read them off paper. Practice with other people while recording yourself. The questions should be straight forward and easy to understand and shouldn't sound like you're reading them off a page or like you're just coming up with them off the top of your head.
I'm not trying to be a dick, just trying to provide some constructive criticism. If I wasn't already "invested" in shacknews, there's no way I'd watch those videos after the first one or two I tried.
I do think the direction you guys are going is awesome and the content keeps getting better and improving. Hell, at this point I'm actually reading the content on a fairly regular basis which is something I've never ever done here before so something's gotta be working!-
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I am coming off a long day of travel and a long trip. So when I see criticism of something I did weeks ago that is just now being posted I am not going to be very receptive. I am not a video journalist, so I didn't expect to hit a home run. I did get Palmer to talk about things he didn't with other interviewers. I am a VR enthusiast and I believe that creating a good relationship with the team at Oculus VR is very important. I just spent a week in New Jersey trying to right this ship. I am exhausted, so if I sound pissed it is probably because I am. I appreciate your criticism but I am probably going to continue to say uh and umm for the rest of my life. You won't see me doing many interviews because we have a great team that does that at many shows across the world. I waited in the press room at Oculus Connect for 4 hours to get 30 minutes worth of interviews that ended up being cut down to 15 minutes. I did all my camera work at the event. For a first time effort it could have gone worse.
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I genuinely appreciate the response that's not a meme - seriously.
If the plan isn't for you to be a regular presenter, then no worries, completely ignore everything I just said!
Like I mentioned earlier, I'm still pretty new to actually viewing the content this place has to offer, so I haven't seen a lot of the rest of the crews stuff. But what I have seen is good so you are absolutely right that you've got a good team doing it already!
You're also right that for a first time effort it could have been much worse.
Please don't take it as a personal attack, I genuinely wasn't trying to be an ass. I want to see this place succeed just as much as you do. In hindsight, I probably shouldn't have posted any of this in the comments section of a front page article so feel free to nuke it and pretend it never existed.-
They weren't even going to give me time with Palmer for an interview. They were gonna put Nate Mitchell with me, but I demanded time with Palmer. I simply wouldn't leave. After the interview I waited even longer to interview Oculus' CEO Brendan Iribe. So as much as it sucked, imagine a shitty interview with Nate Mitchell where I say uh and umm.
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This was so not my experience with the oculus videos. While there may have been stammer, he seemed to really engage the subjects of his interviews and encourage some non-PR or bullet point answers. Hell, and it may of been because of his stammer. He seemed enthusiastic (and game knowledgable) as fuck all and I think the uhs and uhms kind of showed the enthusiasm and his intelligent questions kept the devs interested.
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Man, I don't know what you're talking about. This interview seemed entirely within the vein of any red carpet style interview I've seen in any industry. He didn't stammer any more than guys I've seen interviewing movie stars and the like in similar situations. I actually felt like the interview felt very natural and not awkward given how these things can sometimes go with interviewers who are nervous.
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