Twitch to begin flagging for copyrighted music content
Twitch will begin scanning for copyrighted audio content and flag content accordingly.
Twitch is making some noteworthy changes to some of their videos, some of which may irk more than a few content creators. One of the more eye-opening changes is that videos featuring third-party audio in the background will now be subject to flags for copyright infringement.
"Starting today, Twitch will be implementing technology intended to help broadcasters avoid the storage of videos containing unauthorized third-party audio," reads the Twitch blog post. "We respect the rights of copyright owners, and are voluntarily undertaking this effort to help protect both our broadcasters and copyright owners."
Those flagged for copyright will have their video clips muted for the duration of the infringed section. Anyone that has their content flagged can submit an appeal to Twitch.
Other changes coming to Twitch include a limit to stored 'Past Broadcast' clips. The 'Save Forever' option will be removed, meaning all clips must be saved as 'Highlights' in order to be stored permanently. However, the highlights can be only be saved at a maximum of two hours at a time. More information about this change can also be found on the Twitch blog.
It should be noted that these changes come in the wake of Twitch's rumored acquisition by Google. It's just a coincidence, of course, and I'm sure has nothing to do with people's fears becoming reality.
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Ozzie Mejia posted a new article, Twitch to begin flagging for copyrighted music content.
Twitch will begin scanning for copyrighted audio content and flag content accordingly.-
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The company that makes the video game pays the artist to make the music (or pays for the right to have it in the game).
You are saying it is now the responsibility of gamers to pay as well? Remember, this affects in game music as well, so things like Punch Out speed runs are now muted. Who exactly do I pay for the right to broadcast that game with its in-game music?
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And now Valve is getting flagged for using their own music.
https://twitter.com/TheSpiritJuice/status/497155869264863233
This is just going to keep getting uglier, isn't it?-
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Seems like this AdRev company may not be right.
AdRev on other videos: http://www.reddit.com/r/Steam/comments/2cslu2/who_do_i_need_to_contact_at_valve_and_how_to_find/
Valve's video policy: http://www.valvesoftware.com/videopolicy.html-
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A bit more info from a SteamCommunity thread.
http://forums.steampowered.com/forums/showthread.php?t=3231651&page=6
Excerpt here...
I just sent them yet another email and here's what one of the support people replied with:
"Valve is using AdRev to protect and monetize their sound recordings via the YouTube content id system. The purpose is to find any unauthorized uses of their content. The content id system cannot differentiate between what is authorized, and what is not... it scans all YouTube videos and places claims on any match in finds. To fix this, we can release claims when we know what falls within authorized use per our client. I was awaiting word from our Valve representatives in order to administer their content correctly. We cannot remove their music because they are wanting to monetize anyone who uses their music outside of game tutorials, let's plays, etc."
So if your Valve gameplay videos got claimed by them because of the music, I guess the only way to resolve it is to send them an email via their contact form. -
Yeah, they literally operate on the basis of "shoot first, ask questions later". No oversight on their takedown notices, just a stream of purely automated sends.
Stripping out badly mangled, barely heard music in the background of a recording of a stream is bad enough. Using a system that frequently results in false positives and not checking its work before letting it send out legal notices which have potential legal ramifications? That's wildly irresponsible.
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And the last 1% is getting fucked by this:
The other changes involve its archive (VOD) system. In the past, Twitch allowed all users to save archived broadcasts indefinitely, but that's no longer the case. Normal Twitch users can have broadcasts saved for up to 14 days, while Turbo (paid) users can have them archived for 60 days. Either way, it's no longer forever. Highlight reels, used to spotlight a channel's best moments, are saved indefinitely, but are now limited to a maximum length of two hours. That will likely have an impact on speedrunning players.
http://www.giantbomb.com/articles/twitch-implements-controversial-new-policy-changes/1100-4982/
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ICYMI: We reposted Steve's original opinion piece on the Twitch/YouTube deal on the front page, since it's a little more relevant today.
http://www.shacknews.com/article/84580/opinion-youtube-twitch-acquisition-rife-with-peril-and-possibilities -
In effect: http://www.twitch.tv/feardarkness/b/555212959
This VOD doesn't even have music playing in this section: http://www.twitch.tv/beyondthesummit/c/4759688
And it affects their own VODs: http://www.twitch.tv/twitch/c/4691978
https://pbs.twimg.com/media/BuY4ts9IcAAm0Xj.jpg:large -
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http://www.twitch.tv/plateofshrimp/c/4830953
https://www.youtube.com/watch?v=KO27Gm49ZdM
I only stream just to have 60 fps vids. Wish Youtube would get that going.
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There's substantive re-broadcast, like what YouTube is littered with, and then there's incidental use, like music happening to be overheard in the background that is decidedly not the focus of the video. One has an obvious negative impact on sales, and one has, if any effect at all, a minor positive impact (from people going "I like that song, I should buy it so I can hear it without video game sounds over it"). As someone else said, nobody loads up an archived Twitch stream instead of buying a single or album if they want to hear a specific song.
The music industry has overplayed their hand on this one. By trying to "protect" their IP to encourage more sales, they've wound up fostering resentment amongst streamers and their fans. Faced with the choice of paying for a "re-broadcast license" or just not listening to music, most streamers are going to choose the latter. Not that it's really a choice anyway, since any sort of license that would cover this is undoubtedly going to be expensive beyond what any mere mortal could afford.
Don't get me wrong though, shame on Twitch for giving in to this at all, and extra shame for going overboard. If they were just filtering archived streams that have songs with little to no commentary or sound over them they could probably avoid the huge backlash. Censoring streams where a radio faintly heard in the background played some licensed music? Dick move guys. That's not even getting into the false positives.-
Instead they could be making so much more money with all these streams.
Why mute a portion of the video, if you could just calculate how long a streamer has used a song and which one and give some of his earnings directly to the author or the music industry.
Most would start using royalty free music, some will not.
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There have been numerous cases where Google / YT's automated system has incorrectly flagged videos for copyright violation or some bizarro lawyer company automatically files a violation / DMCA case. Instead of encouraging the music industry to move forwards on a completely outdated copyright system, this is imo a huge step backwards for the Twitch platform, as it was with Youtube.
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I think the issue is how far reaching this is. No in game music/sounds, no music even if you have the rights to stream it, all the TI4 streams vods got muted. I always thought it was odd that you could turn on a stream and have people streaming pop music from spotify or something but the way they've done it seems a bit crazy
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