Call of Duty: Advanced Warfare - first multiplayer details

Sledgehammer Games is centering the multiplayer experience around the new exoskeleton. More than that, though, they're also big fans of Call of Duty: Black Ops 2, which is why they're bringing back several features and maps from Treyarch's previous effort. Shacknews recently had the opportunity to get the first details on Advanced Warfare's multiplayer.

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The days of going into the past for World War II and diving into the present conflicts for the modern battlefield are over. Call of Duty is ready to venture into the near future with Call of Duty: Advanced Warfare and the jump into the future also means some new twists for the multiplayer scene. Shacknews recently had the opportunity to find out just what Sledgehammer Games has in store for the long-running franchise by going hands on with the newest iteration of multiplayer.

The changes are mainly centered around this year's big addition: the exoskeleton. The exoskeleton spices up the movement in Advanced Warfare, offering some quicker movement and adding a degree of verticality to the combat. Players can use the exoskeleton abilities to perform special abilities, like boost jump, boost dodge, boost slide, and boost dash. The exoskeletons will also feature their own unique abilities that can be adjusted through character loadouts, offering such elements as a cloak skill, thermal detection, or a hovering ability. The exoskeleton abilities offered some interesting variety and are far from overpowered, since they're tied to a battery system that runs out fairly quickly.

While Advanced Warfare still feels like Call of Duty at its core, the exoskeleton movement did offer some interesting ideas. The ability to double jump at will meant having to keep an eye out for gunfire above me. Getting to new heights was a lot easier and combined with some destructible environments, it's become a lot easier to get the drop on the enemy. Combat is definitely speedier and controls feel a bit twitchier than they did in last year's Ghosts.

Adding to the frantic nature of the combat are the new maps, each helping add to the new normal of vertical battlegrounds. The new maps include:

  • Biolab - A secret laboratory located out in the snowy tundra. Ideal for indoor and outdoor combat, since soldiers can either battle inside the labs or boost jump onto the rooftops or the rafters and do battle from there.
  • Riot - A broken-down prison facility that was recently bombed, meaning there's a whole lot of wreckage to navigate through. The bulk of the action takes place in the heart of the three-story lockdown area. There are also towers with glass rooftops, in case anyone's looking to crash onto hapless soldiers below or simply toss in a grenade.
  • Ascend - This map is more MOBA-inspired than anything else. Designed with three lanes, the map takes place in a Space Elevator and is meant more for objective-based game modes.
  • Defender - This is where Advanced Warfare showed some potential for excitement. Defender takes place along the Golden Gate bridge and while the map design doesn't look like anything spectacular, tsunamis will randomly hit the coastline. Players will either need to find higher ground quickly or get caught underwater and engage in combat from there. It's one of the most interesting wrinkles in a CoD map I've seen so far and made for some exciting encounters.

Multiplayer is being enhanced by a new Supply Drop system, which adds a loot system to the usual XP progression. Roughly 1,000 rewards will be available over the course of multiplayer, each offering unique add-ons like weapon attachments, character gear, and one-time-use Reinforcements. Supply Drops can be earned after certain time intervals and by completing individual challenges, offering the latter something more rewarding than simply extra XP.

Fans of Call of Duty: Black Ops 2 will also have something to get excited about when it comes to loadout building. The popular Pick 10 create-a-class system will make its return, only this time, players can Pick 13 attributes for their custom loadouts. Attributes can be used for weapon abilities/attachments, exoskeleton abilities, and score streaks. In a new twist, certian score streaks can be shared with teammates. For example, if somebody earns a Warbird, a teammate will randomly be prompted to help control the Warbird and rain death from the skies. It's an interesting idea, but one that I couldn't quite grasp how to get working.

Having been on the sidelines for several years, Sledgehammer is aching to put their stamp on Call of Duty with their own game modes that are based on the games they've enjoyed so much. Momentum, in particular, is a throwback to classic Treyarch CoD installments. Based on their old War game mode, Momentum sees teams chasing after five consecutive capture points. Capturing each point will up the momentum meter, meaning subsequent captures will come faster, but the opposing team capping a point will reset that meter. The other new addition so far is Uplink, which sees both teams chasing after a satellite drone and racing it to the opponent's uplink station. Think of this mode as a slightly different take on basketball, with soldiers unable to fire their weapons while holding the ball. If things get hairy, they can pass the drone to a teammate or even toss it at an opponent to have them lower the arms and leave them vulnerable.

But in keeping with the theme of Sledgehammer respecting their predecessors, they're also making sure to bring back a number of popular game modes. Beyond the standard Team Deathmatch, Kill Confirmed, and Domination, expect to see modes like Capture the Flag, Search and Destroy, and Hardpoint make their return from Black Ops 2. A total of 12 game modes will be available at launch with more potentially coming later.

Sledgehammer is hopeful that Call of Duty fans will find the multiplayer worth coming back to, to the point that they've implemented a deep character creation system. Players can customize their male or female soldiers with different head types, various clothing choices, or cosmetic exoskeleton parts. Additional pieces can be earned over the course of the game through Supply Drops.

Advanced Warfare's multiplayer appears to be a labor of love from Sledgehammer. Their enthusiasm certainly shows with the selection of game modes, the map design, and the numerous customization options. Those that favored Black Ops 2 over last year's Ghosts will have plenty to rejoice over, with Advanced Warfare going to great lengths to get many of the former's game modes and features back for their own effort. We'll find out if Sledgehammer's debut entry to the Call of Duty world can compare with their colleagues when Call of Duty: Advanced Warfare does battle on PC, Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 on November 4.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    August 11, 2014 11:00 AM

    Ozzie Mejia posted a new article, Call of Duty: Advanced Warfare - first multiplayer details.

    Sledgehammer Games is centering the multiplayer experience around the new exoskeleton. More than that, though, they're also big fans of Call of Duty: Black Ops 2, which is why they're bringing back several features and maps from Treyarch's previous effort. Shacknews recently had the opportunity to get the first details on Advanced Warfare's multiplayer.

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      August 11, 2014 12:12 PM

      Any news that they loved BLOPS 2 and have a desire to replicate it is good news. Aside from the DLC (which did have pretty good maps), Ghosts was a step down in almost every respect.

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      August 11, 2014 12:58 PM

      1st thing that went through my head is there is a lot of jumping. Call of Duty: Jump

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      August 11, 2014 12:58 PM

      Looks like it could be Titanfall 2

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        August 11, 2014 1:03 PM

        that might be just fine. titanfalls vertical gameplay plus CODs myriad of gun and perk options should be pretty fuckin fun.

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          August 12, 2014 2:37 AM

          Movement and verticality looks nowhere near as fast and fun as Titanfall to me. Seriously just looks like another Crysis, except it will probably feel a lot better.

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      August 11, 2014 1:36 PM

      Damn, that definitely perks my interest, and I haven't even played any of the Titanfall DLC maps yet..

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      August 12, 2014 1:32 AM

      Looks like what Crysis MP always wanted to be, though even slower paced. And that Uplink mode seems an awful lot like Bombing Run. Surprised it's been a decade for that to return in another form, loved it in UT2K4.

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        August 12, 2014 2:18 AM

        Slower paced? Are you serious?

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          August 12, 2014 2:23 AM

          The sprint / super speed in the Crysis games are a lot faster than that short dash seen here, even the toned down MP versions of those powers. They both look just about the same when it comes to gunplay and slow jumping I'd say.

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      August 12, 2014 2:37 AM

      huh. that looks pretty fun.

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